# Arandouria — Permadeath Dungeon Roguelike

> Permadeath Dungeon Roguelike (iPhone/iPad app by Andreas Schulz.)

- Source: https://appshunter.io/ios/app/arandouria/id6777140166 (this page in markdown: same URL + `.md`)
- Developer: [Andreas Schulz](https://appshunter.io/developer/6777140168)
- Category: Games, Adventure, Role Playing
- Price: Free with in-app purchases
- Age rating: 12+
- Requires: iOS 17.0 · 74 MB
- Languages: American English, Dutch, French (France), German (Germany), Greek, Italian, Polish, European Portuguese, European Spanish, Swedish
- Released: 2026-06-30
- Data updated: 2026-09-02
- User reviews in markdown: https://appshunter.io/ios/app/arandouria/id6777140166/reviews.md

## What is Arandouria?

Arandouria is a turn-based dungeon crawler in the spirit of Moria and NetHack — true permadeath, deep procedural dungeons, and the constant tension of unidentified items.

DESCEND INTO THE UNKNOWN
Every dungeon is procedurally generated. Every potion, scroll, and weapon starts unidentified — do you drink the unknown potion, or play it safe? Fog of War means you see only what your torch reveals, and every step into the dark could be your last.

PERMADEATH MEANS SOMETHING
There's no save-scumming here. When you die, you die — your run ends, and a new hero begins from the meta-progression you've earned. Every decision matters: fight or flee, identify or gamble, push deeper or retreat to safety.

FOUR CLASSES, FOUR PLAYSTYLES
- Warrior: stand your ground in melee combat
- Ranger: pick enemies apart with arrows from a distance
- Mage: master magic missiles, mana grows with every level
- Rogue: sneak past danger and strike from the shadows

FAIR PROGRESSION
Levels 1-5 are built to be survivable by careful play — only real mistakes get you killed early on. As you descend, the challenge ramps up honestly: smarter monsters, deadlier traps, tougher bosses every five floors.

HONEST FREE-TO-PLAY
Arandouria is free to play, and every run from floor 1 to floor 30 is fully playable without spending a cent. Optional purchases unlock additional character classes, deeper dungeon levels (up to floor 50), and revive tokens if you want a second chance — none of it is required to enjoy or finish the game.

RETRO AT HEART
Classic ASCII/glyph rendering pays homage to 90s roguelikes, with hand-drawn pixel art available as an alternative visual style. Choose whichever fits your taste.

Will you find the stairs down, or will the dungeon claim you? There's only one way to find out.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Revive Pack — 5 | $0.99 | one-time |
| 25 Revives | $2.99 | one-time |
| Deep Dungeon | $2.99 | one-time |
| Mage Class | $2.99 | one-time |
| Ranger Class | $2.99 | one-time |
| Rogue Class | $2.99 | one-time |
| Class Bundle | $4.99 | one-time |
| Sprite Pack | $1.99 | one-time |



## Version history (last 5 releases)

### 1.5.2 — 2026-08-31

• Twelve new monsters, from Giant Centipedes to Troll Shamans that heal their kin and Shadows that phase straight through walls.
• Every boss floor now has its own boss: Spider Queen, Lich King, Spider Empress and Arch-Lich replace the Dragon rematches.
• Monster attacks can now poison, slow or confuse you — and the fauna changes as you descend.
• Fixed: the Ring of Speed and the Potion of Speed now actually make you faster; both were previously broken.
• Fixed: in pixel-art mode, twelve monsters shared a red placeholder blob — every monster now has its own sprite.

### 1.5.1 — 2026-08-29

• Cursed weapons and armour you are wearing are now clearly marked and warn you the moment you equip them.
• The Scroll of Identify now also covers the gear you are wearing, not just what is in your backpack.
• A new "More Games" entry in Settings points to our other game, Arandeep.

### 1.5.0 — 2026-08-20

General bug fixes and minor improvements.

### 1.4.0 — 2026-08-16

The early floors are fairer now.

• Your character slowly heals on its own while no monster is in sight, so one rough fight no longer condemns the rest of your run. Healing is quickest on the upper floors and gets steadily slower the deeper you descend.
• Drinking an unidentified poison potion is no longer certain death for a low-level character. A dose now costs at most three quarters of your maximum health — a blind gulp still hurts badly, but you get a chance to recover.
• Poison traps on the earliest floors deal a little less damage.
• New tips explain how to eat from your inventory when you first get hungry, before starvation costs you health.

### 1.3.1 — 2026-08-08

Game Center score and achievement reports now automatically retry once after a transient network failure.

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## More apps by Andreas Schulz

- [Arandeep](https://appshunter.io/ios/app/arandeep/id6794421399)

All apps by Andreas Schulz: https://appshunter.io/developer/6777140168

## Related topics

[tallowmere](https://appshunter.io/ios/topics/tallowmere)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-02.*
