# Armory & Machine — user reviews

> 37 indexed App Store user reviews of Armory & Machine by Daybreak Industries Inc, rated 4.57/5 from 107 ratings.

- Source: https://appshunter.io/ios/app/armory-and-machine/id1240379695/reviews
- App overview in markdown: https://appshunter.io/ios/app/armory-and-machine/id1240379695.md
- Rating breakdown: 5★ 86 · 4★ 10 · 3★ 3 · 2★ 2 · 1★ 6

## Is Armory & Machine safe?

Armory & Machine appears safe based on user ratings. The AppsHunter Safety Score for Armory & Machine is 88 out of 100. This assessment is based on 107 user ratings, with an App Store average of 4.6 out of 5. Of 107 App Store ratings, 89.7% point to a safe experience, 2.8% suggest some concerns, and 7.5% point to a risky experience.

## Is Armory & Machine legit?

Armory & Machine appears legitimate, with a few gaps. The AppsHunter Legitimacy Score for Armory & Machine is 78 out of 100 points across 7 verification signals from App Store and developer data.

## What do users think of Armory & Machine?

Reviews of Armory & Machine are mixed: the game is rated 4.6/5 from 107 App Store ratings. What users like most: intriguing story and mystery, addictive gameplay loop. Top complaints: way too slow pacing, takes forever to do anything. Summarized from real user reviews.

**Pros**

- 💡 Intriguing story and mystery
- 👍 Addictive gameplay loop
- ✨ Well-made and clever idle game
- 💎 Hidden gem
- 🚀 Great pacing for resource management
- 🎮 Innovative mechanics
- 💯 Timeless masterpiece
- ✅ Can be played offline
- 🌟 Spiritual sibling to "A Dark Room"

**Cons**

- 🐌 Way too slow pacing
- 🐌 Takes forever to do anything
- 📉 Small restart boost
- 🤏 Insignificant ad boosts
- 📉 Slow progress bottlenecked by workers
- 🤏 Upgrades offer minimal improvement
- 🤏 Arbitrary resource requirements
- 🤏 Inconsistent decimal length for numbers
- 🤏 Numbers jump around and are unreadable
- 🤏 UI elements overlap status bar
- 🤏 Tiny text and small buttons
- 🤏 Top tabs overlap signal bars
- 🤏 UI broken on SE models
- 🐛 Production inexplicably breaks
- 🐛 Advertisement stops button action
- 🤔 Efficiency vs. Power confusion

**Commonly reported bugs**

- UI broken on SE
- Tabs under status bar
- Production inexplicably breaks after a day
- Advertisement stops button action
- Hunter class 3rd tier dependency issue

**Most requested features**

- Sort tab for abilities
- See where materials go (how much watch thing)
- Doubled restart boost
- Normalize numbers to 2 decimal places
- Add commas to large numbers
- Production/consumption page
- Fixed width font for numbers
- Option to see numbers in percentages
- Fix the lucky key

## Newest reviews (12 of 37)

### 5/5 — If Dan Harmon recommends this you have to try it out.

*2019-08-01, version 1.2*

I highly recommend at least trying this game if you like incremental. Take Dan Harmon recommendation, check his insta.

### 5/5 — What a game

*2019-07-31, version 1.2*

The creator of Rick and Morty likes it so do I 😁

### 5/5 — elegant, technical, and interesting, a rare find

*2019-01-19, version 1.2*

this game is a timeless masterpiece. only just before writing this review did i see that the last update was a year ago. the design language conveys just the right information, in a format that makes sense. the story is interesting and mysterious, and leaves room for imagination. i have yet to finish the game, if there even is an ending. my only gripe is some of the numbers get too big and are constantly changing, so they become hard to read; a few commas would go a long way (eg: 72,429,889). also, it would be nice to have a production/consumption page in addition to the existing numbers, this might be useful to pinpoint resource deficiencies quickly.

### 5/5 — Awesome strat incremental

*2018-09-22, version 1.2*

I’m the vein of a dark room and kittens game.  Very intriguing. Good mechanics. If you haven’t played games like this, they don’t have many instructions- that’s part of the fun.  

Only nit- on an iPhone the top tabs (machine/worker/signal) are super hard to click as they are high on the screen and overlap the signal symbols.

### 5/5 — Awesome game

*2018-05-07, version 1.2*

Can be played completely offline and beaten without watching an ad or in app purchase. Ads are optional to speed things up but you can ignore them completely. Great pacing for a resource management game, lot of fun to check a few times a day.

### 4/5 — Fill those bars!

*2018-04-13, version 1.2*

First of all, great game! It’s really killing my productivity. It makes me question if I’ve really liked the “gameplay” in other games or if I just like making the numbers go up. I like the story and atmosphere here as well. 

I like the interface overall. Could you add separators to the numbers for readability, and use a fixed width font so the numbers don’t “bounce” when you’re trying to look closely at them?

I've also found myself thinking that, once the numbers get large enough, it might be better to see everything in percentages where it makes sense. So my heat would be increasing at 0.1%/s for example and everything that depends on heat/s would use those units too. Same for all the other quantities. Could be a settings option?

Lastly, I think there might be something off in the Scrap requirements display. It says it only requires 0.2 bins/s where the other metals say 2/s. It seems like 2/s might be correct because I need to throw a lot of workers on bins to keep things out of the red. 

Thanks for a great game!

### 4/5 — Great thinking game, But

*2018-04-12, version 1.2*

I really like this game and have been playing for about a day. The problem is when i go "Receive signal" the advertisement stops the action of the button EVERY TIME. i am about to delete this app for that reason. Please fix.

### 5/5 — Beware of this game

*2018-01-02, version 1.2*

This game may not be for everyone, but if you try it and find yourself intrigued by it, you might be in for a long haul.

This is not a game with pretty things to pop or cute little characters to take exploring around a map.

This is resource management and building at its finest.  The interface is clean and efficient.  Think of your role as the AI overseeing all production in the Armory and controlling the Machine.  There is a delicate balance and precision necessary to keep the parts running smoothly without running into a deficit.  All the resources share a relation - too much production of one resource in one area may affect another one on a different side.

Eventually you will produce enough resources to venture out for a turn-based battle to unlock more resources necessary to advance.

Build, explore, research, equip, fight, level up. It’s all here in this aesthetically pleasing masterpiece.  The story comes at you in small snippets and unfolds what seems to be a dismal world of necessary automation

### 5/5 — Efficiency =/= Power.

*2017-11-06, version 0.30*

I quite like the game, but this is bothering me to no end. 

In the game, you can increase the, “efficiency,” and, “job speed,” of workers. 

Job speed, as it is presented, makes sense. The proportion of materials used stays equal to the materials produced. 

(If you increase the job speed, it may go from 0.5X/s used and 0.1Y/s produced to 1.0X/s used and 0.2Y/s produced.)

The increase you buy is one in power, as defined in physics; the process can more quickly convert X to Y, but it still uses 0.5X for every 0.1Y produced. 

Unfortunately, when you buy an increase in, “efficiency,” all that it does is make the process more powerful, (e.g. faster,) just like, “job speed,” does. 

Power /does not/ equal efficiency. 

If the process were actually more efficient, then the /base cost/ of materials would decrease, while the /amount/ of materials produced would stay the same. 

That way, it would actually be efficiency increased, (the workers’ ability to convert the material without waste,) and not their power, (the workers’ ability to convert materials, faster,) that was improved. 

(Thus, it would change from 0.5X/s and 0.1Y/s to 0.25X/s and 0.1Y/s.)

For Heat, as is a resource with no cost, you could instead slightly increase the amount produced, by a proportional amount.

Please, for the love of whatever it is you hold dear, change the game to reflect this. 

Please. 

(Great game, though, very fun.)

### 5/5 — Should be a paid app.

*2017-08-20, version 0.30*

It's an a-typical clicking game, one that's good enough to warrant a multi dollar purchase.

### 5/5 — I hardly write a review but

*2017-07-21, version 0.30*

This game is addicting and simple, the story is interesting and getting all the production ratios to work together is fun

### 5/5 — Amazing

*2017-07-18, version 0.30*

This is an amazing game. Can't wait to see how this grows

## Most critical reviews (10 lowest-rated)

### 1/5 — Bad UI

*2023-01-25, version 1.2*

Extremely hard to see tiny text and select correct buttons because they are so small.

### 1/5 — UI is broken on SE

*2020-01-26, version 1.2*

The game runs, except the tabs at the top are under the IPhone’s status bar and you can’t tap them to move to another tab.

Makes the game completely unplayable.

### 1/5 — Takes Forever to Do Anything

*2019-10-20, version 1.2*

Doing anything in this game takes a lot of time, to the point where it doesn’t feel rewarding to do anything. The major bottleneck of the game is workers that are required to automate the extremely slow process of making anything in the game. A while into the game it requires you to sacrifice 15 of them, making you have to rebuild them all just to get where you were before. This is a long process and every worker takes well over a minute to make, additionally, automating this is not possible for some reason so you have to go over to another menu and press the button every minute and a half to keep making them. Upgrading the speed of making workers costs five hundred heat. that is actually a milestone to get to in the first place with the games ridiculously slow pacing, and even then, it takes off only one second of the waiting time for every upgrade. just one second. and the cost for upgrading goes up every time. Even with workers the process of making things is very slow and reliant on you using several different forms of  arbitrary resources to upgrade, the most important being the max workers you can have, thus relying solely on the absolutely slowest bottleneck to make progress. After getting far enough to get to the exploring tab I realized that the game was not going to pick up in speed with another slow, difficult to automate resource being used as the payment to even play this part of the game. all in all, nothing you do actually speeds up anything significantly so it is not rewarding in the slightest because the upgrades and research will take a lot of time just to get, and once you do get them they do little to nothing to actually help. 
And in regards to the ads being offered to give a speed boost, I would actually be happy to continue to utilize it if even that wasn’t incredibly insignificant to the point where I actually don’t see the difference in production after getting the boost.

### 1/5 — Copy

*2017-07-13, version 0.30*

1. This takes too long to really get started.
2. Complete rip off of "A Dark Room." Which is an amazing app. I'm only a short ways into this app, but it's literally the same thing.

### 2/5 — Way too slow

*2023-10-19*

I like it for the most part, but the pacing and balancing is all over the place. I’ve felt like I’ve made zero progress in the week I’ve been playing this. The “classes” all being just the same main tech tree copy+pasted just feels cheap. Nothing has really surprised me all that much.

### 3/5 — Broken

*2017-07-10, version 0.30*

Great game, but production inexplicably breaks after a day

### 4/5 — 5 stars except one thing or two

*2023-09-08*

Being able to see where all my materials go, as in a how much watch thing males and where it is being used and what amount, and having a sort tab for your abilities would be nice

### 4/5 — Hunter class

*2023-07-22*

Why does the 3rd tier in hunter class take from the 2nd tier (Bins) instead of the 1st tier LIKE EVERY OTHER CLASS? was tryna do them all at the same time and level but that one was messed up.

### 4/5 — 5 Stars except for one thing

*2022-07-29, version 1.2*

The .05 boost to restart after beating the game is so small and doesn’t make much of a difference. I’ve found myself just beating the “All-Stars” over and over to get a little bit more when I do restart, but even that takes quite a while too, so I end just doing that, which causes the game to lose a lot of appeal. If the boost could even be doubled, that would make it more fun and more desirable to restart and play over and over.

### 4/5 — Scratches the Universal Paperclip/Candy Box itch

*2018-04-14, version 1.2*

I love the "what does THIS do?" feeling whenever a new button pops up, and trying to optimize processes you don't understand. Sounds are awesome and the log feature adds a nice narrative.
My only complaint is that on my iPhone 6 the top left buttons overlap my signal bars and can make it hard to move back and forth to workers.
All in all nice job. Very fun.

## Most praised reviews (10 highest-rated)

### 5/5 — Great game

*2023-02-14, version 1.2*

I absolutely love the management of resources and the grim feel of everything. Absolutely love it and it’s one of those hidden gems.

### 5/5 — Great game, where’s the sequel?

*2023-01-23, version 1.2*

Love both the games, but I favored the 2nd one more. I wish it would be brought back

### 5/5 — What happened to AM 2?

*2023-01-05, version 1.2*

???

### 5/5 — Like ADR

*2020-09-05, version 1.2*

Did you like “A Dark Room” or “The Ensign”?  Then step right up and play this spiritual sibling.  Well made!

### 5/5 — Great game

*2020-06-28, version 1.2*

I usually don’t say this but this is a great clicker game. It had a pretty cool story that makes you want to keep continuing to find out what’s happening or going to happen.

### 5/5 — More addictive than crack

*2020-06-28, version 1.2*

At first I wasn’t sure about this game but it drew me in fast.  Lost a lot of sleep on it.  Pretty great.  Love these no frills games.

### 5/5 — Should be more known!

*2020-06-11, version 1.2*

It’s a good game that honestly deserves more ratings. Nothing more to say really.

### 5/5 — Best IOS game I’ve played

*2020-04-28, version 1.2*

It has its flaws but this game is unreal.  Sequel is being released sometime in May/June so good time to beat this one.  Really a fun game.

### 5/5 — Great spare-moment game

*2019-10-11, version 1.2*

Lots of strategy in designing the resource rates.  The narrative has really nice choices of metaphor.  

I wish the dev would fix one tiny thing that really jabs at you every second of gameplay: the number for the hike speed don’t have a consistent decimal length, and they’re right-aligned.  This mean that the numbers - important numbers do deciding how to trade resource use - jump around all of their place and are unreadable.  Please. Devs.  Just normalize the number to 2 decimal places ALWAYS.  

Also fix the lucky key.

### 5/5 — Very clever idle game

*2019-08-19, version 1.2*

What I love behind this idle game is the mystery and storytelling aspects.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-11-11.*
