Forces ads in latest update
Was good
Quality of life improvements needed
Fun but two issues
1- the blocks are not fully random. They seem to favor covering the gaps you open up. This essentially makes the game impossible once you get into the upper 200's.
2- the biggest problem is that I don't believe it's registering all the ball hits. It's constantly short by one or two. There's plenty of times where I've shot a number block with the exact number of balls listed, and there will still be one or two left on that block. This doesn't sound too bad but it accumulates over time and I know it's happening so it gets frustrating.
I hope they fix that second problem in particular. Fixing the first problem would help in eliminating the solid walls of blocks that build up.
Response from developer
Thank you for your review. Regarding your 2 concerns: 1. Brick generation is not fully random in the sense that it tries to keep brick density fair, funny enough that requires making it not too random by trying to avoid generating full lines one after the other and letting some breathing space when possible (on higher levels it's sometimes unavoidable as overall brick density is high) even if a fully random algorithm would create those situations much more often. Also, it's not full random as it gets tougher the higher the level so there's a brick density component on the algorithm. With that in mind, the positions of all the elements (bricks and powerups) once determined using the difficulty and "fairness" modifiers is Fully random. We tend to notice and remember things when they are negative to us causing a survivor bias that may trick us into thinking something occurs more often than it does. 2. This is again, I think, an impression. We are very confident all hits are registered but if you feel this happens you can try to recording the behaviour and if the video confirms the issue please send it to us to support@riftergames.com.