This one is a bit hard to recommend. Many of the quests give you little to no direction as to where you should go or how to solve it, which requires you to basically cycle through every area of the map tapping every object, door, character, over and over again.
Like HOL 1 Zarista games has shown that they are great at using the quest engine to make interesting areas, but the quest design often requires searching the internet for a solution. There are about 2 towns with a designed layout but most of the towns and villages are just huts and buildings strewn around randomly, as compared the cool, structured cities of the original game and the fire and ice expansion. This lack of design in the towns is an issue in a good number of quests because they require you to talk to someone in a certain town—meaning you literally have to systematically tap every single door to find them, and 90% of the doors have the message, “No answer”.
I can’t stress enough how obscure this expansion is. Be prepared to look up old forum posts to find the solution to most of the quests.
Despite all of this, like the previous Zarista expansion I played, HOL1, this expansion has a lot of charm and personality and you can tell that the designers put a lot of love into the project. If you are a hard core Quest fan, grab it. If you are a follower of the Lukomorye storyline, grab it. If you, like me, are adamant to use a single character across all expansions, grab it, but just know you are in for a tough time, as this expansion took me a long, long time to come close to finishing, due to the need to constantly revisit old areas to look for some new thing I’m supposed to find or person I need to talk to. If none of these things apply to you, you probably aren’t reading this review.
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