Codex of Victory User Reviews

Top reviews

How about a tutorial that actually explains how to play?

Instead of just telling you what to do. How do I get a unit to move or attack an enemy? You tell me WHAT to do, you just don’t tell me HOW to do it.

An imperfect 5-star game

Excellent hex turn based strategy game in the style of old Nectaris, with a LOONG single player campaign and a story that starts out Dune then takes a sudden turn to become Star Trek: Voyager.

(Nectaris is like Great Little War, but in space.)

Having just finished it on Normal, I can say it’s definitely worth the couple of dollars.

There’s a good variety of units and maps, lots of unit customization options and the story makes the focus of the game change frequently, so you never have time to relax and get bored.

The only gripes I have are:

I bit of rough translation in the dialogue.

The controls can get a bit rough when the isometric view overlaps with buttons/targets, so you have to be VERY careful and zoom to move them.

The main currency trickles in so slowly and is used in so many activities that all other resources pile up and become unusable and you’re forced to do a lot more grinding of defense levels while it collects.

Those defense missions do get a bit repetitive after a while.

The AI can be REALLY dumb ignoring flying units sneaking through to snipe its HQ.

Sometimes moving 1HP units around the map, especially to capture a city makes them inexplicably explode. Are there land mines? Potholes? Thumb tacks?? So you have to reset and use a more durable unit for not reason.

When clearing a planet you have to be VERY careful not to tap on another planet’s province, even just to check the travel time, as this instantly takes your ship back into orbit and takes many hours to get back to where you were a second ago. So it’s better to clear a planet fully and lose a few provinces on another planet than try to hop between planets to defend them.

Other than that, it’s a fantastic game.
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Great!

Finally, a really good turn based sci-fi game with a bit of grunt and a challenging A.I. Get it

Brilliant but.......

Brilliant game but would like to have the margin to fit the iPhone X models

Absolutely loved it

A great mix of base building, research, unit upgrades, and tactical missions. Unexpectedly clever system for action points that gave me a real challenge.
Great potential for sequels. I’d certainly pay for expansion packs or next chapters.

Great turn based strategy game

Loved it. Too bad game offers only a campaign/story mode and no custom scenarios/ random maps/multiplayer versus mode. To be continued/upcoming update?

Can't even complete the tutorial

The tutorial includes things like click with your mouse on the first screen. And gives so little info on how to play that one cannot even complete the tutorial.

More tedium than fun.

War of attrition. While that is a type of strategy, it’s tedious and boring. Game continually shows things you can’t do until next turn. Shouldn’t be designed like that that I can see.

Game hangs

This game is so close to getting 4 stars.

I’m on an iPad Pro.

The gameplay is good, the plot is ok and I enjoyed what I played, however the game keeps seemingly loosing track of what it is doing and the c
‘Cut scenes’ that should occur after missions just.... don’t. You are then just left sitting the with infinite time to burn and no way to progress.

But is a waste of money as a result.
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Excellent TBS

Is having a blast playing this game. It’s an excellent X-COM-like TBS that draws on Warhammer 40K, Supreme Commander and the likes. The units are interesting and missions can be very engaging.

The only serious downside is the maps. These can be very same-y (some are exact copies of other locations with different enemy units so require a slightly different tactics).

Another issue is balance. Some units are insanely OP, while some are not useful at all.

Overall, it’s a great strategy game that you can sink hours in.
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