# Alien Tribe 3: RTS — Galactic Strategy

> Real-time strategy game focused on exploration, expansion, research, and combat in space. (iPhone/iPad app by Ukando Software.)

- Source: https://appshunter.io/ios/app/alien-tribe-3-rts/id1206876323 (this page in markdown: same URL + `.md`)
- Developer: [Ukando Software](https://appshunter.io/developer/396654884)
- Category: Games, Entertainment, Simulation, Strategy
- Price: $1.99 (on sale, was $4.99)
- Rating: 4.50/5 from 8 App Store ratings · 9 written reviews indexed
- Age rating: 12+
- Requires: iOS 18.6 · 101 MB
- Languages: German (Germany), American English
- Released: 2026-05-14
- Data updated: 2026-09-01
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/alien-tribe-3-rts/id1206876323/reviews.md

## What is Alien Tribe 3?

The sequel to the real-time strategy classic Alien Tribe 2, which reached the Top 10 in over 25 countries.

Explore a distant galaxy. Colonize new worlds. Research ancient technologies. Connect entire solar systems into one unique energy network.

It all began with a single night of heavy partying: After escaping Maloc territory, the Fifo threw the biggest party in their history – and forgot to invite their ark ship's autopilot. Big mistake. The autopilot, a long-outdated onboard AI with centuries of loyal service, had finally had enough: Before sunrise, it beamed the entire tribe down to an unknown planet in a distant galaxy. The Fifo woke up with no ship, no way home – and a legendary hangover their descendants would later call the "Time of the Heavy Head."

And that's not all: The ruthless Maloc have picked up their trail again – most likely the autopilot betrayed their position out of spite. And in this new galaxy lurk the Kytar: adorable to look at, but anything but harmless. There is one hope. The autopilot has given the Fifo a nearly impossible task: Settle every solar system and connect them all into one energy network – then it will return. Provided the next party is even bigger than the last.

Now it's up to you.

EXPLORE AN UNCHARTED GALAXY
Send research ships into unexplored solar systems. Discover anomalies, investigate ancient wrecks, and unlock long-forgotten alien technologies. Every game takes place in newly generated solar systems – no two are alike.

BUILD YOUR ENERGY NETWORK
The heart of Alien Tribe 3 is your energy network: Connect solar power plants, planets, and defense structures into a galactic energy grid – the backbone of your entire infrastructure. If a connection fails, every colony and station behind it loses power. Plan carefully and defend every line.

EXPAND YOUR EMPIRE
Colonize planets and build mining stations, research centers, repair stations, and defense structures. Secure resources and create an economy that keeps running even under constant enemy pressure.

RESEARCH AND ADAPT
Expand your options with a dynamic, card-based research system and around 25 technologies. Every decision comes at a price: Will you focus on military strength, science, or economy? Every game plays out differently.

COMMAND YOUR FLEET
Control harvesters, construction ships, research ships, colony ships, and warships in real time. Every ship class has its own role.

FACE THE MALOC
The Maloc attack in waves from different directions, growing stronger over time. Build defense platforms, secure choke points, and decide when expansion matters more than defense.

PREMIUM, OFFLINE, FAIR
Buy once. Play forever: no ads, no in-app purchases, no pay-to-win. Fully playable offline – on a plane, on a train, or on your couch.

FEATURES
• Real-time strategy with 4X elements: exploration, expansion, research, combat
• A galactic energy network at the core of every strategic decision
• Card-based research system with around 25 technologies
• Procedurally generated solar systems – every game is different
• Over 15 buildable stations and ships for economy, research, and defense
• Specialized ship classes, each with its own role
• Premium game: fully offline, no ads, no in-app purchases
• Optimized for iPhone and iPad

The galaxy awaits. Build your energy network. Save the Fifo tribe.

## Key features

- Real-time 4X strategy
- Galactic energy network
- Card-based technology system
- Planet colonization
- Fleet control
- Resource management

## Recent user reviews (9 of 9)

All indexed reviews: https://appshunter.io/ios/app/alien-tribe-3-rts/id1206876323/reviews.md

### 5/5 — Update 1.2

*2026-06-02*

A great step in the right direction. Keep on polishing the game and adding flavor and lore. Keep on the good work.

### 5/5 — Tolles Spiel

*2026-05-31*

Gefällt mir besser als der Vorgänger. Weiter so.

### 2/5 — Good Potential, But Released Too Earl

*2026-05-19*

Wanted to really like this game because the previous title was quite fun, but this one was disappointing. The interface and fleet controls feel buggy and inconsistent, making basic gameplay frustrating at times. Enemy progression also becomes very predictable, which removes much of the challenge and replay value and causes the game to feel repetitive fairly quickly.

The biggest issue for me was the end-game balance. The final planet maintenance system appears broken. Even with technology fully upgraded, I could not create a sustainable resource balance. It felt less like a difficult strategic challenge and more like mechanics that were not functioning correctly.

Overall, the game gives the impression that it was released before enough testing and balancing had been completed. With more bug fixing, balance work, and quality checks, I think there is a good game underneath, but right now it feels rushed to publish.

**Developer response:** Thanks for the detailed feedback. I really appreciate you taking the time to write this.

I understand the frustration you’re describing. Issues with interface consistency and fleet controls are something we’re actively working on, as they should feel reliable and predictable at all times.

The points about progression and especially the late-game balance are also very important. If the endgame feels unsustainable even with full upgrades, that’s not the intended experience, and we’re currently reviewing both balance and underlying mechanics there.

Your comment about the game feeling rushed is fair. We’re continuing to improve and refine it based on feedback like yours.

If you’re open to it, feel free to reach out to us at contact@ukando.eu with more details (or a save/screenshot). That would really help us track down what’s happening in your case.

Thanks again. Feedback like this helps us focus on the right areas.

### 4/5 — needs work but developers on it…

*2026-05-16*

Developer really keen and i have no doubt will make improvements as time goes on. 

Worth purchase even giving developer time to make changes this will be a great game with no other like it.


Note
if I were to choose between this and the original, the original wins hands down - for now. the gameplay aggravates me as progression takes to much time and UI not as clear as V1.  The way to view resources and resources distribution small on screen and not prominent enough. The distribution / speed of production is out and you spend ages trying to build very little (much slower than v1) then the power production limit means you can’t build enough towers to defend yourself and with attacks that appear within a solar system that can get round your galaxy defences means each solar system needs 2 sets of defences (but you don’t have the power or resources). Tower Defense range unreasonable where range in a solar system to low and lower than the galaxy, just adding to the fact you can’t build enough to defend yourself….

recommend :
- adding a easy mode (like v1) to get people started. 
- increase the effect of terraforming including image of planet showing when its improved 
- add a permanent ring around a vessel thats being followed by another (not just when underway)
- clearer science progression tree (v1 much better for this )
- science tree points a bit to much of a jump between levels
- on off switch for each tower to allow for selective power management
- a tower by tower upgrade option to improve range and power at cost and increased power usage
-rebalancing of abilities of larger warship (cost to effect ratio out). 
- a new battery tower that allows for energy storage
- upgrade solar tower option to multi levels 
- increase max number of solar towers in each system (or as above upgrade options)
- consider restricting enemies to entering the solar system by the galaxy like v1 allowing for simpler tower management. 
- making the effect of food deprivation on a planet clearer (like v1’s green food usage bar)
- consider switching back to food using the normal transport hub (maybe a little to far considering limit to defence towers) 


And if the developer is as active at updating this game as i am my review- this has the chance to be a fantastic one of a kind game that finally makes buying an ipad worth it…

**Developer response:** Thanks for the honest feedback. Even if it’s a tough one to read.

A lot of what you’re describing comes down to pacing, clarity, and how systems are communicated, and that’s something we’re actively working on. The game is intentionally more constrained than the original (especially around power and expansion), but if that turns into frustration instead of meaningful decisions, then we need to rebalance and improve the experience.

The resource UI and distribution feedback are clearly not prominent enough right now. If you can’t quickly understand what’s going on, that’s on us.

Power, food, and local system behavior also seem to be causing confusion. These systems are a bit different from the original, but they need to be much clearer so players can actually understand what’s happening (for example how food is shared within a system and what the UI is actually showing).

The defense and range balance is another important point. The idea is that each solar system becomes a tactical problem of its own, but if it feels like you simply don’t have the tools to deal with it, that’s something we need to look at.

Thanks again for taking the time to write this. Feedback like this helps us see where the game is currently more frustrating than it should be.

### 5/5 — Sogar noch besser als der Vorgänger

*2026-05-15*

Der Vorgänger machte schon richtig Spaß, doch Teil 3 ist sogar noch besser. Richtig gute Echtzeitstrategie-Spiele auf dem iPhone sind schwer zu finden und Alien Tribe 3 ist eins davon. Am iPhone erstaunlicherweise gut spielbar, auf dem iPad nahezu perfekt. Das Spiel hat Tiefe und zu Beginn einen guten Einstieg. Einzig das mit den Ressourcenabbau auf Planeten und der Food Produktion ist nicht sofort
verständlich und kann etwas dauern bis man dahinter steigt - aber dann ist es toll. Klare Kaufempfehlung und ich freue mich auf die ersten Updates.

### 1/5 — Needs Beta Testing

*2026-05-15*

Have had 5 attempts at this game. Each time I get annihilated at the 35 minute mark. Attacks are overwhelming and it seems impossible to generate enough resources to prevent this. 
Should have been tested more thoroughly before release.
There does seem to be the potential for a decent game,  but until then it seems unplayable.

**Developer response:** Thanks for the honest feedback. I understand how frustrating that experience must be.

If you’re consistently getting overwhelmed around the 30–40 minute mark, that usually points to pacing and early defense setup not scaling well enough. That’s something we’re actively looking into, as the game shouldn’t feel unwinnable at that stage.

The intention is that building up defenses in deep space around your solar systems and stabilizing your power and resource flow early gives you enough room to handle incoming attacks. But if that isn’t coming across clearly or feels too punishing, that’s on us to improve.

We’re already working on balance adjustments and better in-game clarity to make these systems easier to understand and manage.

Thanks again for taking the time to write this. Feedback like this helps us identify exactly where the experience breaks down.

### 5/5 — Tolles Strategie-Spiel

*2026-05-14*

Super Spiel! Macht sehr viel Spaß. Es gibt immer etwas Neues zu erforschen. Tolle Features.

### 5/5 — A Must-Play for RTS Fans

*2026-05-14*

I have been lucky enough to beta test this RTS from early on, and its been amazing watching it grow into such a polished and addictive game. The developers clearly care about both strategy depth and player feedback.

If you are a fan of RTS games, this is absolutely worth checking out.

### 4/5 — Awesome so far, needs some bug fixing and a better tutorial

*2026-05-14*

Love the core concept, but the game needs a lot of Quality of life features-
1. Be able to create “groups” so I can send multiple fighters at once, the follow command spreads them out too far or you drag the wrong one that’s not the leader

2. Science vessels run from combat, right they parked under enemy stations and die

3. Be able to move buildings once built. Destroying a mining depot once the local asteroids are cleared is such a waste instead of flying it to the next cluster. Same for power nodes/defense stations if I want to change adjust my grid

4. I’ve played for 1.5 hours in the same save, 5 or 6 solar systems colonized. Food is a huge issue, constant alert that pops are starving. (Add a setting to mute the alerts noise at least?) The game prompts you to “transport food” but I can’t find how to manually move resources around.

**Developer response:** Thanks a lot for taking the time to write this. This is genuinely helpful feedback.

A few of the points you mention are exactly the kind of Quality of Life improvements we want to tackle. Better unit control (like grouping fighters) is on our list, and science vessels parking under enemy stations is clearly not intended behavior. We’ll look into that.

Regarding buildings, moving them freely is a bit tricky because it ties into the power grid mechanics. Right now the intended way to adjust your setup is to recycle structures (you get part of the resources back, accessible via the info panel on a long-press), but if that isn’t obvious, that’s on us. We need to make this much clearer in the UI. We’re also looking into better options here.

The food system is probably on us the most. Food is transported automatically by transporters, but only within the same solar system. And right now the game does a poor job explaining that. The alerts also trigger too early (when storage hits zero, not when people are actually starving), which makes it feel more critical than it is. We’ll improve both the messaging and the alerts so it’s clearer what’s going on.

Thanks again. Feedback like this helps us improve the game in the right places.

## Frequently asked questions about Alien Tribe 3

### What is Alien Tribe 3: Space RTS about?

Alien Tribe 3: Space RTS is a real-time strategy game where you guide a stranded tribe to explore a new galaxy, build a galactic energy network, research technologies, and defend against alien threats. The core gameplay involves exploration, expansion, research, and combat.

### Does Alien Tribe 3: Space RTS have ads?

No, Alien Tribe 3: Space RTS is a premium experience and does not contain advertisements. It is designed to be played without interruptions.

### What is the price of Alien Tribe 3: Space RTS?

Alien Tribe 3: Space RTS is available for a one-time purchase of $4.99. This grants you the full game experience without any additional in-app purchases or ads.

### What kind of technology system does Alien Tribe 3: Space RTS use?

The game features a dynamic card-based technology system. This allows for meaningful choices in research, enabling players to pursue military strength, scientific breakthroughs, economic efficiency, or other unique strategies with new possibilities each playthrough.

### Can I play Alien Tribe 3: Space RTS offline?

The description does not explicitly mention offline play. However, as a real-time strategy game with network building and fleet control, it is likely designed for online play or requires an internet connection for certain features.

### What devices support Alien Tribe 3: Space RTS?

Alien Tribe 3: Space RTS is supported on iPhone and iPad devices. The game is designed to offer a premium experience on these platforms.

### How often is Alien Tribe 3: Space RTS updated?

The latest version of Alien Tribe 3: Space RTS is 1.3.0, which was last updated on July 8, 2026. This indicates a relatively active development cycle for the game.

### What is the age rating for Alien Tribe 3: Space RTS?

Alien Tribe 3: Space RTS has an age rating of 12+. This suggests it contains content suitable for players aged 12 and above.

## Version history (last 5 releases)

### 1.5.0 — 2026-08-05

Alien Tribe 3 — What's New

Story & Characters

* Meet Grubb: The Maloc warlord now comments on his own invasion as it unfolds

Interface & Quality

* All hints and tutorial steps rewritten in plainer, shorter language
* New hint when your colonies span several solar systems without an energy link
* The tutorial's closing dialog now points you to the in-game Compendium

Fixes

* Droneboat and Maloc kills no longer trigger each other's messages
* Scan echoes are ignored when you drag a command onto the map
* An interrupted drag no longer blocks hints for the rest of the session

We're continuing to improve balance, UI clarity, and core systems based on player feedback.

### 1.4.1 — 2026-07-27

Alien Tribe 3 — What's New

Interface & Quality

* Rate the Game: You can now share how you feel about Alien Tribe 3 straight from the game — a short, friendly question that leads either to the App Store or to a direct line to us
* Tell us what's wrong: If you're not enjoying something, the same flow offers to send us feedback by mail instead of asking for a rating
* Ask when it fits: The question only shows up in calm moments — never during combat, never before the tutorial is done — and it stays away for a long while once you've answered
* Rate anytime: A "Rate the Game" entry is now available in both the main menu and the in-game menu

We're continuing to improve balance, UI clarity, and core systems based on player feedback.

### 1.4.0 — 2026-07-21

Alien Tribe 3 — What's New

Story & Characters

* Meet Fifo: A guide character now appears at key moments — arriving in your home system, your first enemy wave, linking systems into a power grid, your first Kytra encounters, and more — with short, cinematic dialogs

Deep Space & Visuals

* Reworked deep space: A new layered parallax background gives real depth as you travel — stars, drifting nebulae, and rare landmarks like black holes, galaxies and pulsars passing by in the distance

Tutorial & Onboarding

* No more dead ends: Fixed several spots where onboarding could get stuck and leave you on an empty screen — the deep-space chapter, skipping a chapter, and build placement all flow through now
* Refreshed look: Chapter cards, hint bubbles and First Encounter panels share a polished glass-card style with character portraits
* Clearer guidance: Better step wording, dialogs that fit the screen properly, and full German text throughout

Interface & Quality

* Energy networks: A lone natural energy source with nothing connected to it no longer shows up as one of your power grids

Fixes

* Colonize button no longer claims a colony ship is "En Route" when the colony couldn't actually be founded — and recovers on its own once you resolve the shortage
* Auto-scan no longer targets solar systems you haven't discovered yet

We're continuing to improve balance, UI clarity, and core systems based on player feedback.

### 1.3.0 — 2026-07-08

Alien Tribe 3 — What's New

Combat & Defense

- Zeus Gun: A new defense platform that arcs a forking antiproton bolt onto its target the instant it locks on — the lightning hits home immediately, with no projectile to dodge, and bites especially hard into shields
- Rocket Launcher: A new heavy platform that lobs slow, guided missiles which curve after their target and detonate in a blast that scorches everything caught nearby
- Smarter turret aiming: Turrets now lead moving targets, tracking to the point where the enemy will be and firing only once they're lined up — fewer wasted shots at fast raiders
- Destroyer rebalance: Enemy Destroyers are now slower, turn less sharply, and are a little less durable

Research

- New weapon techs: Unlock the Rocket Launcher and the Zeus Gun through research — the Zeus follows Laser Weapons as a higher-tier upgrade
- Build costs: Laser, Rocket, and Zeus platforms cost slightly more metal to build

Interface & Quality

- Compendium: Your scroll position is now preserved when you open an entry and return to the list — no more jumping back to the top

Fixes

- Kytra surge portal now appears only in its target solar system

We're continuing to improve balance, UI clarity, and core systems based on player feedback.

### 1.2.1 — 2026-06-23

Alien Tribe 3 — What's New

Now in German

- The entire game is now playable in German — menus, dialogs, compendium, and tutorial

New Intro & First Encounter

- A rewritten opening story with an adaptive, swipe-friendly layout
- Redesigned enemy-introduction panel with a refined new look

Smoother Onboarding

- Improved tutorial flow with clearer hints and a better fit on smaller screens
- Returning players skip steps they've already mastered

Polish & Quality

- Compendium updates, including a new Fleets entry and refreshed icons
- Cleaner menus, sharper text, and many interface refinements throughout

We're continuing to improve balance, UI clarity, and core systems based on player feedback.

## More apps by Ukando Software

- [Alien Tribe 2: 4X Space RTS TD](https://appshunter.io/ios/app/alien-tribe-2-4x-space-rts-td/id653463017)
- [Void Drifter: Prospector](https://appshunter.io/ios/app/void-drifter-prospector/id6779366965)

All apps by Ukando Software: https://appshunter.io/developer/396654884

## Related topics

[ukando software](https://appshunter.io/ios/topics/ukando-software) · [rts space](https://appshunter.io/ios/topics/rts-space)

---

*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-01.*
