# A Scoundrel's Tale — A card RPG on a drowned coast

> A card RPG on a drowned coast (iPhone/iPad app by Marco Schweizer.)

- Source: https://appshunter.io/ios/app/a-scoundrels-tale/id6792704969 (this page in markdown: same URL + `.md`)
- Developer: [Marco Schweizer](https://appshunter.io/developer/6774569451)
- Category: Games, Card, Role Playing
- Price: Free with in-app purchases
- Age rating: 12+
- Requires: iOS 16.4 · 205 MB
- Languages: American English
- Released: 2026-08-25
- Data updated: 2026-09-11
- User reviews in markdown: https://appshunter.io/ios/app/a-scoundrels-tale/id6792704969/reviews.md

## What is A Scoundrel's Tale?

Every hollow place on the coast keeps a light. Wren carries it.

A story-driven roguelike card RPG built on the Scoundrel loop: one deck, one weapon, four cards to a room — and three of them you must face. Monsters, weapons, potions. Every draw is a bargain, and the deck does not renegotiate.

FIVE ACTS, ONE COAST

Book One — The Sunken Coast is Wren's story in five acts, each descending into a different hollowed place:

Act I — The Hollow Crown. A keep that drowned in a single night, a jewel the size of a fist, and a job nobody else came back from.

Act II — The Debtors' Tide. The Weirgate keeps its drowned as collateral against debts the living never paid. This water has a ledger.

Act III — The Tolling Choir. In Mourn's End they rang the passing-bell so long the bell learned to ring itself.

Act IV — The Green Assize. Inland, a court has sat for ninety years, retrying one old case and growing its rulings into the wood. Nothing there is for sale. It only asks you to be right.

Act V — The Patient Sea. Caul keeps a hundred bridges, ten thousand candles, and one quiet agreement with the sea — and the last descent goes through your own front door.

Below every ending the stairs keep going: take the light down with empty hands in The Lamplighter's Rounds and see how deep you get before the dark takes it back.

WHAT YOU DO DOWN THERE

• Rooms of four cards, weapon notching, one potion at a time, skip but never twice
• Blade, Body and Cunning skill trees — and the Lantern path, once you have ended a haunting
• Levels survive death, so every run leaves something behind
• A boss at the bottom of each Depth, each one bending a rule: armor, relentlessness, hungers
• The Chronicle: every kill, escape, ending and record, written down
• A daily seed and an all-time table for the Rounds
• Phone or tablet, upright or on its side

HOW IT IS SOLD

Act I is free, start to finish. One optional purchase unlocks Acts II to V for good — a single one-time unlock, not a subscription. No ads, no energy timers, no loot boxes, nothing to grind for money.

Plays entirely offline. Sign in only if you want cloud saves and the leaderboard; the whole story works without an account. Fully localized in English and German, switchable any time — saved runs survive the change.

After the card game Scoundrel by Zach Gage & Kurt Bieg.

Terms of Use (EULA): https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy: https://www.scoundreltale.com/privacy

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| A Scoundrel's Tale: Acts II–V | $6.99 | one-time |



## Version history (last 2 releases)

### 1.0.1 — 2026-08-25

With this release we tidied up a little under the hood, to bring you a more stable game experience.

### 1.0 — 2026-08-25

No release notes.

## More apps by Marco Schweizer

- [Träumli: Bedtime Stories](https://appshunter.io/ios/app/traumli-bedtime-stories/id6774569449)

All apps by Marco Schweizer: https://appshunter.io/developer/6774569451

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-11.*
