# anagram arcadus — Anagrams, word game arcade

> Anagrams, word game arcade (iPhone/iPad app by Roland Bodo.)

- Source: https://appshunter.io/ios/app/anagram-arcadus/id1077996744 (this page in markdown: same URL + `.md`)
- Developer: [Roland Bodo](https://appshunter.io/developer/1117532600)
- Category: Games, Education, Word
- Price: Free with in-app purchases
- Age rating: 4+
- Requires: iOS 15.0 · 4 MB
- Languages: American English
- Released: 2016-06-06
- Data updated: 2026-10-07
- User reviews in markdown: https://appshunter.io/ios/app/anagram-arcadus/id1077996744/reviews.md

## What is anagram arcadus?

anagram is back, rebuilt from scratch.

A draw is a set of 3 to 7 letters plus every word you can build from them. The letters drop onto the rack one by one; slide them sideways until the order spells a word.

TWO WAYS TO PLAY
The Path strings together 15 journeys of 4 to 5 stages - 67 stages, 496 draws, never the same one twice. A journey moves across word lengths instead of locking into one, and stars are earned at 60%, 85% and 100% of a draw's core words. Finishing a journey opens a crowning screen.
Free play draws from the whole pool - 1,735 French draws - with the length, the difficulty and the number of draws you choose.

THE MOVE
Picking up a tile and dropping it elsewhere costs as many moves as the number of slots it crosses. Drag it, or tap a tile then tap where it should go. The moment the letters spell a word, it falls. The chain multiplies your points with every word found in the same draw, and finding them all triggers the perfect draw.

CORE AND BONUS
Every draw carries two sets. The core is what is expected of you: it defines completion, stars and the perfect draw. Bonus words are everything else the dictionary knows - accepted, scored, never blocking. No valid word is ever refused.

THE WORDS
Two sources, two roles: a dictionary says what is acceptable, a corpus says what is findable. Acceptance comes from Grammalecte 7.0, 84,172 lemmas unfolded into nearly 560,000 forms. The core and the difficulty come from Lexique 3.83 frequencies, measured on films and books. Nothing is sorted by hand.

FOUR DIFFICULTIES
They build on three constraints that stack: time per draw, a move budget, and a current that forces the direction of every move and flips at a fixed interval.

Discovery - 90 s, unlimited moves, free direction. To learn the gesture.
Classic - 60 s, 40 moves. Every slide counts.
Expert - 45 s, 26 moves, the current flips every 8 seconds.
Infernal - 30 s, 18 moves, and the current never stops turning.

The current never makes a draw unsolvable: pushing a letter right is the same as pushing its neighbour left. It forces you to replan the order of your moves while the clock runs.

An English pack is also available, built on classic anagram groups.

FIVE BACKDROPS
Three layers of depth, real depth of field, five backdrops in rotation. Sounds are synthesised on the fly: no audio file is bundled. Reduce Motion is respected.

OFFLINE
No account, no ads, no purchases, no connection. The game runs in airplane mode. Best scores and progress stay on the device.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Pack de 1000 Pièces | $0.99 | one-time |
| Pack de 2500 pièces | $1.99 | one-time |
| Pack de 5000 pièces | $2.99 | one-time |



## Version history (last 5 releases)

### 3.3.0 — 2026-09-20

The meaning of every word, after each draw.

• Tap any word in the recap — found, missed or bonus — to reveal its definition,
  right under the list, without leaving the screen. The whole word list is
  covered: over 6,000 words in French, 3,000 in English, every one defined.
• Built in, so still offline: the definitions live inside the app, nothing is
  downloaded, and the game still runs in airplane mode.
• Definitions from Wiktionnaire and Wiktionary, licensed CC BY-SA 4.0, credited
  on screen beneath each definition.

Still entirely offline, no account, no ads.
This version requires iOS 15 or later.

### 3.2.1 — 2026-09-14

Choose your world.

• Twelve themes, picked in Settings by scrolling a preview that transforms live.
  Five are light — Dawn, Chalk, Lemonade, Mint, Azure — five different skies; the
  rest keep the cabinet's dark. Your choice applies everywhere and is remembered
  between sessions.
• Every theme carries its identity down to the tiles and breathes with each draw:
  its colours shift without leaving its world. Kaleidoscope cycles five whole worlds,
  one per draw — the default, and nothing changes until you pick another.
• Fix: all your settings — difficulty, length, number of draws — are now kept,
  not just the language.

Still entirely offline, no account, no ads.
This version requires iOS 15 or later.

### 3.2.0 — 2026-09-12

Choose your world.

• Twelve themes, picked in Settings by scrolling a preview that transforms live.
  Five are light — Dawn, Chalk, Lemonade, Mint, Azure — five different skies; the
  rest keep the cabinet's dark. Your choice applies everywhere and is remembered
  between sessions.
• Every theme breathes: without leaving its world, its colours shift and its
  particle silhouette rotates with each draw. Kaleidoscope cycles five whole worlds,
  one per draw — it's the default, and nothing changes until you pick another.
• Fix: all your settings — difficulty, length, number of draws — are now kept,
  not just the language.

Still entirely offline, no account, no ads.
This version requires iOS 15 or later.

### 3.1.0 — 2026-09-07

An English campaign, and the path on the front page.

• English campaign: 15 journeys, 67 stages, 496 draws, with progress of its
  own — switching language switches campaign, never the counter. Built like
  the French one: acceptance from the SCOWL dictionary, core and difficulty
  from a subtitle corpus. 1,247 English draws in free play.
• The home screen is now the map. Every journey opens with a tap, shows its
  range of word lengths and, for the current one, its name. The screen in
  between is gone.
• A stage now builds tension: three steps that tighten your chosen setting
  rather than replace it. The last third is shorter, and the current joins in.
  From Discovery to Infernal, each at its own scale.
• Shuffle and Hint show what you have left, counted down live.
• Screens no longer scroll as a whole: long lists scroll in place, while the
  title and buttons stay put.
• Clearer paths: clean junctions, the current stage named, and distinct hues
  between the map and a journey's detail.
• Fix: free play would not start until a word length had been picked.

Still entirely offline, no account, no ads.
This version requires iOS 15 or later.

### 3.0.0 — 2026-09-05

Complete rebuild of the game.

• Path mode: 15 journeys, 67 stages, 496 draws, with stars and saved progress.
• Free play: 1,735 French draws, with length, difficulty and duration of your choice.
• New engine: drag and drop, tap to select, or keyboard.
• Four difficulties built on time, a move budget and a current that forces the direction and flips mid-draw.
• New words: acceptance from Grammalecte 7.0, core and difficulty from Lexique 3.83 frequencies. No valid word is refused any more.
• Chain multipliers, perfect-draw bonus, best scores per setting.
• Five backdrops, depth of field, sounds synthesised on the fly.
• Haptic feedback, Reduce Motion respected.
• Still entirely offline, no account, no ads.

This version requires iOS 15 or later.

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## More apps by Roland Bodo

- [QZR](https://appshunter.io/ios/app/qzr/id6806161645)

All apps by Roland Bodo: https://appshunter.io/developer/1117532600

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-07.*
