# Arcbound — Design humanity’s last Arcship

> Design humanity’s last Arcship (iPhone/iPad app by Dean Lennard.)

- Source: https://appshunter.io/ios/app/arcbound/id6759814990 (this page in markdown: same URL + `.md`)
- Developer: [Dean Lennard](https://appshunter.io/developer/1880870293)
- Category: Games, Simulation, Strategy
- Price: Free with in-app purchases
- Age rating: 17+
- Requires: iOS 15.0 · 336 MB
- Languages: American English
- Released: 2026-03-16
- Data updated: 2026-06-30
- User reviews in markdown: https://appshunter.io/ios/app/arcbound/id6759814990/reviews.md

## What is Arcbound?

Arcbound is a colony simulation game set entirely on a single evolving starship.

Everything is connected. And everything can fail at any moment.

Design and expand your ship room by room, manage oxygen, power, and crew survival, and guide a fragile civilisation from Earth’s final evacuation into deep space.

WHAT YOU DO

Design and expand your Arcship room by room  

Manage oxygen, power, water, and food to keep your crew alive  

Send missions to Earth to recover resources and survivors  

Grow your ship into a self-sustaining spacefaring civilisation

Every system connects. Every decision has consequences.

Inspired by classic colony sims, Arcbound takes the genre into a single fully interconnected starship, where layout, systems, and social dynamics are tightly linked.

FROM ESCAPE SHIP TO STAR-BOUND SOCIETY

Early Access includes both phases of Arcbound’s journey:

Phase 1: The Exodus 
Stabilise your ship before Earth collapses and prepare for launch.

Phase 2: The Voyage 
Guide a growing civilian population during multi-year transit as your Arcship becomes a living society facing internal pressure, scarcity, and unknown signals from deep space.  

BUILD YOUR ARCSHIP

Start with a small emergency platform and grow it into a fully functioning star-faring vessel.

Design living quarters, engineering bays, hydroponics, research facilities, and life-support systems while managing power, water, atmosphere, and maintenance across a fully simulated ship.

A well-designed ship creates stability.

A poorly planned one barely survives.

MANAGE YOUR CREW

Your crew are more than workers.

They form friendships and rivalries, develop beliefs, suffer stress, and react to the decisions you make as commander. Social relationships and ideology evolve over time, influencing morale, productivity, and the long-term identity of your Arcship.

Rescue new survivors, but every arrival may change the culture of your ship.

SURVIVE THROUGH MISSIONS

Send crews beyond your vessel on dangerous expeditions to secure vital resources.

Recover technology, extract survivors, or raid for fuel, missions always return something… but consequences follow. Injuries, conflict, and unexpected events can reshape life aboard your ship long after the mission ends.

Missions can trigger injuries, political tension, or unexpected consequences that ripple through life aboard the ship.

KEY FEATURES

Grid-based ship construction and expansion 

Fully simulated oxygen, power, water, and resource networks

Crew needs, skills, relationships, and ideology systems 

Consequence-driven mission system 

Research unlocking new technologies and discoveries 

Civilian population and societal stability management 

Emergent storytelling driven by player decisions 

Pause and time controls for relaxed strategic play 

Designed for long-form sandbox progression

In Arcbound, your entire civilisation exists within a single evolving Arcship. Every decision shapes not just your ship, but the society living inside it.

Stabilise your ship before Earth collapses… or carry your failures with you into the void.

A CALM SURVIVAL EXPERIENCE

Arcbound is designed as a chilled but thoughtful space management experience. Most of the time you’ll be carefully expanding and optimising your ship, until emergencies, social tension, or difficult choices introduce moments of drama.

There is no single correct way to survive.

Only the ship you build… and the future you create.

Join the community on Discord

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Arcbound - Early Access | $9.99 | one-time |



## Version history (last 5 releases)

### 1.1.4 — 2026-04-06

Bug Fixes:
- Build controls were not showing this has been resolved.
- Modals were not always positions correctly
- Tutorial update so that it clears build controls at various states throughout for a cleaner experience
- Resolved issue where trying to cancel a blueprint in any but the anchor tile didn't work.

### 1.1.3 — 2026-03-28

New: Guided Start (Early Game Tutorial)
Added a structured guided start for the opening of the game
The tutorial now walks you through the first critical steps:
- Sealing your ship
- Establishing command
- Generating power
- Setting up basic life support
- Key actions are now highlighted and guided step-by-step to reduce early confusion
- Build options are temporarily simplified during guidance to focus on what matters

Skip Anytime
- You can now exit the guided start at any point
- Skipping will return you to the full sandbox experience immediately
- After skipping, soft guidance will continue suggesting next steps without restricting you

Improved Early Game Clarity
- Reduced early-game overwhelm by focusing players on one action at a time
- Improved onboarding flow to better communicate:
- What to do
- Why it matters
- What happens next

### 1.1.2 — 2026-03-27

leaking rules tweaked so that building a floor outside a ship doesn't cause leaking state.
conduit & pipe visual bug resolved where sometimes they would not correctly auto rotate.
crew panel right hand part now correctly scrollable to see relationships.
new hid crew overlay added so that you can hide crew on the screen to make clicking tiles under them easier.
Large storage crate alloys cost increased 10 to 15, storage slots increased from 6 to 10.
Crafting inspector button added to actually queue crafting rather than auto queued from recipe picker.
Crew permissions specifically on research were no being respected that bug is now resolved.
Hygiene decay has been decreased this should stop crew needing to show as often.
Medical bed was incorrectly costing no power that has been fixed it will draw 2 per day.
Remove blueprint tool now works on all tiles of multi-tile buildables
Power, Water, and Waste have been standardised to 1 tile radius also overlays clearly show connections to systems.
Food in top bar now sums all food types and tooltip provides a breakdown of each type.
Events won't take more resources than you have available.
Bug in wall visual refresh on neighbour deconstruction
New option in crafting benches to view all current jobs and cancel them individually or cancel all jobs at that crafting station.

### 1.1.1 — 2026-03-20

Bug fix for floor and time controls being off the edge of the screen preventing play for some devices as you could not unpause! and alignment of some modals that also loaded off the screen

### 1.1 — 2026-03-18

UI Overhaul, Quality of Life improvements, and some bug fixes

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-06-30.*
