Isle of Arrows User Reviews

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Leave a Review Isle of Arrows
  • Unique and challenging… but lacking.

    The game is easy to learn, difficult to master. You can see the difficulty ramp up and when you lose, you know why you lost; rather than feeling like the game is cheating you. The gameplay is simple but unique and inspired. I love the game and have played it at least a few times every week since launch. However, the game is growing stale. There has been almost no actual content added to the game since I got it. The last overall update was last year and that was the only time any content has been added. A word for the developers: please, for the love of god, don’t let this game die!
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  • I Adore This Game

    This game has filled the hole in my heart left by the removal of FF Crystal Defenders from the App Store many years ago. Isle of Arrows is now one of my favorite games.

    Currently I only have one request, iCloud syncing.
    I just upgraded to a new iPhone & none of my progress carried over since i didn’t restore from a backup. I’ll happily play again, though some of these challenges are brutal. Thank You for this game. It’s beautifully designed & lovingly made.
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  • Masterpiece of mobile gaming

    I’m including the Kingdom Rush series which I love when I say Isle of Arrows is the best game in the Apple Store. Massive replayability. Always challenging and still fun. You may not always win and sometimes it feels unfair but it’s because the randomness didn’t play out in your favor. It can be frustrating too but I want that in a great game. If I want something mind numbing download an Idle RPG game. I have deleted this game from my phone twice just so I can re-download it and play it from scratch. It’s the only mobile game that has survived on my phone since its Apple Store release. I go through multiple games a week and only 2 games have stopped my itch: Into the Breach and Isle of Arrows. This is a masterpiece.
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  • Level 21 or bust

    They should call this game level 21 or bust because it is very difficult to reach level 40 without the Legacy tower you get for completing level 20 the game before. There are many times where you loose so many hearts that you know there is no way you’ll make it to 40, you you just do your best to reach 21 so next time you get to keep the extra legacy tower. The RNG of this game can be so frustrating. You can hit wave 10 and have 2-3 towers and that’s if you get the legacy tower. Towers and bombs need to spawn more frequently. Darksouls is fun because it’s difficult but you can get better the game. This game is just luck of the draw. Otherwise, fun game!
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  • Solid Game

    Isle of Arrows is a good strategy tower defense game, definitely worth $5 for this game. The gameplay is fun and the meta-progress feels validating.

    That being said, the balance of the game is terrible. A run’s success is heavily reliant on RNG, and the strategy for most runs is generally the same. There are so many really cool cards that COULD affect the game, but the margin of error is so narrow that the game harshly punishes any experimentation. To win a run, you really need a good balance of resources, but all resources are randomized, and often you get screwed over.

    The game also places strange limitations on how you can place tiles. These rules seem mostly to protect players from trapping their pathway on accident, but in my opinion they make things more frustrating.

    I think the game would be a lot funner if the player had more control over what cards they have access to, so that the game was more strategic, instead of based mostly on luck. You can always ramp up the difficulty to balance player control.
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  • It is hard to defend 40 times

    Very time I fail to get the isle defended 40 times. I have to start all over again. I hope it give me a easy mode so I complete the campaign in 35 or even 25 time. Or can I continue on the last mode so I do not have to star all over again. This games is highly addictive but after several fail campaigns at 38 times. I hate to start all over again. I begin to play less and less since every time I play it , I am indulged in it for an hour.
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  • Wonderful game. But…

    This is literally my favorite game. But too many times have I accidentally pressed “skip” in game, or “start a new game” when I didn’t mean to. Fixes for those issues could be a different UX designed with the highest consequence to be the hardest button tp press. Skip is a very easy button to press when cards are presented. Starting a new game should warrant a message “are you sure” before proceeding.

    Also, I would love to have just one undo button. Ha ha
    Aside from that I’m really invested in the game and love it!
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  • Amazing game however…

    When I saw a $5.99 tower defense game I was excited for that price I knew I would be getting some quality and I did! Great art style, interesting gameplay, fun progression but I have 2 main complaints.

    #1 IT IS TOO RANDOM!! I wholeheartedly believe that there are some rounds that even the greatest “Isle of Arrows” player on earth has lost before they even place their first tile, because they are going to get SCREWED by RNG. Oh yeah I’m on round 18 and I’ve only been given FIVE towers I can’t imagine why I’ve lost. Or one round where I had an amazing set-up, I even had a second path with tons of towers to boot but I couldn’t get a bomb for over 15 rounds, awesome set-up and 50 coins down the drain just because of RNG.

    #2 MURDERS the battery, I can’t play 40 rounds without my phone losing all of it’s battery (and I recently got it replaced) and even if I have it plugged in I can’t play an entire game because it over heats the device and shuts down entirely. RNG
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  • From a TD fanatic - this one is a gem

    I’ve played just about every Tower Defense game available on iOS (except for the blatant shovelware), and this game stands out among the best TD experiences you will have on mobile (or at all, for that matter).

    The gameplay mechanics borrow from several genres: isometric turn based strategy (hitman / tomb raider go), card-based games (hearthstone / rogue tower) and combines it with classic path-building TD to create something truly unique.

    There’s a lot of content here, and daily challenges keep me coming back. I’d love for the developer to expand on this game… expansions with new towers, levels, modes. This is definitely a winning formula, and I highly recommend this game if you like roguelikes, puzzle games, or TD.
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  • It’s good

    Great game but holy crap can you make a mode where you don’t spawn new paths that ruins the experience half the time

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