Squad Busters User Reviews

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  • Squad Busters

    Very nice game it fun you guys made up when you defeated him you putted in busted and I love and the baby’s version are cool and that and lastly the upgrade are insane like they grow up and they also get spells love the game
  • This game needs an overhaul.

    The gameplay is a boring loop of running around and avoiding people as standing still and fighting comes with no positives. You don’t have to avoid people, but there is no incentive to fighting. The spells feel like they have close to little impact on the gameplay, so they’re just a bland nothingness added on top of the chasing. The game is boring and less enjoyable than Hay Day, supercells most timid game, which I’m actually quite fond of. Playing this game feels like a waste of time and it is, which is why this review is three stars and not one. It’s good for passing time or to numb your mind with the slow and boring gameplay. However at that point you should just play a different supercell game which would offer more enjoyment and give a better fate than this while passing the time. It’s possible this game could have potential and I want it to succeed because its concept is great, but with the way the mechanics are it would need an overhaul for them to achieve this.
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  • Good but wasn’t ready for global launch

    I love Supercell games and I was ecstatic when I heard this game will be in the beta testing phase. I was even more excited when it launched globally. When watching Squad Buster videos from my favorite creators, I did not notice any bad thing about the game that much. But when I finally got to play it on May 29, I noticed some bad things. First of all, the system feels rushed and just awkward. Getting gems requires you to kill enemies and fight other players, but that is one of the main problems. Fighting people. There is not much to the combat, just standing still and occasionally running and using spells. I think it is kind of unique but it feels scuffed. Next is progression. Progression just feels off. You don’t lose any progression by losing matches, you get progression by losing. It is not much of a problem but I think having the upgrades for characters use a little bit of coins is nice and would balance it. Lastly, the game feels rushed. It only had like a week for feedback and then it went global. It had a lot of other testing but it does not feel like they really tried with this game. But this game is still good though. It is addictive, has catchy music, and it made me start to actually like gem grab from Brawl Stars. This is a good game and I recommend getting it but prepare for some problems. :)
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  • In the future…

    This game has so much potential. This game brings in 4 different fan bases combing 4 of supercells games and creating it own unique one. The way you level up by defeating, encountering enemies, and by evolving your characters is a really good way of progression. It reminds me of how the brawl pass works except it does not reset and gives you more progression. It also reminds me of Clash of Clans the way you go and fight other squads while creating your own army. This game has a lot more characters in the future and it can add more maps as well as new features. I am looking forward to seeing what this game has to offer in the future. 5/5 potential 4/5 progression route 3/5 server strength (I know it’s new but needs some work) 2/5 game-modes (like brawl stars you should add other game-modes and other things to do other than just the same mode. Although it does have fun mutators.) overall 5/5 Very fun even though it may be repetitive after a long time playing in one session.
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  • Great game, heres some ideas

    This is a great twist from the other Supercell games, and it's pretty interesting. First of all, there is a competitive idea with joystick functions. Another thing is the switch of rarity, now that coins are more valuable then the abundance of gems. It now has the touch of zooba pvp (if you've ever played Zooba). The idea is simple and fun to play. Progressing is simple. Winning games while increasing the size of your squad. One thing I don't like is that you have to stand still to fight. I get that you may not want to add another button for fighting, but for some time you just awkwardly stand there to see who is winning. It also adds a level of difficulty to the game itself. Other than that it is a really great game with a good HUD and UI. Can't wait to see what the future updates bring.
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  • Love it

    "Squad Busters" is the second best mobile game of all time because it offers an engaging mix of strategy and action that appeals to a wide range of players. The game allows you to build and manage a team of unique characters, each with their own special abilities, which adds depth and variety to the gameplay. The colorful graphics and intuitive controls make it easy for new players to get started, while the competitive multiplayer mode keeps more experienced players coming back for more. Its blend of cooperative and competitive elements creates a dynamic gaming experience that is both fun and challenging.

    Despite its excellence, "Squad Busters" falls just short of "Clash Royale," which remains the top mobile game due to its perfect balance of strategy, skill, and real-time player-versus-player battles. "Clash Royale" has set a high bar with its polished gameplay, frequent updates, and strong community support, making it hard for any game to surpass. However, "Squad Busters" has carved out its own niche by focusing on team-based tactics and a more relaxed yet engaging play style. Its success and popularity prove that it is a formidable contender in the mobile gaming world, earning its place as the second best game right behind "Clash Royale."
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  • Okay Gameplay, Paid Progression

    The gameplay itself isn’t too bad, although I still do think more could have been done to enhance it. The RNG is too much as it basically can determine whether or not you lose, removing an aspect of skill from the game. I do like how the win streaks work and the chest mechanics, but this is limited based on the number of tickets you have. I don’t think tickets should exist. Energy systems in the majority of games limit their full potential. My final critique is that you can pay to progress which has been the case for all supercell games I have played. Even if it is possible to get far in this game without spending money, players who spend money still have an advantage over those who don’t. I get that money needs to be made, but this is never the answer. Money should be spent on things like cosmetics. By building the game in this way, you may be making more money by allowing players to pay for their progression, but you lose more players than the money benefits. Now, if you were to make purchases only for cosmetic items, you may have less purchases in ratio to the number of players but you’d have a bigger player base which would overall mean more profit if done correctly.
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  • Not quite there, yet

    The game is currently centered around luck and money. The combat is stale (to attack, all you have to do is stand still and do nothing…) and the concept of letting luck chose the characters you play makes winning less based off of your skill, but rather your luck; worsening this is the fact that you can actually spend in game currency to get boosts to your luck (and you can buy this currency using real money, much easier than grinding for hours).
    The global release felt rushed and unpolished. Instead of rewarding gameplay, I only experienced bright, flashing colors and frustration when it came to my poor luck. There’s barely any skill in the combat system of the game: you can get teamed up on, get some poor characters, or get chased around an entire match.
    On the positive side, the game has a pretty nice aesthetic to it. I really think this game can become better if it addresses it’s problems: the excessive amount of luck, the slow progression, and the lackluster combat.
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  • 1 Hour Review

    I feel like this has a slight pay to win (in game free currency, not real money) vibe to it since you can buy keys to unlock characters mid game through the chest system. However, it is relatively limited in that aspect by setting timers on how often you can use these keys in a single match. The gameplay is smooth and the games can be challenging after the intro. I was initially blasted with free stuff starting out but after getting to the point where i could make no progress i had to either pay in game currency to unlock more stuff or wait the timer out. I can still play the rounds without earning rewards if i wanted to keep playing for the fun of it. There is much more to this game and i recommend giving it a try at the very least. The upgrade system is pretty nice and free, you get rewarded for upgrading your “troops” rather than paying to upgrade them which i really appreciate. Overall i’d give this a 4/5 playability and 3/5 for a potential future. Given this is supercell there will likely be some balances and updates to come to improve the game as time goes on. I cannot give any critical feedback on what might need improving yet.
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  • Amazing

    "Squad Busters," the new mobile game from Supercell, has generally received positive feedback from players and critics alike. The game combines characters from Supercell's popular titles like "Clash of Clans," "Brawl Stars," and "Hay Day" into a squad-based action format where players compete to collect the most gems in three-minute.

    The game is praised for its polished, colorful visuals and engaging gameplay that remains fresh through varied match conditions and objectives. Despite its simple controls, it offers strategic depth, making it accessible yet challenging ,Squad Busters awakens my inner gem-grabbing,Squad Busters is a “love letter to Supercell games” says game. Additionally, "Squad Busters" is designed to appeal to both casual and competitive players, with rewards distributed regardless of match outcomes,Launch date set for Squad Busters, Supercell's first game in more than 5 years
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