Tiny Island Survival User Reviews

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  • Great game very well done

    Good game so far. Old school classic feel
  • Ads

    To many ads lol
  • Pocket Stardew

    Stardew vibes, small, simple and compact. Over all great game.
  • TEDIOUS

    Love the art style, that’s about it… Maybe I jumped the gun and should instead have spent another 30 minutes trying to escape from what I now believe was the first island. But I have far better games to play that don’t require me to direct my little one dimensional character back and forth a seemingly endless amount of times to gather annoying time oriented resources. Also, there appears to be no story, which for an adventure game is the crux of the enjoyment, because the gameplay certainly isn’t the enjoyable part… No interaction between player and npc, I can’t find a reason to continue this game! Also, other commenters are saying how nice the music is which I should have seen as a bad sign given that there is nothing else to complement!!!! Ohh and before I forget, the first thing I found whilst trying to find a non-existent tutorial was a menu with options to buy more hearts for like £12😱
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  • Sir Ligma sigma

    It’s pretty ok
  • Decent

    Still to soon to tell but fun so far
  • Good

    Cute game
  • Fun little time passer.

    I am overall very pleased by this game, its very cute, seems to take inspiration from Stardew but very watered down which is perfect for a phone game.

    Pros: Easy to understand, cute art style, easy controls* and very fun initial couple of hours.
    Genuinely 0 bugs in the time I have played (very impressive, devs definitely good at what they do).

    Cons: After around level 7 of your sword upgrade the game becomes a very slow, frankly boring grind, no new gameplay features, just reskinned enemies with the same animations and damage values.
    The UI could use some loving, the inability to open your inventory while resting is a big one for me. The controls, while easy can become tedious when attempting to fight groups, very imprecise and janky since there is no way to choose when you attack or which enemy you attack.

    Changes I would make would be letting you open the anvil even if your hearts are out but not letting you upgrade if your hearts are low.
    The ability to open your inventory while moving and while resting.
    Make the dungeon area slightly larger and make the enemies attacks more varied.
    The ability to upgrade the iron and silver mines.

    I know its just a mobile game but I really like it and would love to see some quality of life improvements. :)
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  • Relaxing

    Fun mix of old Zelda and Minecraft!
  • It’s good!

    Game it’s better than I thought. Ads are not too intrusive

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