The Bonfire 2 Uncharted Shores User Reviews

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  • Great concept, controls and menus need a little tweaking

    For a pocket survival game this game does a lot of things right! I’m a big fan of games that drop you in with an idea on how to get started without trying to “hold your hand” the whole time. I’ve only played up to day 45 so far; where you start seeing how much more this game has to offer in exploration. The menus used to assign the characters to different structures and roles, are little difficult to navigate. Having a pause function to stop the game definitely helps with this. When you grow your population to about 20+, managing who goes where and who does what is more challenging, when you have to cycle trough multiple filters and menus to see where they would be best suited. Having a single menu to view all of your characters strengths, equipment, status, and current role, without having to apply multiple filters or view each individual structure’s inhabitants would be much easier.
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  • Great game - but…

    Amazing game that is incredibly easy to sink time into. My only issue is that I have encountered a game-breaking bug in one of my saves where builders are stuck adding to and removing from the stockpiles… they never actually break out of this cycle to build any of my in-progress structures. They just take resources and immediately add them back to the stockpile… indefinitely.

    Aside from this (albeit very annoying, game-breaking bug), I’d say it’s a masterpiece.
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  • Love!!! Please update more!!!

    I spent the best hours of quarantine a few weeks ago on this game; it’s been so long but I still think back to it. It’s so so fun. I love all the little hyper managing I get to do.. and the nights get me stressed sometimes!! But I couldn’t stop playing til it was all done. I cant wait for more updates!! The guard night system is a little tricky like other reviews have mentioned, but I found ways to keep my guards and archers alive. Best of luck to the devs!!
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  • Pretty cool city builder with one hilarious bug

    I've enjoyed the game so far but one dumb bug has frustrated me. I overextended my village. To regroup, I moved all my villagers to occupations on the center isle and destroyed my bridges. Theoretically, this should stop monsters from crossing to the main isle from the others (sure, they can pillage my stores on those isles). It would also keep my villagers patrolling and working in the middle while I recoup. BUT that isn't the case. Villagers and monsters just run across the water where the bridges used to be. So now it's just a game of attrition. I can't rebuild or protect my main isle. Eventually the monsters, will kill my village.
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  • Like it......BUT

    I like the game very much but there are some features that could be a bit better such as the ability to clear the trees and stones that are in the way that’s causes use to not freely design our island and I also don’t like the fact that you can freely move buildings that are already built you literally have to destroy the built in order to remove it. also this is a small thing that I wish it had which is the ability to zoom out more than we can but it’s fine.
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  • Seems unfinished?

    Workers get stuck on buildings and the audio is very weird and seems like placeholders for something better. After like 12 days you can’t assign enough guards to defend? What are the spears for? I have like 5 spears but can only assign 2 guards and the enemies are getting greater. I used to be able to assign 4. The 2 got killed and I tried to wake some people up but they just run. Also, if you only get attacked at night there is no reason to be able to equip spears in the day. Just have a weapon rack that guards grab from at night. So much potential. Lose the talking. It detracts from the game or make it better. Also, when sped up reduce the hit sounds from hunting. My girlfriend thought I was watching a video on how to use a chipping hammer.
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  • Good but frustrating

    I will be the first to admit that I’m bad at videogames but honestly in this case my issues are not my fault. Really the guard is so frustrating because they are always stuck together and they are either the opposite direction of the enemy or they just run away to begin with. I get myself stuck into a rut when I have not enough people to be workers and guard and I never have enough. Then when I expand the difficulty racks up and I get destroyed and I can’t recover from that in one day. :(
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  • Missing??

    I love this game. Ever since I downloaded it I’ve been playing non-stop. I’ve played the first game and was very skeptical about playing the second. Especially paying $5 to download it...I’m a stickler and I don’t like paying for something I don’t know I’ll like. Like buying and playing and then coming to not like it, it would have been a waste of money. But I don’t feel that way about this game at all. Not a tiny bit. Although there is one thing I’d like to add to the game if that’s possible, the option to move your city around after you’ve built everything. After unlocking the two sides and then having to basically start over a small city on either side. I like everything to be together like the city in the center , the hunting/harvesting on one side, and the factories on the last side. But it’s hard to do that when I can’t move the buildings around. I constantly break the building and start building all over again. Thanks for the great game and can’t wait for more to come. If you see this I’d really love to add this to the game. Thank you for your time! And hope to see amazing updates soon to come!!
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  • Fun but annoying

    It’s a really fun game but there are some issues that really need some attention.

    The main issue is with pointless micromanagement. I get this is a micromanagement game. I get it. However, the micromanagement really should be strategic, not pointless clicking. For example, I really don’t want to equip my workers with armor when I make them guards. If you want to force me to equip them, can I please have an equip all button? It’s super annoying. Also, when you’re looking at where your workers are, there needs to be a way to add workers to specific buildings from the worker screen. I could go on, but the game needs ease of use improvements, majorly.

    Also, I can’t get potters to survive. They don’t sleep or eat. They’re just stuck.
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  • 75% of a Great Game

    This is a Dwarf-Fortress style resource management and city simulation game. Unfortunately the great graphics and city management is hindered by a poor-AI and unclear progression. Worth it for the price I paid, but will not be revisiting until new content is released.

    Pros:
    - Looks great, especially on a big iPad screen
    - Early game is fun and challenging

    Cons:
    - There is no tutorial, tips, or guide, and for 90% of the game that works! I figured it out as I went. But that last 10% of the time is infuriating. I'm thinking specially of "how do I get clay, how does trading mechanic work, why do my villagers keep getting injured while training, how do I get meteorite shards, and how do I trigger the final boss battle" (Side note: To trigger the final battle summon the Titan at the START of the night, not the end).
    - Meteorite shards can only be obtained through trading which is an infuriatingly slow process. Maybe tweak trade to 5 meteorite shards at a time but they take longer to arrive?
    - The combat needs work, at a certain point surviving the night is trivial but it gets annoying when a single guard wearing expensive armor runs off on their own and gets killed instead of sticking with the group
    - Guards on towers seem useless
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