# All Who Wander: Roguelike RPG — Roguelike Dungeon Crawler

> Turn-based fantasy roguelike RPG with procedural generation and permadeath. (iPhone/iPad app by Michael Weil.)

- Source: https://appshunter.io/ios/app/all-who-wander-roguelike-rpg/id6748367625 (this page in markdown: same URL + `.md`)
- Developer: [Michael Weil](https://appshunter.io/developer/1825512417)
- Category: Games, Adventure, Role Playing
- Price: Free with in-app purchases
- Rating: 4.70/5 from 207 App Store ratings · 47 written reviews indexed
- Age rating: 12+
- Requires: iOS 13.0 · 144 MB
- Languages: American English
- Released: 2025-08-19
- Data updated: 2026-09-03
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/all-who-wander-roguelike-rpg/id6748367625/reviews.md

## What is All Who Wander?

All Who Wander is a traditional turn-based roguelike with 30 procedurally generated levels, true permadeath, and no metaprogression. Inspired by dungeon crawlers such as Pixel Dungeon, it demands careful strategy to survive in an unforgiving world. Choose from 15 unique character classes, master 100+ abilities, recruit companions, and discover powerful items as you journey across 12 diverse biomes.

Every run is different. Every decision matters.

Full 30-level game included.
Start with 3 character classes and 1 boss.
Unlock 12 additional classes and 5 more bosses with a one-time purchase.
No ads. No microtransactions. Play offline.


◆ Craft Your Character

Experiment with 15 character classes, each offering distinct playstyles. With no class restrictions, any character can learn any skill or equip any item. Discover ability synergies across 10 skill trees to create powerful builds, such as a warrior illusionist or shaman ranger. Go solo or lead a party of companions to survive the dangers ahead.


◆ Explore a Vast World

Dive into a 3D, hex-based world that is different every time you play. Explore blinding deserts, echoing temples, and noxious swamps, each filled with hazards and secrets to uncover. Pay attention to your surroundings. Use tall grass for cover and avoid sand dunes that slow your movement. Be prepared for hostile storms and curses, forcing you to adapt your strategy.


◆ A New Experience Every Game

    • 12 biomes
    • 15 character classes
    • 70+ monsters and 6 bosses
    • 100+ abilities to learn
    • 200+ items to discover
    • 100+ traps, treasures, and buildings to interact with


◆ A Classic Roguelike

    • Turn-based
    • Procedural generation
    • No meta-progression
    • Permadeath (except for Casual/Adventure modes)
    • Fully offline single-player RPG


All Who Wander is a solo indie project, with regular updates for new features and content. Join the community and share your feedback on the Discord: https://discord.gg/Yy6vKRYdDr

Rated 13+ by the Indonesia Game Rating System (IGRS).

## Key features

- Procedurally generated levels
- True permadeath
- 10 unique character classes
- 100+ abilities
- Recruit companions
- 12 diverse biomes
- Offline play

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Unlock Tinkerer Class | $0.99 | one-time |
| Unlock Pugilist Class | $0.99 | one-time |
| Unlock Paladin Class | $0.99 | one-time |
| Unlock Warlock Class | $0.99 | one-time |
| Unlock Bard Class | $0.99 | one-time |
| Support The Dev | $0.99 | one-time |
| Unlock Full Game | $6.99 | one-time |


## What do users think of All Who Wander?

Overall sentiment: positive

**Pros**

- 🎮 Fun game with great challenge
- 👍 Well-executed and enjoyable combat system
- 🎨 Fitting fantasy-themed music and atmosphere

**Cons**

- 🤔 Difficulty scaling not well-balanced with player progression
- 🌐 Lack of story and interactive elements to enhance atmosphere
- 📚 Repetitive quest structure and limited character progression

**Commonly reported bugs**

- Occasional crashes or performance issues
- Lack of cloud sync support to continue progress on different devices

**Most requested features**

- Allow followers to level up and equip gear
- Introduce more quest types beyond just boss battles
- Implement a persistent character that can be used across all quests
- Expand on the story, characters, and interactive elements

## Recent user reviews (10 of 47)

All indexed reviews: https://appshunter.io/ios/app/all-who-wander-roguelike-rpg/id6748367625/reviews.md

### 5/5 — Fantastic!

*2026-08-22*

I’m still trying to beat the first quest on Hardcore. The game is very addictive. Lots of choices that matter. So far so good! Highly recommend.

### 4/5 — It hits all the right spots but

*2026-08-21*

I’m aware that hardcore is supposed to be the most difficult setting but it could really use some balances. It’s near impossible to do with melee because the healing is next to none which leads to avoiding most the fights which severely impact’s XP and unless you run a sneak marksman or an overly buffed wizard you can’t make it to any of the boss fights!The lower level difficulty’s are fun but offer no reward or motivation to play them other than playing the classes.

**Developer response:** Thanks for the feedback. Remember that your character heals half its max health every time you advance a level. Melee characters can reduce damage with defense and armor, then heal up at the start of the next level. Also killing enemies does not give experience so sometimes it's better to flee than fight.

### 5/5 — Worth the 6 bucks

*2026-08-17*

Played it for a bit, was already worth it. Figured I could spend the 6 bucks to support it and unlock the full character list. Well worth it so far. As an avid rogue like player, the difficulty level definitely keeps me engaged (I went for hardcore right away though lol).

**Developer response:** Thanks! With the 15 character classes, multiple difficulty levels, and over 80 achievements you should find tons of content for many, many hours of gameplay.

### 5/5 — Great game

*2026-07-10*

Very fun and easy to play. Looking forward to updates. Keep up the great work!

### 5/5 — Nice Job

*2026-07-07*

Very fun game that requires you to pay attention. Make sure to read all the hints before hand. This was will thought out. Can’t wait for the new characters!

### 5/5 — Top tier

*2026-06-16*

Im really picky with my games. But this game was worth it! It’s so much fun and has a steep learning curve imo. Each run I do I get a little better and as I understand mechanics more I do a little better. It took me pretty long before I actually ended up beating a run. Give it a try!

### 5/5 — I finally found it

*2026-06-12*

This is the type of game I’ve been looking for.   We’ll done developers.  Please keep adding to it and making improvements.

**Developer response:** Thanks! More major updates and improvements are planned for the future.

### 5/5 — One of the Best Mobile RPGs!

*2026-05-01*

I’m a huge RPG fan and had been searching for one that didn’t force micro transactions/ads for quite a while, and after reading the reviews on this one, there was a particular trend that sold me. The developer responded to nearly every constructive criticism and in many cases promised to add requested features or updates, I was shocked in the best way! 

It’s clear the dev truly cares about this project, and it’s obvious in the gameplay. This is an incredibly well thought out mobile RPG that has a fairly steep learning curve, but in my opinion is 100% worth the challenge for gamers of any experience level!

**Developer response:** Thank you! Yes the game is constantly getting updated with improvements and new content!

### 5/5 — Been keeping up with this game, and it’s really good.

*2026-04-25*

The developer clearly works full time on this game because he updates very quickly with smart balance changes and new classes and class/monster/item/skill updates that are well thought out and improve replayability.

I greatly appreciate the opportunity to avoid being unwittingly bent over a barrel by one or another invasive corporate advertising entity, individualistic in nature and seeming to be in a constant state of war with one another. Only the keen observer will Notice, however; they all wear a distinctly tiny hat that causes them to fly into an uncontrolled rage that causes them to inadvertently reveal their true allegiance to each other. 

Every. Single. Time.

TLDR; a Roguelike RPG that achieves the difficult goal that every competent developer aims for which is to be fun yet difficult enough to feel satisfying on completion without feeling the usual need to get rid of it to save space. So it’s pretty much like finding wife material but in mobile gaming.

### 5/5 — the game is AMAZING, my review is too long, and didnt fit. couldn’t say enough good things about

*2026-04-25, version 1.2.14*

More Suggestions: I think occasionally there should be a guy who “rudely” asks you to leave and you should be given the option to fight him. Occasionally esp an exit to a level could be to an underground (cave or dungeon) stage where the entrance is in the middle of the map but not hidden…and occasionally an exit could also be a slope or stairway upwards in the middle of a stage if the stage is in a cave or underground

Suggestions: should be able to “kick” bombs with the “kick” ability. Backstab in D&D does 5 times the damage and consider all the rogue abilities in WOW, like blind, Kidney shot, building combo points to have a more powerful attack, poison use etc…that would make the game even more fun. Distract should be a thief ability in stealth and more effective. Thief should drop caltrops. Wizard should also have, a teleport or blink ability, like in WoW? Other Wizard spells: Wall of Fire/ice/spikes. Also a warlock class with curses like WoW…but not the weapon system which has too many generic items. In the future increasing levels and  having more variety of monsters and biomes (small castle/keep/moathouse, underground areas which require digging and picks with Dwarves and Dark Dwarves and underground Dark Elf cities from AD&D Queen of Spiders, village of orcs later game or kobolds if early game, in the middle of the plains, in later stages  after adding higher character levels, a slaver harbor city where you can rescue some or gain followers after defecting the slavemaster/pirates, and at even higher levels can go to different dimensions and realms, like what is in Throne of the Bloodstone AD&D 1st edition, or get on a boat, and fight on the seas, and at higher levels an airboat like in SpellJammer and go to an Alien planet ) 


Review: That “coming soon” on the opening page got me salivating Pavlov-style. This developer consistently improves this game. This is what Sword of Fargoal 2 should have been. The combat is good. For a turn based rogue-like I have not yet played with a better combat system. Battleheart Legacy is better in its combat but that’s real time with pausing but has less replaybility. Battleheart Legacy does story better too, which this game could surpass with more updates with better writing.  I saw one review about this being hard…that does not make sense if you play on normal mode. Perma Death is like 10 times harder and I beat that and I have a low IQ. Nightmare is 10 times harder than that…and I can not beat that lol but I’ve tried many many times, and that mode IS like Dark Souls for this genre like I saw someone say. This game has major replayability bc of the very legitimate challenge in that difficulty, and the numerous classes, but better written, branching and illustrated story art (which is not costly and demanding of the game engine, I imagine for a few images) would drastically improve this game. Really enjoyed the previous updates with the small village, and the crypt, and the mushroom world. More of that stuff would be appreciated. Update: So excited about this new update. Conflux looks nice. This game is by far the most value you can get for your money. It should cost $20 bc its more fun than those games that cost that much, but i think i bought it right when it came out for pennies. I’m donating more money to this game. This game is FUN.

## Frequently asked questions about All Who Wander

### What kind of game is All Who Wander?

All Who Wander is a traditional turn-based roguelike RPG. It features procedurally generated levels, true permadeath, and no metaprogression, offering a challenging and strategic fantasy adventure.

### What are the key features of All Who Wander?

Key features include 30 procedurally generated levels, 10 unique character classes with over 100 abilities, the ability to recruit companions, and exploration across 12 diverse biomes. The game also offers offline play and no ads.

### How much does All Who Wander cost?

The base game is free to start, offering 3 character classes and 1 boss. You can unlock 7 additional classes and 5 more bosses through a one-time purchase. There are no ads or microtransactions.

### Is All Who Wander compatible with my device?

The provided description does not specify device compatibility. However, it is described as a solo indie project with regular updates, suggesting it is likely available on common mobile platforms.

### What are some common use cases for All Who Wander?

This app is ideal for players seeking a deep, strategic RPG experience that offers high replayability due to its procedural generation and permadeath mechanics. It's perfect for those who enjoy classic dungeon crawlers and character customization.

## Version history (last 5 releases)

### 1.3.1 — 2026-08-25

v1.3.1
• Improved companion behavior to avoid traps and AoE damage
• Improvements and balancing for Endless mode
• New starting items for some classes
• Improved tooltips for special conditions, passive abilities, and map objects with damage/effects
• 5 new creatures
• 3 new achievements
• 4 new items
• Many smaller QoL improvements and bug fixes
• Steam page and subreddit announcement

### 1.3.0 — 2026-07-09

v1.3.0
• 5 new character classes with special bonuses and restrictions
• Endless mode (keep playing after day 30)
• Many new and modified abilities, especially in the Hunting, Mysticism, and Shadow Arts skill trees
• Base exp rate increased (more skills learned per game)
• More noticeable effects of the charisma stat
• 5 new special rooms
• 4 new map objects
• 6 new items
• Changes to many map objects, including decreased damage from traps
• Added the ability to reorder your skills

### 1.2.15 — 2026-05-17

v1.2.15
• 1 new ability (Frost Arrow) and 8 modifications to abilities
• Hunting skill tree renamed Shadow Arts and Archery renamed Hunting
• Varied biome effects for a given biome type and number
• Increased frequency of wider paths in map generation
• When auto-moving, the player will stop before stepping on a trap
• Message log notification when level cleared
• Improved companion Command action
• Quotes displayed when using specific abilities

### 1.2.14 — 2026-04-19

v1.2.14
• 8 new abilities, 3 removed abilities, and 25 changed abilities
• Bard class replaced with Cleric
• 3 new creatures and changes to existing creatures
• Tougher mini-bosses
• Command action to force companions to move to a location (tap and hold tile to use)
• Added Burning status effect
• Changes to cobwebs, snare, berry bush, flower patch, and rune forge map objects
• 2 new biome effects (and less Hexed effect)

### 1.2.13 — 2026-04-01

v1.2.13
• Major ability update: 14 new abilities, 9 removed abilities, and 47 changed abilities
• 3 new special levels and changes to the Arena level
• Decrease in damage reduction from armor/resistance stats; creatures' armor/resistance has been increased
• Tracking for player cause of death
• +1 attack when attacking from a higher elevation, by default
• Daggers now do +50% damage to unaware targets
• Two-handed blunt weapons have the Bash passive ability
• Critical bug fix

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-03.*
