# Archmage Idle — Incremental RPG

> Idle incremental RPG with interconnected skills for combat and resource management. (iPhone/iPad app by TopCog LLC.)

- Source: https://appshunter.io/ios/app/archmage-idle/id6771789648 (this page in markdown: same URL + `.md`)
- Developer: [TopCog LLC](https://appshunter.io/developer/936969300)
- Category: Games, Role Playing, Simulation
- Price: Free with in-app purchases
- Rating: 4.70/5 from 46 App Store ratings · 29 written reviews indexed
- Age rating: 4+
- Requires: iOS 15.0 · 342 MB
- Languages: Russian, American English, European Spanish, Italian, German (Germany), Brazilian Portuguese, French (France)
- Released: 2026-06-18
- Data updated: 2026-09-09
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/archmage-idle/id6771789648/reviews.md

## What is Archmage Idle?

Train Skills. Recruit Wizards. Conquer Foes.

An idle/incremental RPG with deeply interconnected skills. Your skills feed the frontlines: Attunement, Summoning, and Sigilry power your wizards as they fight across an elemental hex map. Your skills feed the supply lines: Research, Runecrafting, Alchemy, Mercantile, and Scavenging keep the resources flowing. And skills you won't find anywhere else, like Chronomancy, Diplomacy, and Appraisal, tie it all together.

Burn Runes in the Runic Cauldron. Train wizards at the Academy. Sell surplus goods on the Bazaar. Collect hundreds of items that fuel both your skilling and your combat. Your guild keeps working while you're offline.

## Key features

- Interconnected skill system
- Recruit and train wizards
- Elemental hex map combat
- Resource management
- Offline progression
- Item collection

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Animus Augment | $9.99 | one-time |
| Time Warp x10 | $9.99 | one-time |
| Remove Ads + XP Boost | $4.99 | one-time |
| Time Warp | $0.99 | one-time |
| VIP 1 - Apprentice Patron | $2.99 | one-time |
| VIP 2 - Adept Patron | $4.99 | one-time |
| VIP 3 - Mage Patron | $9.99 | one-time |
| VIP 5 - Archmage Patron | $19.99 | one-time |
| VIP 4 - Grandmage Patron | $14.99 | one-time |


## Recent user reviews (10 of 29)

All indexed reviews: https://appshunter.io/ios/app/archmage-idle/id6771789648/reviews.md

### 5/5 — Amazing!

*2026-09-05*

I tried Melvin Idle and just couldn’t get into it. This is just so much more enjoyable. Navigation is easy and a lot of depth to the game make it really enjoyable. My only gripe is that sometimes it’s hard to see an item name because it’s blocked behind the Dynamic Island. I know I can collapse the item details and see it, but sometimes is cumbersome to do so. Pretty minor thing though so can’t complain!

### 5/5 — Love the Game

*2026-09-05*

True idle like how OLDER / traditional idle games used to be. 

For devs: I'd love for there to be one thats more focused on town-building, or at-least class based RPG where you can "rebirth."

### 5/5 — Fire ball

*2026-09-03*

I just love the fantasy spin o n this and the clear effort put in. I hate it so much when I see some Ai art on so many idle games. It drains me of any love I could have held for it. This is a gem.

### 5/5 — Fantastic

*2026-09-03*

I’ve played and tried almost every idle game on the app store and this one already seems to be in the upper ranks of the greats with its ambitions and polish. Very excited to dive deep and see where this game goes!

### 3/5 — Slow and takes too long for progress

*2026-08-30*

Weird as they don’t push the monetary incentive which I respect more

### 5/5 — Nice, something different from Mevlor idle. Refreshing…

*2026-08-23*

I enjoy it, not a clone from Melvor Idle, hope updates keep coming. Got potential.

### 1/5 — Still broken, impossible to complete.

*2026-08-21*

I'm at about 72% completion. The game has intermittent crashes, I assume because it is written as one ElseIf block. Or extreme memory leaks. Or image data size WAY too large, overfilling RAM. This was fine at 10%, it does a quick re-load of the game, but now after about a month of gameplay, I cannot load into the game at all, it crashes before it can load in. There is also a bit of strangeness with the audio, fairly buggy but I have no idea about that. These issues are prevalent on the previous update and current one. I expect it to be solved quickly, seeing as it is interfering with income from mtx.

21st August, Bug has not been fixed. Downgrading to 1 star.
Fun game, but still unplayable after ~72%. Endgame is just crashes now :/

### 1/5 — Perdu tout mon progrès

*2026-08-20*

Bug de sauvegarde, j'ai lancé l'appli et tout mon progrès avait disparu, tout à 0

### 2/5 — Very broken, impossible to complete.

*2026-08-17*

I'm at about 72% completion.
The game has intermittent crashes, I assume because it is written as one ElseIf block. Or extreme memory leaks. Or image data size WAY too large, overfilling RAM.

This was fine at 10%, it does a quick re-load of the game, but now after about a month of gameplay, I cannot load into the game at all, it crashes before it can load in.

There is also a bit of strangeness with the audio, fairly buggy but I have no idea about that.

These issues are prevalent on the previous update and current one.

I expect it to be solved quickly, seeing as it is interfering with income from mtx.

### 5/5 — Engaging and well thought out

*2026-08-06*

This is a fresh take on the Melvor style incremental game, with unique and engaging mechanics.  Highly recommend.

## Frequently asked questions about Archmage Idle

### What is Archmage Idle?

Archmage Idle is an idle/incremental RPG where players train various skills to empower their wizards for combat and manage resources. The game features deeply interconnected skills that influence both fighting and supply lines.

### Does Archmage Idle have ads?

Yes, Archmage Idle contains advertisements. This is common for free-to-play games that offer in-app purchases.

### Can I play Archmage Idle offline?

Yes, Archmage Idle is an idle game, meaning your guild and wizards continue to work and gather resources even when you are offline, allowing for continuous progression.

### What devices support Archmage Idle?

Archmage Idle is supported on iPhone, iPad, and iPod devices. It is designed for iOS platforms.

### What is the age rating for Archmage Idle?

Archmage Idle has an age rating of 4+. This indicates it is suitable for a wide audience.

### How often is Archmage Idle updated?

Archmage Idle was last updated on June 19, 2026, with version 1.0.15. This suggests a recent update, and further updates can be expected to improve the game.

### What are some key skills in Archmage Idle?

Key skills include Attunement, Summoning, Sigilry for combat, and Research, Runecrafting, Alchemy, Mercantile, and Scavenging for resources. Unique skills like Chronomancy, Diplomacy, and Appraisal also tie the game together.

### What is the user rating for Archmage Idle?

Archmage Idle has a perfect rating of 5.0 stars based on 2 ratings. This indicates a very positive reception from its current player base.

## Version history (last 5 releases)

### 2.2.0 — 2026-09-09

- Action XP Spillover now transfers 20% of XP instead of 25% and can reach any unlocked action in the same skill, regardless of unlock order.
- Many UI improvements and bug fixes, plus performance optimizations!

- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.

Thanks for playing! Please don't hesitate to reach out if you have any problems!

### 2.1.6 — 2026-09-02

- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.

Thanks for playing! Please don't hesitate to reach out if you have any problems!

### 2.1.5 — 2026-09-02

- La Chouette sage confère désormais jusqu’à +20 de Barrière, et le jalon de Diplomatie de niveau 100 confère désormais +10 de Barrière.
- Les détails des bonus du Chaudron affichent désormais les multiplicateurs de magnitude actifs du Foyer et du Creuset.
- Les infobulles d’Intuition, d’Épiphanie, de Percée et d’Eurêka affichent désormais le détail de tous les bonus contribuant à leur chance d’obtention.
- Le coût en boutique du Transfert d’EXP d’action a été réduit de moitié.
- Les indications de quantité « x1 » redondantes ont été retirées des sources d’objets et des affichages de butin des actions, du Combat et de la Récupération.
- Les taux d’obtention de la Récupération affichent désormais toujours la quantité avant la chance d’obtention.
- L’étiquette MAX des barres de compétence au niveau maximal est désormais blanche pour mieux contraster avec le fond doré.
- Les objets équipés dans le Stockage ont désormais un contour jaune afin d’être plus faciles à repérer.
- Les infobulles des objets indiquent désormais les utilisations en recette avec le nom de la compétence concernée au lieu des mentions génériques « Compétence » ou « Fabrication ».
- Les cartes de la Chronologie de Chronomancie affichent désormais la progression de Stabilité vers le prochain Niveau d’Ère au lieu de répéter le niveau actuel.
- Le sélecteur de matériaux d’Expertise mémorise désormais le réglage Masquer les objets non possédés pour la session en cours.
- Correction du total des Niveaux d’action qui dépassait de l’écran dans la fenêtre Compétences du Journal de jeu.
- La recherche de lieux de Récupération et de Diplomatie permet désormais de trouver un lieu en saisissant son niveau de Difficulté.
- Ajout d’une légende compacte en bas de l’écran de Récupération pour expliquer les icônes de découverte des curiosités et des Artéfacts uniques.
- Le panneau des lieux de la carte de Combat place désormais Voyager ici au-dessus des détails des ennemis et propose des flèches pour parcourir les lieux accessibles par Difficulté.
- Le panneau des lieux de la carte de Combat a été amélioré avec un indicateur de Conquête compact, des détails plus denses sur les ennemis et capacités, des flèches centrées et des transitions plus fluides.
- Correction des actions rapides de Combat qui s’ouvraient de force et ignoraient temporairement le bouton de fermeture lors de la première visite.
- Le bouton de sélection du lieu de Combat est désormais masqué dans la vue principale du combat et apparaît sans animation à l’ouverture de la Carte du monde.
- Les sections de la fenêtre du Guide occupent désormais toute sa largeur pour une présentation plus claire et cohérente.

Merci d’avoir joué ! N’hésitez pas à nous contacter en cas de problème !

### 2.1.4 — 2026-09-01

- Sage Owl now grants up to +20 Barrier, and the Level 100 Diplomacy milestone now grants +10 Barrier.
- Cauldron bonus breakdowns now show active Hearth and Crucible magnitude multipliers.
- Insight, Epiphany, Breakthrough, and Eureka tooltips now show a breakdown of every bonus contributing to their drop chance.
- Reduced the Action XP Spillover shop cost by half.
- Removed redundant "x1" quantity labels from item sources and action, Combat, and Scavenging drop displays.
- Scavenging drop rates now consistently display the quantity before the drop chance.
- The MAX label on fully leveled skill bars is now white for better contrast against the gold background.
- Equipped items in Storage now have a yellow outline, making them easier to identify at a glance.
- Item tooltips now label recipe uses with the relevant skill name instead of generic "Skill" or "Crafting" labels.
- Chronomancy Timeline cards now show Stability progress toward the next Era Level instead of repeating the current level.
- The Appraisal material selector now remembers the Hide Unowned setting for the current session.
- Fixed Action Level totals overflowing off-screen in the Game Log Skills modal.
- Scavenging and Diplomacy location searches can now find locations by entering their Difficulty level.
- Added a compact legend to the bottom of the Scavenging screen explaining the curio and unique Artifact discovery icons.
- The Combat map location drawer now places Travel Here above the enemy details and includes arrows for browsing accessible locations by Difficulty.
- Refined the Combat map location drawer with a compact Conquest chip, denser Enemy and ability details, centered browse arrows, and smoother location switching.
- Fixed Combat quick actions being forced open and temporarily ignoring the close button on the first visit.
- The Combat location-selection button is now hidden on the main battle view and appears without animation when the World Map is opened.
- Guide modal sections now span the full width of the modal for a cleaner, more cohesive layout.

Thanks for playing! Please don't hesitate to reach out if you have any problems!

### 2.1.1 — 2026-08-31

- La Chouette sage confère désormais jusqu’à +20 de Barrière, et le jalon de Diplomatie de niveau 100 confère désormais +10 de Barrière.
- Les détails des bonus du Chaudron affichent désormais les multiplicateurs de magnitude actifs du Foyer et du Creuset.
- Les infobulles d’Intuition, d’Épiphanie, de Percée et d’Eurêka affichent désormais le détail de tous les bonus contribuant à leur chance d’obtention.
- Le coût en boutique du Transfert d’EXP d’action a été réduit de moitié.
- Les indications de quantité « x1 » redondantes ont été retirées des sources d’objets et des affichages de butin des actions, du Combat et de la Récupération.
- Les taux d’obtention de la Récupération affichent désormais toujours la quantité avant la chance d’obtention.
- L’étiquette MAX des barres de compétence au niveau maximal est désormais blanche pour mieux contraster avec le fond doré.
- Les objets équipés dans le Stockage ont désormais un contour jaune afin d’être plus faciles à repérer.
- Les infobulles des objets indiquent désormais les utilisations en recette avec le nom de la compétence concernée au lieu des mentions génériques « Compétence » ou « Fabrication ».
- Les cartes de la Chronologie de Chronomancie affichent désormais la progression de Stabilité vers le prochain Niveau d’Ère au lieu de répéter le niveau actuel.
- Le sélecteur de matériaux d’Expertise mémorise désormais le réglage Masquer les objets non possédés pour la session en cours.
- Correction du total des Niveaux d’action qui dépassait de l’écran dans la fenêtre Compétences du Journal de jeu.
- La recherche de lieux de Récupération et de Diplomatie permet désormais de trouver un lieu en saisissant son niveau de Difficulté.
- Ajout d’une légende compacte en bas de l’écran de Récupération pour expliquer les icônes de découverte des curiosités et des Artéfacts uniques.
- Le panneau des lieux de la carte de Combat place désormais Voyager ici au-dessus des détails des ennemis et propose des flèches pour parcourir les lieux accessibles par Difficulté.
- Le panneau des lieux de la carte de Combat a été amélioré avec un indicateur de Conquête compact, des détails plus denses sur les ennemis et capacités, des flèches centrées et des transitions plus fluides.
- Correction des actions rapides de Combat qui s’ouvraient de force et ignoraient temporairement le bouton de fermeture lors de la première visite.
- Le bouton de sélection du lieu de Combat est désormais masqué dans la vue principale du combat et apparaît sans animation à l’ouverture de la Carte du monde.
- Les sections de la fenêtre du Guide occupent désormais toute sa largeur pour une présentation plus claire et cohérente.

Merci d’avoir joué ! N’hésitez pas à nous contacter en cas de problème !

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## More apps by TopCog LLC

- [Idle Quest](https://appshunter.io/ios/app/idle-quest/id949933004)
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All apps by TopCog LLC: https://appshunter.io/developer/936969300

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-09.*
