Dungeon Dwarves User Reviews

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Leave a Review Dungeon Dwarves
  • One of the most boring games I’ve ever played

    Absolutely no strategy or thought required. You just mindlessly mash upgrade and attack buttons. The only challenge is to avoid the stupidly placed trash item button when pickups appear in front of the upgrade buttons. The developers of this game must feel utter shame at what they produced.
  • Boring and Uninspired

    If you like terrible repetitive music, while tapping buttons and watching progress bars drain, this game is for you! If you enjoy engaging content, challenging fights and opportunities for creativity, stay away!

    This game is a perfect example of the kind of brain rot content IOS and mobile games in general are known for, if you find this game in any way fun, you probably also enjoy watching paint dry and listening to crickets in coitus.

    Extremely dull & woefully repetitive. At least pay an actual composer to make some music that doesn’t feel like something they’d play prisoners in Pyongyang, while they drip water on their forehead tied to a turned up chair, if the game is going to be this repetitive and uneventful. It’s genuinely offensive to anyone with the modicum of musical talents how terrible the music is.

    0.5 out of 100, as 1 out of 5 doesn’t even come close to expressing how terrible this game is, it isn’t a fifth as good as other games, it’s barely even a 200th.

    :(
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  • Daily quests?

    I like the game, but it seems every day one of the daily quests is upgrade any spell 3 times. Since I currently need 22 runes to upgrade each spell, and I get 1 rune for completing a dungeon, that means I need to complete 66 dungeons in 24 hours to complete the daily quests, which tbh has put me off. Not that the daily quests are worth completing anyway, I get like 20 copper or something for competing one of the quests, I’ve already got 24,000 copper in stock so what’s the point? That’s just an example. I’ve got 10s of thousands of various resources just from hacking through the l dungeons loads of times, at least make the daily quests worth doing, and not impossible at the same time. Thanks for reading.
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  • Was fun, then it broke

    This is not a super fun action game, it’s a time killer. I enjoy it, but apparently it still breaks once you reach too high of something. Not sure what it is, but it could be my power, the shrine, the amount of runes I have hoarded. I’m not sure, I just know I the game won’t let me play, tap, do.. anything. It just loads the last dungeon I completed with new power and dies.
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  • No scaling and stopped working anyway

    There is no real scaling. You just do the exact same thing over and over. Also the afk progress is non existent because the dungeons go from okay to hours for one enemy very fast.

    The game hasn’t loaded for a week now anyway so can’t play anymore.
  • Fun concept and game

    Enjoyable dungeon bash.
  • Mindless grind

    This game is enjoyable purely on the surface level. There appears to be no real story, just the choice of diving through one of the five dungeons on repeat or running through one of the three tower instances. The game mechanics are fun and add a level of strategy to the game. However, the game becomes extremely easy, as you out-skill the difficulty progression fairly quickly and it doesn’t appear to attempt correcting itself, so the game just plays itself, aside from tapping a per-instance level up bought with gold acquired inside of instances.

    TLDR mindless time killer
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  • lol little people

    stupid retina detaching blue splash screen and little people are obviously a joke and amusement on planet man.
  • Fun, simple, probably broken

    The game has a very simple system which is fun for a bit but will likely get old pretty quickly as you simply repeat the exact same thing over and over for as long as you want to play the game. No end goals or anything.

    There is a mechanic in the game that is likely broken, but broken in a way that gives you way too much return. There is a tower and shrine system where you beat stages to earn one point to the shrine, which in turn gives you better returns on the stages you repeat endlessly. The problem is that not only do you get a loot bonus chance in those regular stages, but it happens in the tower as well, so at first you are slowly upgrading 1 at a time, but eventually you'll get bonuses, which also get larger and larger over time. My last one was 107 points instead of 1, so you then can immediately upgrade the tower by a ridiculous amount, and it kind of makes everything else meaningless without any further difficulty. It doesn't seem intended to be this way since you can only upgrade 1 point at a time and the process is overly slow (aside from breaking the game difficulty).
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  • Boring and makes zero sense!

    Good game but it’s too basic and makes no sense. No matter how much we upgraded their pickaxe or spells, somehow it takes nearly the whole day to smash some rocks and normal monsters in the dungeon but the boss fight ends after 2 moves? The normal monsters and rocks are harder to kill than the final boss, what kind of idiotic idea is this?

    The only reason I didn’t give one star is because the game’s graphic is not bad and it works with not much issue.
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