Battle for Wesnoth User Reviews

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Leave a Review Battle for Wesnoth
  • Great game, long time fan!!

    Played this game for a while on my laptop, and it's great. Was worried about how controls would translate on the iPad version, but in most cases it's just as easy. The only improvements I can think of concern the GUI. Personally, most of the buttons are just a teeny bit too small, so if they were about 1.15x the size, I'd find it easier to utilize the menus. Also, just as a little extra, could there be an icon in the status bar indicating your iPad's battery charge %? A lot of times I get so engrossed in playing, and then suddenly: "you have 10% battery left." Just a thought.

    Again, really fun game!

    Ps. Is it possible for us to have the Map Editor?? I'd totally understand if it's not possible, but it's a great feature from the PC/Mac version, and I'd sink soooo may hours into just building and sharing maps.
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  • Battle for Wesnoth

    A cracking little game that makes you want to play it again and again. Very well thought out strategy game.
  • Much better

    The original iPad version was okay and played reliably, but this is a considerable improvement. Graphics are smoother, all the current mainline campaigns are included, and most importantly it is getting consistent development attention.
  • Clean port

    This is a direct port of Wesnoth to the iPad with minimal changes made to support touch interface and compatibility. It looks and feels exactly like the computer version. We have successfully run games between two iPads playing on a server running on an Ubuntu PC on the same LAN.

    That the developer resisted the temptation to add iDevice specific features will mean that this version of Wesnoth will be maintained in line with new versions of the main Wesnoth software.

    All in all, an excellent port.
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  • Cool

    Very good, a lot better that the other version, but could you possibly make a map editing program too :)
  • Good start

    This is a good start but still needs a lot of interface work specific to ios. Without a mouse over, or confirm to move its almost impossible to see hex tile percentages. Scrolling the map is also inelegant. I am using undo at almost every turn. Unfortunately I'll be regressing to the other port until this is more complete. I'll update my feedback when the next version is out, but thanks for your efforts in doing this :).
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