# Battle Fleet 2 — user reviews

> 48 indexed App Store user reviews of Battle Fleet 2 by Mythical City Games Inc., rated 3.64/5 from 22 ratings.

- Source: https://appshunter.io/ios/app/battle-fleet-2/id892627831/reviews
- App overview in markdown: https://appshunter.io/ios/app/battle-fleet-2/id892627831.md
- Rating breakdown: 5★ 9 · 4★ 5 · 3★ 2 · 2★ 3 · 1★ 3

## Newest reviews (11 of 48)

### 4/5 — Good Game

*2024-07-25*

I just wish it was possible to skip past the AI opponent’s turn.  I’ve actually fallen asleep a couple of times waiting for it to finish.  It’s fun when it’s your turn, but that’s basically 1/s of the  time.

Really good turn-based implementstion though.

### 3/5 — Decent game

*2020-11-10*

Entertaining, not too complicated.  My only issue is if running my iPad Pro on battery it drains the power very quickly.  Pretty much must have the iPad plugged in.

### 4/5 — Hey - this is kind of fun

*2018-03-24*

Not complicated like Harpoon or CMANO but entertaining and well made.

I would like to see you guys come out with DLC or an add on that allows for beach landings / island invasions with naval forces in support or trying to intercept invasions. Perhaps with land based air on islands as well.

Keep up the good work !

### 3/5 — Couple bugs

*2017-12-29*

There is a problem with moving troops from South Africa because the text box is blocking the move button plz fix soon

**Developer response:** This should be addressed in the 1.602 update. You can also change the UI size in the game's options menu to avoid this problem.

### 4/5 — Very good

*2016-05-11, version 1.23*

Recent addition of subs and depth charges makes it really interesting....more a tactical game than a strategy game, but one of 2 naval games I play a lot

I like that they keep evolving it....with transports now. And, they listen to customer feedback, and even reply.

### 5/5 — Awesome

*2015-01-02, version 1.13*

I really like this game!

### 4/5 — A lot like Risk but with naval combat. Fun!

*2014-11-14, version 1.10*

I recently purchased both the iPad and Mac versions of this game from their respective App Stores. With the exception of the interface (finger tap vs. mouse/keyboard) the games are identical, so this review will serve for both versions.

Battle Fleet 2 is a turn-based simple simulation of naval combat in the Pacific theater of World War II. There are several ways to play: 1-Campaign, 2-Quick Battle, and 3-Custom Battle. Each mode can be played solo against an AI opponent, against a human opponent in "hot seat" mode (each of you takes turns using the same computer or iPad), or against a human opponent online. If you choose to play against a human opponent online, I recommend you make arrangements with a friend to do so in advance because I have never seen another player waiting in the lobby for another random player such as myself to show up and play. Integration with Apple's Game Center might help.

The game has three elements: 1-Building ships (which includes some choice as to mounted weapons and – in custom battles only – choosing a captain), 2-Moving ships to capture and defend territory on a strategic map (it practice, this part feels a lot like Risk), and 3-Fighting enemy ships and installations on a tactical map. Only the Campaign includes moving ships on a strategic map; Quick Battle and Custom Battle are just as they sound, a single tactical battle only.

There are three difficulty levels. On the lowest level, the AI makes poorer decisions in Campaign mode on the strategic map and has less-accurate fire on the tactical map. On the lowest level, the human player gets a little additional help aiming his guns on the tactical map consisting of added range circles to assist with setting gun range – since you can always hold up your hand or even a ruler to measure distance accurately on the screen, this is more of a convenience than a significant "help" to a new player and I'd rather that the double range circles be in effect for all difficulty levels. Difficulty level has no effect on human vs human battles except for the inclusion or deletion of the additional range circles. At the highest difficulty the AI is still pretty dumb strategically but its weapons fire on the tactical map is deadly accurate.

The weakest part of the AI is the way it leaves zones with shipyards undefended and does not focus on capturing the human player's zones with shipyards. Ships can only be built and repaired in zones with shipyards so once a player (AI or human) has no zones with shipyards the game is essentially over (unless a shipyard zone can be recaptured very quickly) and it's time to metaphorically tip over your king. The AI, even on the highest level, is too easily lured away from its shipyards with a bait ship or small bait fleet allowing the human player to easily capture the AI's shipyards and then just defend them until the AI exhausts its remaining ships through attrition. A little more AI coding in a future update would go a long way to correct this. Obviously it's a nonissue when playing against a friend.

On the tactical map, ships can and will collide with each other and shoot friendly units, the former of which is both intensely annoying and causes significant damage. While it's unlikely you'll shoot your own ships, it is quite easy to collide with one of your own ships so when you first start playing be sure to pay attention to potential collisions when plotting movement. Collisions at the beginning of battles are a serious risk as your ships are semi-randomly deployed on the tactical map and can be very, very close to each other and directly behind/in front of each other. This could be easily avoided if the game allowed the player to deploy his ships as he likes within a defined deployment zone before the first turn of the tactical battle.

I don't like the Strategic Command Cards. They are placed randomly on the tactical map as "power-ups" and just disrupt the entire feel of the game for me. I'd prefer that each player get assigned, or get to choose, a certain number of cards before the first turn of each battle and use them when and as he sees fit during that battle. Running around the map to pick up cards before the other player gets to them just doesn't feel like WWII naval combat to me. I could live without destructible terrain, too.

When playing the campaign, it would be nice to be able to select the zones for your starting ships rather than your starting ships beginning wherever the game decides they need to be before the first turn. I'd also like to choose the ships (and captains) at the beginning of a campaign rather than getting assigned ships (often built very strangely and asymmetrically) and random captains. Captains do gain experience during battles so if your ships survive battles – even if you have to disengage (i.e. run away) you will eventually have ships with better initiative (i.e. move order) than your opponent who loses more ships even if he replaces them with fresh ships (which will have inexperienced captains).

That sounds like a lot of complaints and wish list items, but the game plays very nicely whether you want a quick 5-minute battle while waiting for a phone call or want to play a campaign which might take a few hours. I've experienced one technical glitch on the iPad (resolved by force-quitting the game and picking up from my last save point) and the Mac version has been absolutely error-free. I especially like that the Mac version uses normal Mac OS X window mode and full-screen mode rather than the forced window mode or full-screen mode which many games employ. Highly recommended!

### 5/5 — Really good

*2014-11-14, version 1.10*

I got to say I was really impressed by this and there is nothing like (beside the first battle fleet).
And the new update adding submariners to the game and is a real game changer in strategy. 
Over all five stars and I recommend to any one that likes naval strategy games.

### 4/5 — Good navy game.

*2014-10-27*

Hi I really love this game. However, it is time consuming and there are bugs in the campaign which will stop player to save and move to the next turn.

### 5/5 — Outstanding

*2014-10-24, version 1.10*

LATEST VERSION WITH SUBMARINES

What was a very good game at both tactical and strategic level has been given greater subtlety by the addition of submarines, use of which, and defence against, demands a further style of play, which enriches the whole experience as much as the existing styles (in which, for example, you keep your aircraft carriers well out of gunfire range, while, by and large, piling straight in with your smaller craft, and ensuring that battleships stay outside the range of opponent's smaller craft but within the range of their own heavy armament).

So, a fourth level of play in what is already a very rich experience.

My previous review deducted a star for three small problems, at least one of which hasn't been put right. Namely, in the strategy game the scenarios can take a while to play out: up to an hour sometimes. You really need to be able to save progress within a scenario, as well as when it's concluded. But full marks this time, for adding a small instruction guide (the absence of which seemed to trouble some reviewers) and adding the submarines.

And for the next revision, please let's have the Atlantic! Convoys from USA, convoys to Russia, Hunt the Bismarck, battle of the River Plate, the Channel Dash... wow, what a range of possibilities... _and_ more interested players attracted by doing the Royal Navy, Kriegsmarine, the Red Fleet and maybe, who knows, if the Mediterranean is included, the Marina Militare. Can't wait!

BEFORE ADDITION OF SUBMARINES
Lovely graphics, v good tactical quick game. Love the idea of being able to put together your own fleet, or cope with the resources provided. And the idea of many different scenarios in different parts of the Pacific, is excellent.

What the other reviewers seem to have missed about the strategy variant is the richness of play available: from moving fleets to draw the enemy out of position into an island group where they will be more vulnerable; to the satisfactions to be gained from building your own additional vessels.

My missing 5th star rating is for three reasons. A. If you wait too long in making your move within a particular scenario, the screen freezes so you can't drag to an enemy target to aim at it. B. You can't save a game in mid-scenario. C. Not sure how to trigger a reconnaissance mission into an enemy held region, in the strategy variant. A short manual would have helped.

### 2/5 — Admirals playing at dice

*2014-09-18*

Immersion: Graphically the game is not unimpressive, the user interface is good for this type of game. The immersion is broken slightly by the gameplay. The distance each ship will move and severity of rudder input is not clearly spelled out, and feels less like being at the helm, than it does being up in the spotting tower, shouting orders with a megaphone to the helmsman. Combat is also equal parts good, and frustrating. Lining up the perfect shot is easy and tactile.
Difficulty: Combat is an exercise in frustration, the order of battle is seemingly random, and aiming shells is an exercise in frustration, players are provided a fairly accurate method of estimating range,for no reason at all as it happens. The bottom slider is not a range measure, but a measure of the amount of powder required to propel the shell, which makes knowing the range useless.
Lasting Appeal: Players will either love the complexity of this game, or find it frustratingly random and give up.

## Most critical reviews (10 lowest-rated)

### 1/5 — WORST GAME EVER

*2020-05-25*

This game is a waste of $10 dollars. The ship’s designs are just freakin stupid. If I were to rate zero star I would do it

### 1/5 — Rigged

*2020-03-11*

This game cheated me out of a victory

### 1/5 — Never playing ever again

*2018-10-16, version 1.422*

This unlock system is rubbish so I am not playing until it is removed and since u won’t that’s -1 person playing

### 1/5 — The unlocks ruin the game

*2017-08-16, version 1.422*

Why add unlocks it ruined the game please have some kind of mode or something like sandbox because I cannot be bothered to unlock all that

### 1/5 — Unplayable. Got potential but it just crashes, loses fleet.

*2016-04-10*

My hopes were high with the update. But the fact of the matter is the thing crashes even more.  With the update it crashes at the beginning or end of battle and once it recovers you find that both your fleet and the opposing fleet disappear.  How would you feel if you took six hours to build up a fleet, battle an enemy, end the battle in victory, only to have the system crash and once it recovers you find no fleet, no victory, and you have to replay the last six hours all over again?  If you do buy the game you'll get emotionally attached and see the potential but you'll get frustrated beyond belief. And that's not what games are supposed to do to you.

**Developer response:** Thanks for the feedback and bug report. We have added fixes in the recent versions that should address any campaign related bugs. Can you give it another shot?

### 1/5 — Crashes

*2015-12-31, version 1.21*

Don't get this app!!! You will love it so much that every time it crashes (once every 5 minutes) you will shed tears. If they fix the crashes, then this would be the best app

### 1/5 — Save your money!

*2014-12-14, version 1.10*

Really wish I listened to the reviews about lack of instructions and just how boring and confusing this game is.  Pacific Fleet was definitely better.

### 1/5 — Dull and tiresome

*2014-11-27, version 1.10*

Impossible to guess range, you have to end your turn to move your next ship? Tedious time consuming and ultimately boring. Pacific fleet much better.

### 1/5 — Incomprehensible

*2014-07-20, version 1.02*

Cannot for the life of me figure out how to control this game. Instructions useless. I want a refund. Ha ha on that.

### 2/5 — Not what I was hoping for.

*2020-04-09*

The gameplay is tedious and not nearly as engaging as the other fleet games.

## Most praised reviews (10 highest-rated)

### 5/5 — Grrrrreat!!!!

*2017-09-14*

This is a really outstanding game.

### 5/5 — Great fun and lots of long play time

*2017-06-03*

Excellent for passing hours on the treadmill at the gym.

Couple of minor improvements to move play along: 
- when building new ships, use whatever the last gun configuration used was rather than having to reselect each time
- when moving from ship to ship have option to automatically cancel rather than having to hit the button to cancel the name display and scroll

**Developer response:** Glad to hear you like the game and thanks for the feedback about fleet setup. We'll see if we can optimize that part of the game.

### 5/5 — Captain Dunsel

*2017-05-06*

The game is a blast to play both single and multiplayer.  BUT, needs better mutiplayer support.  The game needs to bump a player that is inactive. Today I have been unable to engage in multiplayer because one guy has been on for 5 hours idle.  Please do something about this problem!

### 5/5 — Must Play

*2016-05-11, version 1.23*

Great strategy game with total command of fleet assets in all scenarios of naval warfare.
A Must have!

### 5/5 — Excellent Naval combat game

*2016-03-03, version 1.23*

Update: I like the new BF2 update to 1.23. As usual excellent work and best naval simulator for the IPad.

Just got the updated BF2 with the Atlantic campaigns. The AI is now so much more challenging. I used to smoke the older version. Now when I lay a trap for a destroyer the AI does not go rushing in to get torpedoed. It waits and calls in an air strike.
I can see I will have to thinks things through now. Suggested enhancement -Now all you need is to send the troop ships to a spot off an island or other land mass for say three turns to simulate an invasion. That would be awesome. Best WW2 Naval simulator out there hands down.
———————————————
I bought B.F. 1 as well and it was good, this version is a big improvement. I give the graphics an A-. The land masses could be a little better. The Naval artillery portion is about perfect in this game except for maybe the distance the ships could fling those shells. Typically a destroyer 6 inch gun could travel about 21,500 yards. B.F.2 is about 3,000 yards.The aircraft carriers have a little room for improvement. Carriers were deadly against ships in WW2.  No bugs that I have noticed. But if you want a very good Naval combat game without the arcade style foolishness this is for you. I think it is well worth the $4.99 price tag.

### 5/5 — Cool and unique strategy game

*2015-11-01*

Yes! Atlantic campaign is here!

Original Review:
Played the original game a lot and this one blows it out of the water. Looks great and has lots of content. The strategy campaign map gives it a lot of replay value. Great to see it’s being updated and the new submarines update finally adds subs to the game, which gives you a whole new strategy to go after. Can’t wait to see more content, i.e.: add an Atlantic campaign and even more ships please :)

### 5/5 — Battle Fleet 2

*2015-05-29*

One of mine and my friends favorite game for the I Pad. I would recommend keeping the mechanics pretty much the same however needs added playability. For example more campaign enhancement's such as a what if campaign, choice to pick airfields and shore batteries with prestige points and PT boats, transports, Oilers and limited marine invasion. I find that most games by the third revision change the games mechanics too much and destroy the feel for the game. Keep up the good work.

 A steady customer
Raymond

### 5/5 — Addictive

*2015-04-25*

This app is so addictive that I have had to delete it three times so far so that I wouldn't be tempted to play while other real life issues needed to be addressed. I am a chess player and love the strategy aspect of this game. 

My only complaint is that not more people use it so that I might enjoy online games.

### 5/5 — Well made, addicting

*2015-02-12, version 1.13*

My favorite game so far on the ipad, it's ingeniously created and once you start a campaign you can't put it down!

### 5/5 — Excellent Game

*2015-01-13, version 1.13*

One of the best games in the store. Quite underrated.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-06-10.*
