Any War drops you into small-unit battles fought on real terrain. Every map is built from actual geographic data for a real historical site, so the ridgeline, the hedgerow, and the river crossing you're fighting over are the real ones.
FOUR ERAS, ONE COMMAND SYSTEM
- WW2: Brecourt Manor and Carentan, squads and armor in the Normandy bocage
- American Civil War: the ridgelines and stone walls of Gettysburg
- Medieval: the siege of Chateau Gaillard
- Future: Redwood Outpost, a strike team hitting a shield bunker
TACTICS THAT MATTER
Move your squads with move, fast, sneak, or charge orders. Lay smoke to break line of sight. Set an ambush or dig in and defend. Call in armor. Every order plays out against real terrain, so cover, elevation, and approach actually decide the fight, not just numbers.
BUILT FOR TOUCH
The whole command interface, tap to select, tap to order, pinch to zoom, is designed for a phone screen first. No mouse-and-keyboard interface squeezed onto glass.
PLAY OFFLINE OR HEAD-TO-HEAD
Every battle plays solo against the AI with no connection required. Or open Multiplayer to matchmake a live opponent over Game Center and command your side while they command theirs, in real time, with full sound on both ends.
Any War is one command system across four wars. Learn it once, refight history anywhere.
ANYWHERE ON EARTH
The six historic battles are free. One optional purchase unlocks the world map: search or pan to any real place, frame the ground, and fight over it in any era, with every building, wood, road and hedge pulled from OpenStreetMap. Your street, your hometown, the hill behind the farm. Try it free for 7 days first; nothing is charged automatically.
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