# Bardcard — Card-matching dungeon crawler

> Card-matching roguelite dungeon crawler with RPG elements and hand-drawn art. (iPhone/iPad app by Kevin Mikles.)

- Source: https://appshunter.io/ios/app/bardcard/id1382517817 (this page in markdown: same URL + `.md`)
- Developer: [Kevin Mikles](https://appshunter.io/developer/1382517816)
- Category: Games, Puzzle, Role Playing
- Price: $3.99
- Rating: 4.70/5 from 55 App Store ratings · 24 written reviews indexed
- Age rating: 9+
- Requires: iOS 15.1 · 185 MB
- Languages: American English
- Released: 2022-08-14
- Data updated: 2026-08-29
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/bardcard/id1382517817/reviews.md

## What is Bardcard?

Bardcard is a card-matching roguelite featuring a mysterious subterranean world to explore. Match cards to advance through the dungeon. Discover helpful equipment, battle dangerous minions, and meet magical familiars that join you on your adventure. Learn the secrets of this realm and discover the truth about the chaos that engulfs it.

Can you find your brother Lukas? Who is ZUG? How far down does this dungeon go?


FEATURES
=========

- 40+ rooms to explore: Determine the best card-matching sequence to survive each floor. Keep on the lookout for alternate exits leading down less-traveled paths, and rare artifacts that appear when specific cards are matched. Are you exploring a dark room? In that case you’d better bring a torch!

- 150+ unique, hand-drawn cards to discover: Weapons, armor, and magical items to protect you in the dungeon. Various characters that guide you, teach skills, and present puzzles. Monsters and traps to thwart your progress at every turn. There’s a lot to discover, and each game is a bit different than the last.

- Old-school RPG elements set within an immersive world: Turn-based action, experience levels, quests to complete, and more. We’ve taken elements from all our favorite games of yesteryear and rolled them into Bardcard.

- Beautiful soundtrack created by us: We’ve orchestrated every flute, piano, and xylophone to create a unique realm to adventure in.

- Challenging rogelite system with powerful persistent artifacts: Death is likely unavoidable in this dangerous world. Lucky for you, there are special items and companions that stick with you no matter what happens in the dungeon.


ACCOLADES
==========

App Store Game of the Day (11/8/22)


ABOUT RASCAL MAGIC
==================

We are two childhood friends building a mysterious world for you to explore. Originally from Michigan and now based up and down the West Coast, we create everything from the gameplay, imagery, audio, and story, to physical apparel and collectibles.

Although we charge a small price for downloading our games, we don’t have in-game advertising or in-app purchases. It’s just not our thing. Instead, you get access to the entire game and future updates. Let’s do this!

We’d love to hear from you: hello@rascalmagic.com

## Key features

- Card-matching dungeon exploration
- Over 40 rooms with secrets
- 150+ unique hand-drawn cards
- Old-school RPG elements
- Challenging roguelite system
- Persistent artifacts and companions

## Recent user reviews (10 of 24)

All indexed reviews: https://appshunter.io/ios/app/bardcard/id1382517817/reviews.md

### 5/5 — completely immersive and addictive

*2026-04-08, version 2.33*

BardCard is a beautiful game in which I have spent many hours trying to master. I have nothing but positive feedback to give. I would really recommend this game especially for visually impaired players such as myself since the entire game is accessible via voice-over.
I am really looking forward to the next chapter.

### 5/5 — Card-matching based RPG

*2025-12-21*

This game is an RPG - the kind where you equip items to yourself and such, and battle enemies in turn-based encounters. However, it's not 2D or 3D world traversal like a pokémon or zelda game, nor is it strictly text-based traversal like old retro RPG games from the late 70's and early 80's. You traverse by flipping and matching cards or tiles. Some of the cards have actions that may trigger a text-based interaction with an NPC character, other pairs might trigger a text-based battle, others will be for collecting pickup items, etc. The game has a menu for equipping items that you have already collected. It comes with a well done retro aesthetic that complements the gameplay.

### 5/5 — Most interested I’ve been in a game!

*2025-04-09*

I don’t often find games, let alone mobile games, that get me legitimately interested in the lore, development, and make me want to 100% it. But here we are! So far this has been a sick game and it deserves more popularity

### 5/5 — Lots of fun- part 2 coming?

*2025-02-15*

I definitely had fun with this. The memory mechanic kept it challenging and I liked all of the secrets to unlock. Will there be a part 2?

### 5/5 — Very good

*2024-12-31, version 2.29*

I like the dungeons, the MPC's the the game... Pretty much everything about it. Thank you so much to the developer for making such a game accessible.

### 5/5 — Awesome (but bug report)

*2024-12-23*

Didn’t expect to enjoy this but it’s fun, I like the elements that you retain across play throughs, and it’s really well written…plus it helps exercise my aging memory. One more: was just fighting a whelk, had almost zero health, it poisoned me just as my weapon broke completely. I tapped my hand to see if I could equip something mid combat, and it said basically I could only do that outside of combat. The background flashed for a sec (s as I assume I died) but then the button to return from the equipment note wouldn’t work…and the only way to get out of that screen was to force quit completely. Fortunately it loaded back up just fine (with the immediate note that I’d died as expected) so no big problem… just a single bug in what otherwise an extremely clean game! :)

**Developer response:** Thanks for the detailed bug report! I really appreciate feedback as it helps us make Bardcard better. We will investigate the issue and aim to fix it in the next release. If you uncover any more bugs, reach out to us at hello@rascalmagic.com. Or you can join our Discord server for more interactive discussions. Thanks for playing!

### 5/5 — Truly amazing hidden gem.

*2024-12-16*

As a voiceover user, I’ve often found it a bit difficult to find good RPG‘s to play. This one seemed to come out of nowhere, and it absolutely blew me away. The exploration mechanics are super creative, it runs sort of like a memory card game, but every time you match two cards, it triggers some kind of event. combat is turn based and requires no vision or reflexes whatsoever, just strategy and a bit of luck. I like that the overall gameplay has  a sort of survival theme. Not only do you have to keep your health up, but you also have to keep your energy up otherwise you will start losing health, and if you’re over burdened, you start losing energy. The fact that I have to constantly keep all of this in mind, while always trying to ration enough food to get me just one floor further,  really immerses me in the game world, making me feel as though I’m truly braving the depths of a vast and mysterious underground land.  Another really cool mechanic I love about this game is every time you kill a monster, you learn a bit more about it. It’s like you’re studying the Monsters in real time. As for story, I find the storyline of this game incredibly intriguing. I never know what’s around the next corner, or what secret zone I have yet to discover. I feel like there’s always new surprises here, even on floors I’ve visited 1000 times. overall, I would say that I love this new addition to the ever growing  collection of voiceover accessible rpgs  on iOS, as it is engaging, challenging, completely accessible, and hits you with interesting surprises at every turn.

### 5/5 — I really like the game

*2024-12-14, version 2.29*

Just one small problem developers if you are reading this review, can you please add more save slots? I would really appreciate that.

### 1/5 — boring brainless matching

*2024-10-09*

title says it all, apple won’t refund, this game is utter garbage. DONT BUY THIS GAME

### 5/5 — Fun and addictive

*2024-09-28*

My favorite game on my iPad in a long time - the only thing is I think the brother is impossible and I admit I’m getting a little tired of trying to make it there and then just get annihilated. I don’t know if it’s because of a skill issue (me!) or what… anyways I love playing, I just hope I can progress finally one day. Super awesome game though!

**Developer response:** Glad you're enjoying Bardcard! Apologies that the brother is giving you a frustrating time. Our intention was to make the battle a challenge but not impossible; it sounds like we can do a better job preparing players for this challenge. I'd love to hear about your experience if you are down to share it! Please reach out to us so I can learn more and help you through it. You can find our contact information in the "About" screen accessed via the main menu. Discord and email work best, but we check all of them periodically.

With your feedback we can make the game better. Thanks for playing!

## Frequently asked questions about Bardcard

### What kind of game is Bardcard?

Bardcard is a card-matching roguelite dungeon crawler. It combines turn-based action, experience levels, and quests with a unique card-matching system to navigate through a mysterious subterranean world.

### What are the key features of Bardcard?

The game features over 40 rooms to explore, more than 150 unique hand-drawn cards including weapons, armor, magical items, characters, monsters, and traps. It also includes old-school RPG elements, a challenging roguelite system with persistent artifacts, and a beautiful soundtrack.

### How much does Bardcard cost?

Bardcard is a paid application. The developers charge a small price for downloading the game, which grants access to the entire game and future updates without any in-game advertising or in-app purchases.

### What platforms is Bardcard available on?

Based on the provided information, Bardcard is available on the App Store, as indicated by its 'App Store Game of the Day' accolade. Compatibility with other platforms is not explicitly mentioned.

### What is the main goal in Bardcard?

The main goal is to explore the mysterious subterranean world, survive the dungeon by using card-matching sequences, battle dangerous minions, and discover the secrets of the realm. Players also aim to find the character Lukas and uncover the truth about the chaos engulfing the world.

## Version history (last 5 releases)

### 2.33 — 2025-12-05

This release improves crash reporting to help us find and resolve application bugs faster. A few bugs have also been fixed, and a few unused files have been deleted.

### 2.32 — 2025-11-22

This release fixes a few bugs that were introduced with the big infrastructure overhaul in version 2.30, including a game crash that can happen when interacting with the Bone Organ. If you find any more bugs, please let us know! Your feedback is extremely helpful.

### 2.31 — 2025-11-16

This is a patch on top of 2.30 which fixes a game crash that happens when familiars level up. Sorry about that! If you are on version 2.30, please upgrade to this version (2.31) immediately.

### 2.30 — 2025-11-15

What started as rebuilding our aging content management system blossomed into a year's worth of maintenance. Technical debt was piling up and we made the decision to address it before everything collapsed. Even though we released the first version of Bardcard only a few years ago, the code base is much, much older and needed some love. This release gives it that love!

Updated lots and lots of dependencies. Sometimes this was a simple as a version bump. Other times we ripped out old dependencies and replaced them with new ones. Almost every feature was touched so thorough testing was necessary. The end user experience result of this work should hopefully be the same overall experience as the previous version. While playing, if you notice any bugs or other regressions, please let us know! We tried our best to test everything, but sometimes things fall through the cracks.

Feature-wise, I added the top-most requested feature: Audio volume controls. You can find these in the Settings menu.

Fixed notification UI placement issue on newer phones that have the dynamic island.

Fixed an intermittent bug that caused the game UI to freeze when navigating between Main Menu screens.

Various animation tweaks. This was due to changing the core animation capabilities. Hopefully they generally look/feel the same.

Accessibility: Some minor VO improvements and regression fixes around control labelling and focus order.

Removed lots of unused code and assets.

### 2.29 — 2024-12-09

More VoiceOver improvements have been made in this release! While there is still much more room for improvement, this update aims to address the biggest barriers to enjoyable gameplay. Thank you for all the feedback and keep the reports coming. We are listening.

While VoiceOver is enabled, battle turn result information no longer automatically advances with a timer. Instead, focus is placed on the result text to be narrated once a battle action is selected. To advance the battle, a "Continue" button follows the result text. This works fairly well but sometimes the focus can be a bit finicky. The good news is that the battle will not advance until you consent, so in cases where the focus is not automatically set, you can still access the result text. Note that this change affects non-VoiceOver users in that the big tappable area under the result text is now a "Skip" button instead. This fixes many usability issues I've encountered and should make battle turn skipping more clear. (For VoiceOver users: This "Skip" button has the same effect as the "Continue" button in that they both advance the battle.)

Transcripts for the application boot and game start cutscenes have been added for VoiceOver users. A "skip" button is rendered at the top of the transcripts to bypass them quickly.

Various labels are updated for VoiceOver support. Monster health is now read as a percentage until you've advanced to a knowledge level that reads out the actual values. Battle actions are now narrated with the action type (for example: "Bashing", "Freezing").

Notifications are now announced. These include player state changes such as when you are starving, overburdened, or in a dark room. There are also announcements for when the dungeon board changes: For example, when new cards are added to the board based on a triggering condition. Hopefully these notifications will give players a much better understanding of the game state.

VoiceOver support for traps to hopefully make solving them clearer. Tile labels have been updated to narrate the row and column more clearly. Also, a bug was fixed that incorrectly narrated tiles on column 6 as column 0. I've changed the tile labels to narrate "tile" after the coordinates, as my assumption is that the coordinates are much more important and hearing "tile" over and over again could be tiresome. Revealed tiles that are not markers now narrate that they revealed nothing, instead of having the same label as unrevealed tiles.

Fixed a number of broken VoiceOver labels.

Fixed a bug on the Settings screen where toggling the music on while in the dungeon would play the Main Menu screen music.

Fixed buggy behavior related to starvation and card matching which enabled players to continue playing briefly while their health was 0. Also fixed a starvation bug where the cause of death was the matched card instead of "starvation".

Fixed buggy behavior due to fluctuating vitality. For example, it was possible to have health drop to zero if a vitality-granting effect wore off while at low health.

Escaping from a paralyzed monster now has a 100% success rate.

Updated various images including some card faces and dungeon background images.

Various UI tweaks.

Various copy changes.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-29.*
