Square Valley User Reviews

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  • Excellent relaxing puzzler

    This game is both relaxing and exciting at the same time. I will start it up for a chill moment to listen to the music and ambiance, and then get pulled in right away with the struggle of the puzzle.

    The latest update with the undo and skip buttons takes this game from a 4star to a 5 star . There were plenty of times i accidentally put down a building and wished for an undo. And the skip *chefs kiss* what an awesome addition to the whole puzzle. You’ll be constantly wondering which turn would be the best use.

    The challenges will keep you coming back to see what new buildings and scoring scenarios are in store. If you love puzzle games, I highly recommend this one.

    Thanks devs for making such a great little game!
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  • So now they added anti-frustration mechanics

    So they earned a perfect score from me, if you read this you should play the game
  • Beautiful Game

    I am having a relaxing imaginative time playing this. I can already tell this is going to be one that stays on my phone. It’s such a challenge placing all the edges and other units! I think this would be an excellent board game. You get five stars for this gem and because there’s no ads. Ads would have made me play 75% less. Thank you for not collecting my data too. You’re a role model for all games!
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  • Interesting puzzle game!

    Fun to play and pass the time.. definitely will be playing during downtime!
  • Very relaxing puzzle game

    I rarely write reviews but this game is exactly what I needed! It’s fun and calming for my anxiety but still makes me think enough so I don’t get bored. I appreciate that it’s a one time purchase instead of a subscription or in app purchase. Keep up the great work, if a sequel ever comes out I’d definitely buy it :)
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  • A great first effort: fun, deep, challenging, addictive!

    It's rare for a developer's first release to truly impress me. This game cleared that lofty bar! I'm not even through Chapter 1 and I already enjoy the heck out of playing... surely that's a good sign!
  • Fun, beautiful tile placement strategy game

    This is a beautiful and relaxing game with just the right level of challenge. I’m increasing my review from 4 stars to 5 because of great customer service. The developer responded to a question very quickly and fixed some initial scoring glitches promptly. Well worth its purchase price. I’m so glad it doesn’t have ads.
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  • Tile placement puzzle game with potential

    TL:DR: plenty of potential to be a rewarding and relaxing puzzle game that you can play over and over again. But certain aspects like tile requirements and gameplay choices leave this title a bit lacking/frustrating in its current state.

    What’s good:
    - art is nice
    - nice music
    - enjoyable idea/premise: (dynamic tile placement according to their needs and requirements to score points)
    - plenty of replay potential since levels are randomized each time

    What’s definitely holding it back:
    - Tile rules/requirements can be a bit confusing based on how they’re written. And certain requirements are not listed (ex: a number of tiles can’t be place within the limit of walls but that is never mentioned and then you receive -20 point penalty at the end. Frustrating

    What’s questionable:
    - while the random factor is nice for replay-ability, sometimes it leaves you with terrible scenarios, that even when trying to plan ahead cannot be avoided. And this mostly comes down to the mechanic of not only receiving random tiles each turn, but also randomized squares that are available to be placed upon. There was a game on steam called Islanders that I liked playing that was similar. You’d get to choose between randomized building packs which all had tile elements with point requirements. But these elements could be placed anywhere on the island so it really did allow you to strategize and plan ahead once you understood the nature of each tile. But the addition of randomized placement restrictions really hinders how much planning ahead you can really do. Personally I liked Islanders approach to this kind of game a lot better, but I’m open to this added degree of difficulty. I just wish there was some degree of randomness eliminated based on what’s already been placed. It’s not fun to try your best to city plan and then just get completely screwed over in the late game by RNG

    - point totals are completely hidden until the round is over. While I get that the overall points of a tile will depend on the final placement of the board, the lack of real time feedback per turn exasperates some of the confusion with how the tile requirements are described and also makes each turn less satisfying than it could be. Going back to Islanders which is a similar concept, that game provides real time point +’s and -‘s as you moved tiles around the board determine where to place them. And then when you did place the time the points were added to your score. This not only helped to clear up any questions regarding pointing descriptions but it also added an element of instant gratification and dopamine release per turn that made the game play fun. Something like this would do wonders for this game.
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  • Great Puzzle Game

    Very solid, relaxing but challenging puzzle game with solid art and music. The developer stated Carcassonne was an inspiration but I think the logic/gameplay is more similar to a deck builder with roguelike elements where the “deck” is the 9x9 board. Goal is to look for synergies and handle randomness best way you can.

    I agree with the other review(s) that stated tiles need more definition. I too had no idea Cherry Orchard would be a -20 enclosed. Even the glossary, which uses pictures to define things, could be a bit more detailed with some of the games’ other terms like “connected,” etc. This would not stop me from giving such a good game like this 5 stars.
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  • Enjoying this puzzler

    Atmospheric, calming and yet a deceptively challenging puzzler. Would get 5 stars but some tiles need more info, for instance the cherry orchard just says: “for each edge touch+4” - touching what? And after playing the round you find out you lose 20 if the cherry blossom is enclosed. Don’t get me wrong, this is a solid game, it just needs some tweaking to be great.
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    Developer Response

    Feedback like this helps tweak the game to become great, it's much appreciated! The next update (coming shortly) will include some rule clarification changes, including Cherry Orchard, as well as more tips to inform about what is not allowed to be within the enclosed areas.

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