
Ashenmarch
Conquer real-world territory
About
What's New in Ashenmarch
1.0.5
October 1, 2026
Your first conquest The Herald now names real ground on your first day — a Crown holding near you, with the map framed on it. No more standing in an empty realm wondering what to do. The tour is gone Five cards before you had walked a step. The game now explains itself where explaining is needed: the Armoury, the Empire and the Market each teach their own screen while they are still empty. Your founding claim pays Close your first loop and the Seat dream shows you the far end of the ladder you have just stepped onto, and the Herald sets your claim down in the chronicle. Watch the land close A march now shades the ground you are enclosing as you walk it, with the distance still to close. You can see the claim forming instead of hoping for it. A loop that does not close explains itself Walk a loop that falls short and the verdict teaches you enclosure rather than blaming you for missing it. March types say what they are Each march type now names the real activity behind it, so you are not guessing which one matches your morning. The Crown owns every ghost Unclaimed ground was never truly unclaimed. The map says so now. Also fixed - A refused house name no longer skips you past naming your house, and the refusal appears where you typed it - Signing out restores the full first run, so a shared device starts clean - The Herald's charge waits for a real GPS fix instead of guessing - The Strava import checks your connection before blaming the dates - Notifications register again every time you return to the app - Distances, paces and elevations follow your units everywhere — the campaign, the summit and the lock screen all agree - French, Portuguese and Spanish: the crest step, the permission cards and the Empire subtitle are all properly translated The land is won on foot.
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Ashenmarch Membership
Full access to Ashenmarch — claim, fortify, conquer.






