# ArcanoBattle — Arcade paddle duel

> Arcade paddle duel (iPhone/iPad app by Raman Krauchuk.)

- Source: https://appshunter.io/ios/app/arcanobattle/id6791954615 (this page in markdown: same URL + `.md`)
- Developer: [Raman Krauchuk](https://appshunter.io/developer/6791954617)
- Category: Games, Action, Casual
- Price: Free with in-app purchases
- Age rating: 4+
- Requires: iOS 15.0 · 138 MB
- Languages: American English
- Released: 2026-07-28
- Data updated: 2026-08-27
- User reviews in markdown: https://appshunter.io/ios/app/arcanobattle/id6791954615/reviews.md

## What is ArcanoBattle?

Your membrane is alive — and the microbes want it gone.

ArcanoBattle is a fast arcade duel that crosses Pong with Arkanoid: two living membranes, a swarm of microbes between them, and a macrophage that shows no mercy. Break through the enemy line, take the opposing wall apart cell by cell and win the war of the lab!

CLIMB THE SOLO LADDER
Five opponents, each with its own way of staying alive: one closes its wounds while you make them, one answers every rally, one is never alone. Every opponent has three difficulties, and the game tells you how hard each one really is — the rating is measured, not promised.

PLAY WITH A FRIEND
Two Players mode on one device: each player controls their own half of the screen. Settle it face to face — best reflexes win.

CATCH THE DROPS
• Adrenaline — for five seconds the macrophage moves noticeably faster
• Healing — some of your membrane's damaged cells close back up
• Growth — your membrane grows new cells, wherever they happen to land
• Division — the macrophage divides, and now there are two
• Reinforcement — one more macrophage in reserve
• Antibody — flies up or down at random and goes straight through a membrane, one cell per row
• Phage — slower and weaker, but it only ever flies at you, and it steers itself in

MADE TO FEEL ALIVE
Squishy organic sound effects, drifting microbe backdrops and membranes that crumble cell by cell as the battle rages.

Quick rounds, easy to learn, hard to put down. Hold the wall — the lab won't defend itself.

Contact: kry.sup@proton.me · indie-kry.github.io

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Remove Ads | $1.99 | one-time |



## Version history (last 4 releases)

### 1.3.1 — 2026-08-26

FIXED
Pausing an online match now really stops it. A pause could be lifted by the other player resuming, and the ball kept flying under the pause screen while the match went on.

Contact: kry.sup@proton.me

### 1.3.0 — 2026-08-05

THE SOLO LADDER
Five opponents, each with its own way of staying alive, and three difficulties for every one of them. The game tells you how hard each really is — the rating is measured, not promised.

LIVES AND RULES
A match is played in lives now, and a new Rules screen names every drop: what it does, and how often it falls.

YOUR MEMBRANE HOLDS LONGER
Healing and Growth reach you more often, and Growth gives more cells back.

ALSO
Play on straight from the result screen, back to the opponent you just fought. New portraits for all five rivals. Cleaner sound on impacts.

FIXED
Two drops from one hit no longer land as a single icon. A tapped Game Center invitation opens the match instead of nothing.

Contact: kry.sup@proton.me

### 1.2.0 — 2026-07-30

Matches are played in lives now — you start with five, and the rules screen has a table that explains them.
Every match is counted: both players see their head-to-head record before the serve.
Online play moved to a new networking engine — the ball travels smoothly and the two sides stay in step.
New "Network stats" setting shows your ping next to the score (off by default).
Bonuses behave the same on both devices, and a bonus you caught stays caught.
When two players are on different versions, the game now says exactly that.

### 1.0 — 2026-07-27

No release notes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-27.*
