Darkest Dungeon User Reviews

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Leave a Review Darkest Dungeon
  • Not your typical dungeon crawl

    This game infuriated me, but I see it was part of its devious design.

    Darkest Dungeons will be painful if you play it like a typical Dungeon Crawl. Your innate desire to keep one team, leveling them up and healing them up as needed, will make you lose. You need to play the game by burning through many of your characters and only “fixing” those afflicted very sparingly, and keeping very few for the long term.

    The game has a steep learning curve, and is very very challenging, even at a Normal level. But it’s unique and very compelling. It will frustrate you immensely in the beginning, but once you adjust to the different approach, you’ll find it compelling and quite addicting.

    There are a few crash bugs in this version but it does auto save constantly, so you aren’t likely to lose much progress. But it’s still annoying. Other than that, recommended!
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  • Fun game

    As most reviews say, there is a slight problem with the current layout, but it doesn't take away anything from the gameplay. And honestly it's not as bad as they make it out to be. If you aren't familiar with these "dungeon crawlers," they do have quite a bit of Rng in them; while the Rng can be frustrating at times, it does make you have to adapt and change your game plan, and makes the game more unpredictable and more exciting. In conclusion the game is definitely worth $5, despite the few bugs and the layout.
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  • Great Dungeon Crawler!

    I experienced Darkest Dungeon for the first time watching people on Twitch playing the game on the PC. I loved the visual presentation of the game - that dark noir style artwork, the animations, the narration, the music...it was just a great looking dungeon crawler - one you didn’t need a high end PC to play. Before buying the game myself, I read reviews online - the biggest gripe for most is the “random number generator”, and because of the randomness, you never know what will work and what won’t. For someone trying to beat the game, I can see how that can be a frustration. For me, though, I guess I’m more of a casual player, and if my group of adventurers don’t make it through a quest, it’s no big deal. I’ll just recruit a new group and try again, or even try again from a new slate by starting up a new game. I just think this is a beautiful and in-depth game that’s a great time killer! Being able to have this game on the tablet is a huge bonus! Some say the menus are too small, but for my iPad 2 Air’s screen, it seems fine. The fact that you can share saves between your PC and tablet is a nice feature, too! If you play this game to win, you’ll probably get frustrated with it eventually. If you play to just enjoy the game - win or lose - you will probably enjoy this game.
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  • Immersive and Stressful, in a good way.

    When I first saw this game, I though it would be an interesting thing to try out. Granted, it did take some getting used to the whole system of strategy, but now it is so immersive I can’t put it down once I start a session (which usually last for hours before I’m ready to stop).
    This game has a way of putting stress not only on the characters you control, but on you as well. The jarring hits and sound effects, the dark design of enemies, and the idea that random encounters or unfavorable events could happen at any time makes me nervous and tense, yet more ready than ever to tear my enemies apart piece by piece.
    My only wish is that while there is a lot of adventurers already, I feel one or two more with different themes would round out my roster more fully. All in all, this is a sound investment to those who like turn based action.
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  • Great, but...

    Great game spoiled by some lazy programming (tooltips appear right under your finger, the touch accuracy seems really off at times, you spend half your time waiting for your turn) and very strange balance issues (level 1 bosses can destroy level 5 parties in a couple of turns -in fact, random encounters can do that too, and training new characters is very tedious). The ipad version seems much harder and more erratic in its execution compared to the Mac/PC. It’s a shame as this is a game perfect for touch. Desperate for a rebalance and a patch, but still strangely addictive (and maddening)
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  • Fantastic, challenging game

    Outstanding game. Has a bit of a learning curve but is very addictive when you get the hang on it.

    I hope there will be a chance to play the Crimson Court material on iOS.

    For the devs I would make one tiny suggestion : put some kind of visual clue that the game is preparing a level before the player sees that he/she can start the level. As things stand there is an awkwardly long time when the game is in effect frozen.
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  • Love the update!!!

    My previous review was 1star because of a game breaking bug on my iPad Pro. As of today though, it has been updated and fixed and I couldn’t be happier! Kudos to the developers for listening to the user reviews. I look forward to playing this great game!
  • Good, needs some polish

    After spending a lot more time playing this game, I am revising my review. The RNG nature of the game makes it a bit difficult to deal with at times, but then, reality is not fair, so games can get away with it also.
    Really, this game can be very rewarding and highly frustrating, and takes some getting used to. Heroes will die, sometimes because it seems like the enemies get 3-4 actions to your one. I have lost more people to random hallway encounters than all the bosses in the game combined.
    My biggest issues with the game are structural, not game play related. The recent change to Dropbox broke the ability to sync games - you can now only export. The UI is a bit clunky and hard to manage, and the fonts need some scaling options. This is obviously a port from a PC game, and needs some "love" to make it work well as a tablet game.
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  • Pointless

    I’ve been eyeing this game on steam, thought it would be a good portable game to take along on business trips. Nope.
    Repetitive, buggy, a terrible UI that constantly gets in your way & and unbalanced mess. Navigating the UI while pointless word bubbles pop up constantly to block my view is, I guess, an element of the stress management part of the game. The fights are hopelessly unbalanced, don’t get me wrong I love a good challenge when there is any sort of skill or reward involved but there is neither here at all. Once you’ve level maxed your characters the battle are literally choosing the wrong choice and watching it miss or inadequately succeed while the enemy critically succeeds over and over. If frustration with no reward is the point of this “game” then consider this a success... or is it merely a trick of the light?
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  • Great dungeon delving game - shame about tiny UI

    After the update I’ve decided to amend my review. My original complaint that saves were being overwritten seems to have been fixed in the update addressing iCloud syncing - this is great!

    This is a brilliant dungeon crawling game that will have you on the edge of your seat as your party is slowly driven made by the horrors they are forced to endure when you send them into nightmarish locations. There is a sharp initial learning curve, however I feel that after an hour or two of gameplay and a few restarts you’ll get a good feel for the game and it’ll become much, much easier.

    My only complaint now is that the UI doesn’t seem to have been optimised for tablet in the slightest. Seems to be a rather lazy port indeed.
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