# AI Labz:Build your tech Empire — Idle Simulator & Puzzle Tycoon

> Idle Simulator & Puzzle Tycoon (iPhone/iPad app by guy hass.)

- Source: https://appshunter.io/ios/app/ai-labzbuild-your-tech-empire/id6800757844 (this page in markdown: same URL + `.md`)
- Developer: [guy hass](https://appshunter.io/developer/1896177892)
- Category: Games, Casual, Simulation
- Price: Free with in-app purchases
- Age rating: 4+
- Requires: iOS 18.0 · 72 MB
- Languages: American English
- Released: 2026-08-24
- Data updated: 2026-09-16
- User reviews in markdown: https://appshunter.io/ios/app/ai-labzbuild-your-tech-empire/id6800757844/reviews.md

## What is AI Labz?

AI LAB: Build intelligence. Contain what you create.

  Your lab starts small: a training cluster, a power plant, and one AI architecture. Train a
  model and it earns for you, every second, even while you're away. But intelligence is a risk.
  The more powerful the model, the more likely it is to turn on you.

  Build it.
  - Raise AI across generations, NORA to ARC-7, each with its own traits, personality, and
  danger profile.
  - Construct the lab on a living 3D map: GPU racks, sandboxes, a research lab, a cryo cooler,
  and a power plant that tiers up from a diesel yard to a nuclear reactor.
  - Expand across five territory sectors, and spend research points on a tech tree to unlock
  stronger, riskier models.

  Contain it.
  - When a model misbehaves, investigate the evidence: system logs, network maps, model
  behavior, then solve a procedural puzzle to contain it.
  - Puzzles change shape every time: ciphers, logic traps, pattern breaks, data anomalies, and
  hands-on minigames like rewiring a live circuit against a ticking clock.
  - Work against the deadline. Wrong answers stack up. Let it slip, and the incident becomes a
  breach

  Live with the consequences.
  - Escaped AI is not a pop-up. It's a problem. A model that gets out drains your credits and
  bleeds threat until you run a recapture incident and bring it home.
  - Manage your threat meter: bench a model, invest in sandbox and security, and decide exactly
  how dangerous you're willing to become.
  - Power is a real budget. Your fleet draws electricity, and a lab you can't feed shuts down
  until you rebuild.

  An idle game with a spine.
  - Your lab works while you're away. Offline progress pays out when you return.
  - The simulation runs on the server, so the economy is fair and the rules can't be bent by
  editing a local timer.

  AI LAB is free to play. Watch optional rewarded ads for a boost when you want one, or go PRO
  to remove ad prompts and shorten containment cooldowns.

terms & conditions-https://ai-labz.xyz/terms
privacy-https://ai-labz.xyz/privacy 
children safety-https://ai-labz.xyz/children-safety

## Pricing and in-app purchases

Base price: Free.

**Subscriptions**

| Subscription | Price | Period |
| --- | --- | --- |
| Labz Pro Monthly | $2.99 | per month |

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| AI labz lifetime Pro | $24.99 | one-time |



## Version history (last 5 releases)

### 1.0.26 — 2026-09-14

- Every solved incident now pays out a containment chest instead of a plain reward line. The
  chest lands in front of you and you tap it open yourself — the lid pops, then chips, credits
  and research come flying out one tap at a time, and a pulsing tap hint shows you exactly where
  to press. Its grade matches how bad the incident was, from Common all the way to Legendary,
  and there's always a small chance it opens a grade above what you earned.

  - The lab level track is now something you actually press. The next reward you can claim sits
  front and centre as a big, breathing marker that glows green and takes your tap directly, the
  page opens on it instead of making you hunt for it, and a CLAIM ALL pill appears whenever
  you've got a backlog waiting. Collect a level and the track slides up to the next one so the
  button is always under your thumb.

  - The doubling offer moved to where it makes sense: collect your level first, see exactly what
  it paid, and then decide whether to double it — the numbers on the sheet redraw with the
  bigger figures in place. No more saying yes to a reward you haven't seen.

  - Lab levels are a real chase now. The climb has been rebuilt from the bottom up so early
  ranks come quickly and the top of the ladder is something you work toward for the long haul,
  and putting out fires in the lab now earns you a little rank progress too, on top of
  everything you get for solving incidents.

  - Objective rewards no longer repeat themselves. Every rung still pays credits, but the second
  reward now rotates between research, star chips and lab rank, so the chain stops feeling like
  the same payout over and over.
  
  - Bug fixes

### 1.0.25 — 2026-09-11

- Every solved incident now pays out a containment chest instead of a plain reward line. The
  chest lands in front of you and you tap it open yourself — the lid pops, then chips, credits
  and research come flying out one tap at a time, and a pulsing tap hint shows you exactly where
  to press. Its grade matches how bad the incident was, from Common all the way to Legendary,
  and there's always a small chance it opens a grade above what you earned.

  - The lab level track is now something you actually press. The next reward you can claim sits
  front and centre as a big, breathing marker that glows green and takes your tap directly, the
  page opens on it instead of making you hunt for it, and a CLAIM ALL pill appears whenever
  you've got a backlog waiting. Collect a level and the track slides up to the next one so the
  button is always under your thumb.

  - The doubling offer moved to where it makes sense: collect your level first, see exactly what
  it paid, and then decide whether to double it — the numbers on the sheet redraw with the
  bigger figures in place. No more saying yes to a reward you haven't seen.

  - Lab levels are a real chase now. The climb has been rebuilt from the bottom up so early
  ranks come quickly and the top of the ladder is something you work toward for the long haul,
  and putting out fires in the lab now earns you a little rank progress too, on top of
  everything you get for solving incidents.

  - Objective rewards no longer repeat themselves. Every rung still pays credits, but the second
  reward now rotates between research, star chips and lab rank, so the chain stops feeling like
  the same payout over and over.

### 1.0.24 — 2026-09-11

- Six new puzzle boards join the rotation, taking the pool to fifteen. Break
    through a wall with a bouncing ball, clear the field in a bubble shooter,
    slide your way out of a jammed lot, merge tiles up to 2048, sweep for mines,
    and stack falling blocks. Incidents and training trials both draw from the
    wider pool, so it's far longer before you see the same board twice.

  - The lab now runs all the way to Generation 8. New land, new buildings and new
    model architectures open across the map, and a Legacy Hall gives your
    fully-grown models somewhere to retire instead of sitting on the bench.

  - Losing a runaway model finally costs you. When one escapes you get a single
    recapture attempt: steer the containment ring, and if it slips away, that
    model is gone for good.

### 1.0.23 — 2026-09-03

GO GET YOUR RUNAWAYS
  An escaped model doesn't just disappear anymore. It's out there on your map, alarm
  blaring, and you have to go bring it back yourself. Corner it in the containment
  chamber, line the beam up and hold it steady. Lose it twice and it's gone for good.

  KEEP AN EYE ON THREAT
  Let the lab run hot and a missed incident can set a model loose. Push your fleet too
  hard and you'll start losing your best work.

  A NEW GAME: SNAKE
  No timer on this one. Keep going as long as you can and beat your own best score.
  MAZE is clearer to read now too.

  PLAY WITHOUT READING
  Every puzzle shows you what to do instead of telling you. Before each round starts,
  a quick demo plays the winning move on the real board.

  NO BACKING OUT
  Once you hit START you're in it. No more walking away from a round that was still
  counting down without you.

  YOUR LAB
  · Lose power and you stay on your map in the dark, instead of getting thrown onto
    another screen. Getting the lights back on costs you.
  · New resource bar — tap any number to see exactly where it comes from.
  · The Research Lab goes to level 4, opening a new branch each time.
  · The Fusing Bench levels up, works on its own and makes your fuses cheaper.
    You can fuse in bulk now.
  · Threat spells out what it's about to cost you, in plain words.

  A BETTER FIRST DAY
  The slow stretch before your first sector is gone. More power, more chips and more
  to do in your first couple of hours.

  BOOSTS
  See exactly what a boost is worth before you watch the ad.

  SMOOTHER ALL ROUND
  The lab keeps up with you, and a long list of fixes along the way. New app icon.
   
  Bug fixes and UI changes

### 1.0.22 — 2026-09-02

GO GET YOUR RUNAWAYS
  An escaped model doesn't just disappear anymore. It's out there on your map, alarm
  blaring, and you have to go bring it back yourself. Corner it in the containment
  chamber, line the beam up and hold it steady. Lose it twice and it's gone for good.

  KEEP AN EYE ON THREAT
  Let the lab run hot and a missed incident can set a model loose. Push your fleet too
  hard and you'll start losing your best work.

  A NEW GAME: SNAKE
  No timer on this one. Keep going as long as you can and beat your own best score.
  MAZE is clearer to read now too.

  PLAY WITHOUT READING
  Every puzzle shows you what to do instead of telling you. Before each round starts,
  a quick demo plays the winning move on the real board.

  NO BACKING OUT
  Once you hit START you're in it. No more walking away from a round that was still
  counting down without you.

  YOUR LAB
  · Lose power and you stay on your map in the dark, instead of getting thrown onto
    another screen. Getting the lights back on costs you.
  · New resource bar — tap any number to see exactly where it comes from.
  · The Research Lab goes to level 4, opening a new branch each time.
  · The Fusing Bench levels up, works on its own and makes your fuses cheaper.
    You can fuse in bulk now.
  · Threat spells out what it's about to cost you, in plain words.

  A BETTER FIRST DAY
  The slow stretch before your first sector is gone. More power, more chips and more
  to do in your first couple of hours.

  BOOSTS
  See exactly what a boost is worth before you watch the ad.

  SMOOTHER ALL ROUND
  The lab keeps up with you, and a long list of fixes along the way. New app icon.
   
  Bug fixes and UI changes

## More apps by guy hass

- [Robyn: Video & Content Creator](https://appshunter.io/ios/app/robyn-video-and-content-creator/id6766052991)

All apps by guy hass: https://appshunter.io/developer/1896177892

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-16.*
