When I created my first character I could understand the exclusive cosmetics approach, you redeem cosmetics on a character and they’re locked to that character. However, those characters are SERVER LOCKED, so if you redeem your one-time cosmetics on the wrong server like I did, they’re gone and so is your character name and progress. That also means if you want to play with friends, someone is starting all over on a different server. If you’re going to server lock progress and characters then cosmetics need to be ACCOUNT LOCKED instead of server locked so you can play with your skins on different servers. The in-game clock is also reliant on the server, rather than the system you’re playing on. How absurd is that? Path of exile was release in 2012 or 2013 and they allow you to move to a different server and it doesn’t affect your characters, names, or cosmetics. Why does a game released in 2022 differ from that? It’s sad that a game that had this much work put into it ended up this fundamentally flawed. I was excited to support the company by buying all of the necro cosmetic packs but I’m going to wait to see how this game ages. I’m not going to say I recommend the game until this gets fixed. I’m really getting disappointed with every new blizzard release being a flop. D2R has the same server problem that has yet to get fixed as far as I’m aware but I’m not about to get into that too.
Show less