Cultist Simulator User Reviews

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  • A bit dense, but ok

    As much as it’s initial charm has been delightful to steep myself into, I can’t help but find myself starving or getting murdered before a great deal of the “cult” stuff begins. I’ve dove into about 20 games now, experimented to my hearts content, but haven’t managed to achieve proper cult status nor found a successful ending. That aside, the music, sfx, art style, and concept are all fantastic. But the countdown gameplay makes it difficult to revel in the delightful storytelling delivered through text. It seems a bit hindered this way. At the price it is, it’s easy to recommend. But the gameplay itself is so conflicted in its design and comes with a learning curve Im certain very few have overcome. I think it’s interesting, but demands far more than just your interest to keep playing (which I think very few people will afford it).
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  • Not for the impatient

    I have seen many reviews that claim this game is too difficult of makes no sense in some regards, they are both right and wrong I believe.

    Yes the game lacks a tutorial and does not help you at all but that’s the point, it’s a game where the more you play the more you learn about how it works, when I first started off I barely had any idea what everything did or could cause to happen but now I have at least enough to be able to know when to hold off or go all in, trying to rush the game is not a great idea either as it can cause you to fall into trouble your not yet ready for, patience is the key here for the most part.

    Yes you have limited resources and such at times and again you have to know when to stop, the game allows you to pause it for a reason it’s not just to stop whatever’s going on but to in my opinion allow you to think before you act and decide how best to use those resources and when to use them.

    Overall while the game can be challenging once you actually get the idea of how everything works at the basic level your more or less set for the entire game as you can then advance your own knowledge as you go and if you die or lose the game then pick yourself up and try and try again.
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  • A Masterpiece

    Whether desires are innocent and pure, mysterious and dark, or points between, find the means to fund your dreams and keep your health, for the life one travels may be long… or short.

    Everything matters, yet nothing is foretold. To learn is to make choices and glean from those outcomes what may aid in your adventure.

    This game is more an experience— ever-changing through each play through. It weaves the complications of life’s choices and consequences in a very mature manner, though never really making the adventurer feel like a failure. The writing is brilliant, the art wonderful, the music helps set the noir atmosphere. It’s all a fascinating ride!
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  • This game!

    Ok, this is not a scathingly bad review, nor is it one where I say “buy this now!”

    This game has a high learning curve. Played first time for a few hours before I died. Then again once I kinda knew what was going on. This game doesn’t hold your hand, and is difficult to master. But it is fun once you learn it.

    Look into some non spoiler reviews to see if it’s your kind of game. So far, I like it. Worth a few bucks if you like the genre.
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  • Patience rewards!

    The high rating and reviews don’t lie - this is an intelligent, complex card game with a Lovecraft theme but without a lot of hand-holding and a bit of a learning curve that requires a lot of patience and experimentation (but with great context sensitive clues to help you along). If all of this sounds appealing, you will love this game.

    The atmosphere, music, graphics and writing are all some of the best you will find in an iOS game. There is horror, there is humor, there is dread, there is epiphany. The devs can’t get enough credit for building a deep and complex world for you to get sucked into. Just bring some patience, as you will need it to learn Cultist Simulator on its terms and avoid the wikis if you can.

    The key here is to be open to experimentation, to experiencing a lot of in-game deaths in typical rogue-like fashion, and to knowing that if you stick with it and read every clue the game has to offer, things will start to click, and when you do, you will have a wonderful trove of content to play - both in the included in-game characters and in the expansion pack characters, all with different goals and play styles. Kudos to the devs as nobody is out there making games like this.
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  • Excellent on Mobile

    I did not enjoy playing this game on pc. But as an app, I find it much more fitting.

    Excellent all around.

    The one negative I have is that when cards are taken for a tile, sometimes other cards fill their location. This is just an annoyance when it comes to keeping things organized.
  • Really weird but great

    I wanted to try this for a while and it doesn’t disappoint. Gameplay is not for everyone so read and look at a video before buying. BUT if this is your type of game it does it insanely good. The writing needed to be good enough to keep the time and resource management parts interesting and they went leaps and bounds further than they needed to.

    All in all if you like older browser style time management games mixed with point and click adventure mentalities all wrapped in a card based rouge like than you will love this game
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  • Too irritating

    I like the idea of this game, but the mechanics are just too frustrating to be enjoyable. The card dynamics are too fiddly, it's too grindy, and you're forced to restart too regularly for what feel like arbitrary reasons. I kept going hoping it would have the same magic as Fallen London, but it seems they've kept all the souless grind, but sucked out the engaging narrative.

    The lack of a tutorial is meant to be clever, but ultimately it's just covering up what a messy, poorly designed game this is. The mechanics are confusing at first, but ultimately revealed as simplistic, with the only real challenge being the extreme time pressure you're put under.

    I've updated this to a 1 star as I can see the devs have ignored similar complaints before. People aren't going to keep trying to master a game that is ultimately dull & unfulfilling.
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  • Solid unique card/clicker game

    Pretty critical information: the main mechanic in this game is waiting, and learning through random trial. If that sounds okay, and the theme interest you, definitely get this game. Its a fantastic mobile game and a great timesink when youre at the airport or on A long train ride. As engaging as any of the actual HP Lovecraft stories.
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  • Couldn’t carry on playing for more than 30 minutes

    It’s a shame there is clearly a lot of thought that’s gone into this game but ultimately it just can’t really grab my attention. It’s irritating as it’s too fluid and too confusing.

    If you are going to make the game mechanic so loose I think the UI should be a bit more fixed so you have some concept of the core elements. I end up with a board of floating cards and categories that jump around the place, sometimes combining similar cards sometimes not.

    Also the learning curve is all over the place, instead of introducing elements slowly over time you are left with dealing with everything at once whilst not even really understanding what the goal or purposes is.
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