# Bitmerge — Merge bits, earn while away

> Merge tiles to compound income, earn passively, and automate gameplay. (iPhone/iPad app by Isak Karlsson.)

- Source: https://appshunter.io/ios/app/bitmerge/id6786763002 (this page in markdown: same URL + `.md`)
- Developer: [Isak Karlsson](https://appshunter.io/developer/1785308760)
- Category: Games, Casual, Simulation
- Price: Free with in-app purchases
- Rating: 4.60/5 from 5 App Store ratings · 4 written reviews indexed
- Age rating: 4+
- Requires: iOS 17.0 · 84 MB
- Languages: American English
- Released: 2026-08-04
- Data updated: 2026-09-04
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/bitmerge/id6786763002/reviews.md

## What is Bitmerge?

Bitmerge — merge data, compound income.

Drag matching tiles together and watch them fuse up an exponential chain: bit, nibble, byte, and onward toward the AI core. Every tile on the board earns for you, every second — higher tiers earn far more than the pieces they're made of, so merging always pays.

MERGE UP THE CHAIN
Two identical tiles become one of the next tier. Simple to do, hard to put down — each merge frees board space and multiplies your income.

EARN WHILE YOU'RE AWAY
Your board keeps generating while the app is closed. Come back to banked progress, reinvest, and push the chain higher.

RECOMPILE INTO QUBITS
When spawn costs wall you out, recompile: collapse your run into qubits, a permanent income multiplier that makes every next run faster. The reset is always free and always your choice.

BUILD THE MOTHERBOARD
Deeper still: escalate for kernels, then reboot into the motherboard underneath your board. Slot the AI cores you have built into real hardware — CPU, RAM, PCI-e, drive bays, BIOS — and each core permanently rewrites one of the economy's own constants. A reboot wipes everything else; the motherboard is what you keep.

AUTOMATE THE GRIND
Earn daemons that spawn, merge, defrag — even recompile — for you, and keep working while you're away. Set their levers and leashes; the machine plays itself exactly as hard as you let it.

NEVER STUCK
A full board is never game over: a fresh spawn merges straight onto its match, more board space is earned in-game, and the recompile is always free. You can always recover without paying — that's a design rule, not a promise.

NEON BY DESIGN
Strict minimalism: clean lines, high contrast, and a living circuit-board background that ripples like water as you drag. Tiles are chips that grow with their tier — more pins, denser dies, extra electrons in orbit — until the top of the chain runs white-hot and the AI core turns prismatic.

CLIMB THE BENCHMARK
Game Center leaderboards rank your live balance as a benchmark index — spend and you drop, bank and you climb. A free-only division ranks players who never bought power.

NO ADS — EVER
No banners, no interstitials, no ad SDKs. Bitmerge is free to play with a few optional one-time purchases; nothing you must buy to keep playing.

Download now and merge your first bit.

EULA : https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Privacy Policy : https://games.isak.tech/privacy
Support : https://games.isak.tech/support

## Key features

- Tile merging for exponential income
- Offline earnings and banked progress
- Permanent income multipliers via recompiling
- Automated gameplay with daemons
- Minimalist neon visual design
- Game Center leaderboards

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Liquid Nitrogen | $2.99 | one-time |
| Dedicated Core | $2.99 | one-time |
| Hot Swap | $1.99 | one-time |


## Recent user reviews (4 of 4)

All indexed reviews: https://appshunter.io/ios/app/bitmerge/id6786763002/reviews.md

### 5/5 — Fun game!

*2026-09-03*

Fun game. Still some bugs to work out but the dev is on top of it!!

### 5/5 — Fun

*2026-09-02*

I don’t know what’s it is but this game is really fun and I like that things keep happening even while you’re not playing

### 3/5 — Good but glitch

*2026-09-02*

Good game, has been fun, but I’m stuck without a TB and unable to fuse to get it because there is a lock in the corner of one of my blocks which doesn’t let it do anything. Please patch this or otherwise help me get rid of it.

### 5/5 — Combines block puzzles with power ups

*2026-08-29*

I was a little skeptical when I first started playing this game, but I quickly got addictive and then lost two days of my life.

**Developer response:** Thank you! "Lost two days of my life" is the best review I could ask for. If you've got suggestions or feedback to make the game better, find me on Bluesky (@isak.tech) or at support@isak.tech. I read everything. Enjoy, and sorry about your calendar!

## Frequently asked questions about Bitmerge

### What is Bitmerge?

Bitmerge is an idle incremental game where players merge tiles to create higher tiers and compound their in-game income. The game features offline earnings and automation elements.

### Does Bitmerge have ads?

No, Bitmerge is ad-free. The developer explicitly states 'NO ADS — EVER' and that the game is free to play with optional one-time purchases.

### How does Bitmerge's income system work?

Each tile on the board generates income, with higher tiers earning significantly more. Merging tiles not only frees up space but also multiplies your income exponentially.

### Can I earn in Bitmerge while not playing?

Yes, your board continues to generate resources even when the app is closed. You can return to banked progress and reinvest it to advance further.

### What are 'qubits' in Bitmerge?

Qubits are a permanent income multiplier earned by recompiling your current run. This process resets your progress but makes all future runs faster and more efficient.

### What is the age rating for Bitmerge?

Bitmerge has an age rating of 4+, making it suitable for a wide range of players.

### What devices does Bitmerge support?

Bitmerge is available on iPhone and iPad devices.

### How often is Bitmerge updated?

The latest version, 1.7.20, was released on August 19, 2026, indicating a recent update. The game was initially released on August 4, 2026.

## Version history (last 4 releases)

### 2.0.59 — 2026-09-04

STORAGE FIXES.

This one is about NVDIMM, and about boards that could get stuck.

Your NVDIMM will no longer take the last tile off the board. A fully parked board earns nothing, and if you had not already beaten this run's mark there was no way to start earning again — one page now always stays resident.

A slot holds one tile wherever it sits, in storage or faulted onto the board. Parking and faulting can no longer stack read-only tiles past the slots you have paid for.

An AI core can no longer be lost to an unattended recompile. Cores cross to the motherboard before anything else re-parks, take the last free slots ahead of lower-tier trophies, and fall back to the NFS bank instead of being dropped.

A board that was already stranded repairs itself when you load it — a board with nothing left to bring back gets a tile, and a full board of read-only tiles gets enough locks lifted to merge again. A healthy board is never touched.

A stranded board also pulses the storage strip and tells you the way out. Dragging a page back in is free, needs no slot, and works even on a full strip.

Storage-full now names which board tiles are holding your slots, instead of advice you cannot follow.

### 2.0.49 — 2026-08-29

THE MOTHERBOARD.

A third layer underneath the game. Pull the slider on the right edge and your board slides away to reveal the motherboard beneath it — real slots waiting for AI cores. Each core you seat is a permanent point spent into that slot: more FLOPS, better qubit and kernel gain, a wider allocator, or cross-terms that make one currency feed another. Then hit REBOOT. It wipes everything — board, blocks, qubits, the whole upgrade tree, kernels and kernel mods — and the motherboard is the only thing that survives. Arrange it however you like beforehand; nothing you slot counts until you commit, and nothing you commit can be moved afterwards.

Getting cores there.

NVDIMM is the way in. Owning it is what opens the motherboard at all, and it is the only route a core can take to reach a slot. Once a core crosses it joins NFS, a bank with no size limit, and from there it moves freely between the bank and the slots for as long as you like.

What the slots buy.

The drive bays carry chosen kernel mods through the wipe with you. BMC parks the AI cores sitting on your board into NVDIMM when you Recompile, instead of letting them die with the run, and a second core carries the parked ones into the bank when you ESCALATE or REBOOT. The BIOS chip escalates on its own once populated, and flashes to UEFI to buy your kernel mods for you. The FPU raises the merge premium across the whole chain. BUS widens every allocation from bits to bytes, and DMA lands the entire burst as one transfer — so a near-full board takes a press it used to refuse, at the same price, for the same units.

OPTIMAL merging.

The merge lever has a third setting, unlocked by Branch & Bound. Instead of CHAIN's rule of thumb — never merge a tier down to its last copies — it works out which merges actually pay and makes exactly those. It binds the Merge Daemon as well as your defrag swipes, so the automation finally stops sawing through the chain you spent the run building.

PHOSPHORUS.

A second look for the board, earned by sharing Bitmerge from Settings. Green phosphor rain behind the grid and ribbon cables running between your chained tiles — a different idea, not a re-tint.

Plus.

Sound now starts off — sound effects and the ambient bed are both switched on from Settings rather than defaulting on, so the game stays quiet until you ask for it. Daemon merges and allocations have a mute of their own beside it, so your automation can run quietly while your own merges and presses keep sounding. Release notes now open on launch when a build brings changes you have not read. The Upgrades menu fits five rows where it used to fit one and a half, each explanation a tap away behind a ? rather than set into the row. Late-game boards stay still instead of thrashing between arrangements that earn the same, long away windows simulate in a beat rather than a minute, and there is a long tail of fixes across the allocator, the levers and the board.

### 1.7.20 — 2026-08-19

Rebuilt the first-run tutorial.

Nothing appears on screen until it has been taught. You start with just the board and are shown the exact tile to drag and the exact cell to drop it on, with an animated demo of the gesture. MALLOC, merging, your blocks, your FLOPS and recompiling then arrive one at a time, each as it becomes your next move. The rest of the interface unlocks once you have seen the upgrades button.

Recompile and ESCALATE explain themselves.

Both now lead with what you gain rather than what resets, and say plainly what is wiped and what survives. ESCALATE gets a proper introduction the first time it appears.

Late-game pacing.

Recompiling now asks you to rebuild your board each run rather than re-arming instantly, so runs are runs again instead of a menu loop. Overcommit's deep levels are worth buying once more, bottoming out at a wall you can still feel.

Returning after time away.

The loading screen's simulation graph now covers the whole stretch you were gone and plots the blocks you earned, rather than a rate that flatlines the moment your board fills. It also no longer stalls on long absences.

Plus a long tail of fixes: tutorial captions stay on screen at every device size, the board-full prompt only appears when your board is genuinely maxed out, and the queued-page strip sits centred under the board.

### 1.7.0 — 2026-08-05

No release notes.

## More apps by Isak Karlsson

- [Zen Brick](https://appshunter.io/ios/app/zen-brick/id6739436756)
- [Sudoku Mashup](https://appshunter.io/ios/app/sudoku-mashup/id6769844640)
- [Flowfield: Neon Fluid Sandbox](https://appshunter.io/ios/app/flowfield-neon-fluid-sandbox/id6794878591)

All apps by Isak Karlsson: https://appshunter.io/developer/1785308760

## Related topics

[polymerger](https://appshunter.io/ios/topics/polymerger)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-04.*
