Slow-paced, Solid game
Good loot is pretty rare and everything is expensive. However, there is no need for paying real money since even though everything is expensive, it is barely worth it and doesn’t make much of a difference. Feels like the game is built around maxing your end-game gear only rather than occasionally upgrading your accessories.. because of how expensive everything is. Makes the road to get that end-game gear pretty uneventful, since you got barely anything to do in town. However, the game pretends to be simple yet it has pretty in-depth mechanics (like the weird infinite dodge move that actually does NOT dodge all enemy attacks, just a select few, for very few I-frames, the dodge does not let you go through enemies) Mobs are creative. Different weapons are pretty fun and bosses are well made. One of the few slow-paced mobile games I did enjoy.
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Love the game but
Don’t get me wrong this game is beautiful but I like the first one better
Game hơi khó nhưng quá hay
Mong nhà làm game giảm bớt độ khó của game xuống để dễ chơi hơn
Good but Bad
The first labyrinth legend was amazing! But now this one is iffy. The graphics are pretty good, the characters are a bit weird looking(sorry for judgement) from the last game, way slower attacking speed, no shield ability, WAY slower now firing range( don’t really like the pull back) and way harder. I know harder is a good thing, but like I died on the first level, encountering the first 3 enemies! That’s like harder that the first’s games final boss! I’m just rating this based on my opinion, not for others to see or because I hate, it’s just a rating.
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Challenging yet fair, and fun
Tons of loot with very different abilities and play styles. Actually takes skill to understand attack patterns instead of just bulldozing through everything. 10/10 recommend
Excellent rogue like loot based dungeon crawl!
This game is excellent and better in many ways to the original. The updated graphics are interesting, having the 2D representation exploring a 2.5D world. The loot system works better, the hub world has a lot to see…
But where this game massively shines is in its soundtrack. I swear, if I could get the soundtrack on Apple Music and could listen daily, I would. The area themes for the hub, forest, and snowfield areas are just phenomenal. Excellent!
But where this game massively shines is in its soundtrack. I swear, if I could get the soundtrack on Apple Music and could listen daily, I would. The area themes for the hub, forest, and snowfield areas are just phenomenal. Excellent!
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Forced tutorial
Stop forcing us to endure an annoying tutorial. Stop blaring music the entire tutorial until we are allowed to turn it off. Stop forcing us to equip gear and then remove ability to open inventory and get rid of gear you forced us to equip. Stop forcing us to use melee attacks. Stop forcing us to use ranged attacks. Stop forcing us to use a healing potion.
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Good but worse
It’s great fun, but completely removing the shield feature and not even adding a perfect dodge feature like in labyrinth legend for the PC, it makes whenever you get hit feel like theres no weight, The graphics also look less charming, but that's just in my opinion. They made the maps larger which i don't think was a good idea. But over all the game feels like theres no weight even when you get hit by the largest of attacks. I hope they can improve on this or bring back parrying.
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Wonderful , cute, diabloesque title
Cute ,fun, and a premium game. Gladly paid to turn off ads for this very enjoyable little gem to support the dev. Great in long spurts or short -always a nice sense of progression with no annoying IAP (just ads off and optional class unlock which can be done with in-game currency). Nice incremental game. Unlike all the boring roguelikes out there characters keep all progression.
ほんまに可愛くて、面白いゲームやねん。着くてくれたありがとう😊
ほんまに可愛くて、面白いゲームやねん。着くてくれたありがとう😊
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Amazing game
5/5 amazing , just as good as first.