Creaks User Reviews

Creaks
Creaks
Amanita Design s.r.o.

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Leave a Review Creaks
  • Best game on Apple Arcade, period.

    I was deeply impressed by this game, it starts out as a simple side scrolling puzzle adventure game and steadily increases in complexity as you go, from stupidly easy to challenging but not “screw it’s I’m just going to google the solution” hard. There are plenty of “ah ha” moments and discovery as you delve deeper into the game.
    One of the most impressive things is the giant city you see in the game art, that’s actually the entire game. Each level is more or less a single screen but altogether forms a giant interconnected map. It’s astounding how much planning and detail must’ve gone into creating the game’s level mapping.
    Touch controls work perfectly, you move, jump and hit switches, everything else comes from observing and learning enemy behaviors to manipulate them into opening the path forward. This is a very clever game and a prime example what we need more of in Apple Arcade. Highly recommended and well worth your time.
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  • I’m not one to review games...

    ... but I feel that this game is worth my words. Normally, I just give a game my star rating and that’s it. But this little collection of puzzles has impressed me. Judging by the level select menu, I’m about halfway finished with the game. And, in that time, I have come across several puzzles (chief among them, the four hounds in the clock room) which gave me a very rewarding feeling when I finally solved them.

    Plus, even though there is no dialogue, I feel that the short scenes between puzzles where the character is eavesdropping on or interacting with the various supporting cast are endearing. The art style is true to the videos and screenshots, and I think is very fitting for the dream-like atmosphere. The sound design is unobtrusive, which I appreciate. Also, there are these subtle musical cues as you progress closer to the solution for a puzzle, which I like.

    Amanita Design have been really doing great things in the adventure/puzzle genre, and I’m glad they got the green light to publish this game on Apple Arcade. I hope, their creative team stays inspired, and their financial team stays well-supplied.
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  • Masterpiece puzzle adventure

    Amanita is known for classic point-and-click adventures, but the decision to make Creaks a puzzle platformer really, really paid off. Each level is a masterclass on great puzzle design, from the introduction of mechanics to the difficulty curve. And on top of that, the eerie artstyle is stunning to behold, balanced well by the more light-hearted story. And the music! Each level's music gets enhanced slightly as you progress through each puzzle. Creaks is really something special. As soon as I finished it on Apple Arcade, I bought it elsewhere for full price. Good art is worth it.
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  • Perfect game!!

    I loved this game! Nice challenging puzzles without being impossible. Beautiful artwork and light storyline that was easy to follow without any text. I only encountered one bug and that was during one of the goat levels, but it didn’t prevent me from completing the puzzle. Whenever the bug showed, I’d just restart the level from my last save point. For those who feel stuck, keep trying—this game can be completed.

    I missed some paintings and want to go back to find them but don’t want to have to replay everything looking for them. So I’ll wait until someone posts a walkthrough with all the painting locations.

    Again, great game!
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  • First time playing an Amanita game

    This game was the first game I have ever played from Amanita - and the first of any puzzle game as well. I was very skeptical about whether or not I would enjoy this type of gameplay but was pleasantly surprised at how much I enjoyed the game.

    Not only is the art, music and overall feel of the game beautiful but the puzzles were very fun and challenging to figure out, especially through the last half of the game. I saw a few comments from people saying they thought some were impossible and had glitches or something. To those people - keep working through them because it is usually only a step or two away from completing them and it’s very satisfying when you do finally figure it out & will typically leave you thinking “why didn’t I think of that earlier.”

    The storyline was also very intriguing and kept me compelled to go further to figure out what was going on. I do sort of wish there was more game, but I suppose it had to end at some point.

    I will definitely be going back to play previous and future games from Amanita Design. Great job.

    333
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  • tricky yet emotional, creepy yet funny

    Already becoming one of my favorite 2D puzzle platformers. It's puzzles can be head-scratchers and sometimes knee-slappers too. It's art and music live up to other Amanita's good reputation. The first Amanita game I've played built from the ground up for game controller, (what some would call a proper game) and its just lovely.

    It's hard to make a game intellectually challenging yet emotionally satisifying. It's just as hard to make a game dark and creepy yet simultaneously witty and delightful. Doing both without using language... unbeleivable!
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  • Beautiful clever game

    One of the best games I’ve ever played. Every aspect of the design was nearly flawless. The puzzles ramp up in difficulty and complexity, thoroughly exploring each new piece to the puzzle. The artwork was beautiful and eerie and informed gameplay. The music was peaceful and matched gameplay cleverly. After every puzzle, you really feel as though you’ve solved an impossible challenge.

    The storyline was engaging and suited the puzzles well. Especially near the beginning, the storyline worked mostly independent of the player. This added depth to the world without jamming a plot where it doesn’t belong. By the time the player is influencing the story, you’re going to be very invested in it.

    I only have one slight criticism: one of the (optional) interactive paintings requires you to dance along. It’s cute and not complicated. But because the “move” button is so dang low on the screen, I couldn’t swipe down when I needed to. It was kinda frustrating.
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  • Favorite game on Arcade

    This is far and away my favorite game in Apple Arcade. The art reminds me of Machinarium, the controls are easy and intuitive to understand and the puzzles are challenging without being impossible. While the game page recommends using a controller, playing on an iPad was fine. Importantly, the game indicates when you can interact with things and when you can’t, so you aren’t stuck endlessly touching the screen in hopes something will happen. Most of the puzzles are simple logic in which your movement and actions influence the behavior of the other creatures on the screen. Once you figure out how your movements impact them, it is usually just a question of figuring out the right sequence of steps to make your way through to the next set of ladders. There are also a series of puzzles within the game hidden as paintings - some of these were interactive, others ween’t. As a whole, not as much fun as the rest of the game, but I appreciate adding in a bit of diversity into the game play.

    Lastly, the game lasted me a LONG time. While you are definitely left wanting more, you don’t feel cheated by the amount of puzzles.
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  • I’ve been playing for 30 minutes and I’m hooked

    This game has a unique design that enhances the experience by 10 fold. I love the puzzles. I expected nothing less considering the Apple Arcade has been putting out some amazing content👍. Oceanhorn 2, BASS2 etc.

    Edit: great for high end Apple devices, I’m on iPhone 11 and I think the game is great. Ps, add a guide book that has ideas for different puzzle situations so you you can use new strategies for new puzzles. Keep up the great work, I’m excited to see where this game goes
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  • A Masterclass In Puzzle Design

    Beat the game after 4:30 hrs today, and I am blown away!

    Puzzle/level design, audio, visuals, everything is 10/10 and incredibly well-thought out. No puzzle was too hard or too easy.

    All the while during my playthrough, I couldn’t help but think of 2009’s Braid, which is considered to be one of the best puzzle games of all time. Personally, I think Creaks surpasses Braid on all fronts, and claims the title as my favorite puzzle game ever, and one of the best games I’ve ever played. Well done, Amanita!
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