Rogue User Reviews

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  • Nostalgia / throwing it all away

    Thanks for a great free version of Rogue -- could I convince you to fix the bug wherein you throw random items (such as your ring of slow digestion) instead of arrows?
  • Didnt work

    Game wouldn't work, crashed straight to springboard on iPod Touch iOS4.
  • Four and a half stars

    I've played computer games all of my life but I've been coming back to Rogue over and over again for the past 15 years. I'm thankful to the devs for porting this. Please continue your work and add a few bug fixes! I love this game!
  • A worthy port

    This classic game gets a solid port with some nice additions - love the gesture commands.
  • Great free game.

    Not quite as good as RogueTouch (which isn't free, mind you), but makes excellent use of gestures and swipes to make the game progress at a fairly good pace for those willing to learn them, which still making concessions for beginners in the form of the slightly kludgier command menu. Could use a "repeat last command" button (so could RogueTouch, actually. I think it wouldn't take much polish to make this into a viable paid game.

    This Rogue is simple as far as rogue-a-like games go, and those looking for something more complex might want to check out iNetHack, but this game offers a surprising amount of depth and replayability for those just starting out or looking for a lighter experience. Two tips for playing this game:
    1) Read the manual carefully. Not all the gestures are in the Commands menu
    2) If you want to fancy graphics in the screenshots, you have to start with the device in landscape orientation, then tilt it upright after its done loading. At least, I had to. I was able to play it one-handed this way, which I always consider a plus.
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  • Good adaptation, pity about the small things

    Remarkably true to the version I played 25 years ago. The touchscreen shortcuts are excellent. My only complaint is that this version, like many variants, has become too difficult. One example was a teleport trap at the entrance to the room with the next door down. In the original version you just had to allow the trap to eventually teleport you into the same room- this version would not do so, ending the game. I also had a case where there were there were no secret doors- hundreds of attempts would not reveal one yet there had to be one to continue. It's frustrating to invest hours in a run that ends stupidly. Close to being a real gem.
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  • Execllent port of a classic

    This is a faithful recreation of a classic game that I have played on & off for over 20 years and have still yet to win. The iPhone is not a great platform for this since it made use of a full keyboard. The devs did well with the interface though, as the most frequently used commands are easy to do & remember (not that you really need to if you use the button at the bottom). However, the graphics mode of this feels unplayable to me as you only see a small portion of the map - leading me to go into the same place twice unnecesarily. It's a good thing I like the "old school" ASCII interface though.

    I recently purchased "Rogue Touch" and it was not disappointing. They actually made the interface much smoother than this one (no screen commands and fewer presses to do actions), and the map they have in it fixes the gripe I have with this game's "graphics mode". If you like the feel of the free Rogue but not the interface, I'd suggest spending a buck or 3 on it.

    A nice feature for future updates:
    1. A "recall last message" command as sometimes you can miss it.
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  • YAY

    w000t rogue rocks i cant believe they have that on ipod touch!!!
  • Great game, just as I remember it

    This is great nostalgia trip, and in landscape mode looks just as I remember playing this absorbing game back in Uni. The graphics mode is a big improvement, and the gesture system for commands makes for easy control, although it takes a while to learn the individual gestures. A good implementation of the original turn based RPG, and I can play as long as I like, without worrying about completing coursework :)
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  • Quite good if you like that sort of thing

    One thing it needs is a quit function -otherwise how do you win without dying?

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