A rhythm game that works on your iPhone with many modes, but there are a few problems.
Firstly, not all the modes (like DJ and Step) work with the phone port. The real Malody is a computer game as well, which gives certain people advantages.
People who play Catch usually do it on mobile because it’s insanely easier, but some people who play key (the most popular mode that everyone only seems to care about) play both mobile and on PC to get double points.
The charts are decent, however the offset isn’t universal meaning some songs can be off beat resulting in weird accuracy. It wouldn’t be an issue if the automatic offset compensator turned the offset to match the map’s before the song, but you can only do it after you submit a score. Also, there seems to be a lack of charts for modes like Taiko.
As a Taiko player myself on other games, I find the mode to be a bit strange. Even if you don’t hit the drum, the Kat and Don sounds for every note still play. It makes me feel like I have auto on and messes with my timing and accuracy. I truly wish there was a way to disable this.
The ranking system is a bit strange. You go up the leaderboards from XP, which is earned based on how hard a song is and how you play it. There are mods that can be fun, but I don’t know the score multiplier of each and I wish the leveling system was explained. Barely anything is explained even on the website, which only shows the top 50 of each rank and no one else. You can still search players, but I wish it were more expansive. The friend system, global chat, and challenges are a good step in the right direction but I would like to see more.
I was very critical on Malody because I want there to be a perfect mobile rhythm game that supports a lot of modes. As of now, this is the closest we have, and it really isn’t that bad. If you can get used to the cluttered format and learn the leveling system, you’ll have fun. In any case, give it a try. You probably won’t regret it.
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