Great game but a few issues
Hey I just wanted to say great game, the minimalist style keeps it very simple and easy to understand. The only issue I had with the game is the passive loss of production with the exponential cost of upgrades. The loss of production caused a hard lock which might have been intended idk but overall fun game
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Agreed
Can’t agree more with the only other review. The idea is interesting but the execution is bad.
Needs a lot of Work
This has the absolute bare bones workings of any idle game, but there are some serious flaws that need fixing before it stands on its own well.
Flaws:
-Time does not tick while the player scrolls in the app.
-Time does not tick while the player is not actively in the app.
-Automating power scales so quickly that after the first 50 taps, manual tapping is worthless.
-The scaling costs of each power type escalate so fast, and the range between different power types mean it is almost always ideal to grab 3-5 of a given type and just wait until you can afford the next type. -One wind turbine costs 1/5 of what it generates in one second, which is just absurd.
-The descriptions for upgrades are completely cut-off, and there is no way to expand them to see what you’re actually upgrading.
-The game lacks any sort of story, depth, or even strategy. It can be beaten with literal seconds of effort spread over many minutes of doing nothing.
-The user interface is just… bad. It feels very “straight from the template” cookie cutter, and is not visually appealing like many other idle games.
Strengths:
-I like the concept of power types disappearing after a set amount of time. This isn’t a unique concept, but it is underused in the genre.
-I like the concept and visuals in the statistics panel.
Flaws:
-Time does not tick while the player scrolls in the app.
-Time does not tick while the player is not actively in the app.
-Automating power scales so quickly that after the first 50 taps, manual tapping is worthless.
-The scaling costs of each power type escalate so fast, and the range between different power types mean it is almost always ideal to grab 3-5 of a given type and just wait until you can afford the next type. -One wind turbine costs 1/5 of what it generates in one second, which is just absurd.
-The descriptions for upgrades are completely cut-off, and there is no way to expand them to see what you’re actually upgrading.
-The game lacks any sort of story, depth, or even strategy. It can be beaten with literal seconds of effort spread over many minutes of doing nothing.
-The user interface is just… bad. It feels very “straight from the template” cookie cutter, and is not visually appealing like many other idle games.
Strengths:
-I like the concept of power types disappearing after a set amount of time. This isn’t a unique concept, but it is underused in the genre.
-I like the concept and visuals in the statistics panel.
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Game came to a standstill
Game does not idle at all while application is closed. Prices have gotten so high that I can no longer do anything.
Not really sure
I’m not entirely sure what I’m supposed do. Maybe a tutorial would help. Numbers get to high to fast. And it’s not an idle game, as in it does not idle. But it just needs some work, so 4 stars!
weird pacing, not much content
interesting concept, but the pacing is super off and there’s just not much game to even play. as soon as you get 1 wind turbine you’re suddenly flooded with watts and able to afford every upgrade before the solar flare upgrade almost instantly, then the game grinds to a halt while you wait for 750t watts. you can get to that point in less than 10 mins btw. after that, there’s really no progress and you’ve pretty much completed the game.
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