# Aphelion Rise — Swing. Fling. Climb.

> Swing. Fling. Climb. (iPhone/iPad app by Joseph Lewis.)

- Source: https://appshunter.io/ios/app/aphelion-rise/id6792725036 (this page in markdown: same URL + `.md`)
- Developer: [Joseph Lewis](https://appshunter.io/developer/6792725248)
- Category: Games, Casual, Puzzle
- Price: Free
- Age rating: 4+
- Requires: iOS 16.0 · 5 MB
- Languages: American English
- Released: 2026-07-22
- Data updated: 2026-09-17
- User reviews in markdown: https://appshunter.io/ios/app/aphelion-rise/id6792725036/reviews.md

## What is Aphelion Rise?

Hold to latch onto a ring. Let go to fling off in a straight line. Aim for the next ring, hold again, and keep the chain alive — that's Aphelion Rise.

It's a one-touch arcade climber built around a single, satisfying motion: orbit, release, catch. Every run is a straight shot at a new personal best, powered by momentum and timing instead of taps and menus.

FEATURES

• Endless Climb — swing from ring to ring for as long as you can hold the chain. One mistimed release or one hazard clip and the run ends, so every catch matters.

• Style Multiplier — clean catches build your multiplier. Thread the gates, graze hazards without crashing, and stack style for a bigger score.

• Daily Run — everyone gets the exact same course each day. No randomness, no advantage — just skill, a shared leaderboard moment, and a streak to protect.

• Race a Ghost — run against your own best attempt, or drop in a friend's shared code and race their ghost head-to-head.

• Trails — unlock cosmetic comet trails with Stardust earned in-game. Purely visual — trails never change how the game plays.

• Achievements & Stats — track best distance, streaks, and milestones as you improve.

Aphelion Rise collects nothing. There's no analytics, no ads, no account, and no network connection required — it runs fully offline, and your scores never leave your phone.

Hold. Fling. Climb. How far can you get?


## Version history (last 3 releases)

### 1.2 — 2026-08-14

Gravity wells — swirling violet rings now drift into the higher climbs. They're never dangerous to touch: fly close and one bends your flight toward its centre, a trajectory-bending shortcut you can ride to reach a ring a straight line couldn't, or curve around a hazard. Passing through one for the first time in a run earns bonus style — and three in one run unlocks the Slingshot Ace achievement.

Comet skins — the comet's own look is no longer tied to its trail. Head to the Shop's new Comets tab to unlock six looks — Frost, Verdant, Solar, Umbra and Nova, alongside the Classic amber glow — each with its own colour and silhouette, purchasable with Stardust.

### 1.1 — 2026-08-05

A big update lands from deep space 

NEW: BOOST RINGS
Golden rings now appear along your climb. Thread one mid-flight to recharge your fling, pick up a burst of speed, and bank bonus style points. Chain them for huge runs.

NEW: PATROLLING HAZARDS
Higher zones just got livelier — some hazards now drift side to side. Time your flings, or graze them for extra style. Every course is still provably beatable.

LIGHT APPEARANCE
The game field now follows your appearance setting — fly through a bright, paper-toned sky or classic deep space.

MORE JUICE
• Aim dashes show where a release will send you (toggle in Settings)
• Parallax starfield with real depth as you climb
• The comet stretches with speed, pivots pulse when you catch them
• Screen shake on impact and a livelier score multiplier

Also: sharper run codes — codes from older versions can't be raced against the new courses, so share a fresh one!

### 1.0 — 2026-07-22

No release notes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-17.*
