# Cardara! — Roguelite swiping cardventure

> Roguelite card swiping adventure with over 300 cards and castle progression. (iPhone/iPad app by Daniil Vershinin.)

- Source: https://appshunter.io/ios/app/cardara/id6448866317 (this page in markdown: same URL + `.md`)
- Developer: [Daniil Vershinin](https://appshunter.io/developer/1547013185)
- Category: Games, Adventure, Card
- Price: $2.99
- Rating: 3.60/5 from 22 App Store ratings · 29 written reviews indexed
- Age rating: 9+
- Requires: iOS 14.0 · 391 MB
- Languages: American English
- Released: 2024-01-08
- Data updated: 2026-09-12
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/cardara/id6448866317/reviews.md

## What is Cardara!?

Get ready for a swiping roguelite cardventure packed with 300+ cards!

Navigate through foes, surprises and mysteries, where your swipes determine the fate of the forest. 

Every swipe in Cardara — left, right, up, down — unfolds more choices and sets off a chain of unique and unpredictable combinations. 

Each journey is a unique experience! Slay enemies and collect gems to level up your very own Castle.

Gameplay Features:

Offline play: There is no need for an internet connection, wow! Nevertheless, your progress is always backed up, we got you covered.

Forestpass: Unlock 25 unique cards and earn enormous amount of gems by completing brand new Season 2 of our Forestpass (completely free, by the way)!

Castle: Level up your Castle by completing assignments! Purchase useful buffs for your upcoming journeys for gems (enjoy no pesky in-app purchases).

Collection: Explore a vast collection of 300+ cards, all just a swipe away. Unlock them all before we add some more!

Chaos Level: Beware of the rising chaos level in Cardara forest. With each move you make, the forest grows more dangerous. The more you play, the higher the stakes, adding an exciting twist to your adventure.

Compass: Use The Compass to guide your choices. It helps you pick the best direction for your next swipe, adding a layer of strategy to your journey.

With enemies to defeat and allies to find, each swipe is crucial. Can you outsmart the foes and save the forest? It's time to find out! Level up your very own Castle and become a hero of Cardara!

Start your adventure now!

## Key features

- Swiping card adventure gameplay
- 300+ unique cards to collect
- Offline play supported
- Castle leveling and buffs
- Dynamic chaos level system
- Strategic compass guidance

## Recent user reviews (10 of 29)

All indexed reviews: https://appshunter.io/ios/app/cardara/id6448866317/reviews.md

### 3/5 — Cool Concept

*2025-07-08, version 1.2.1*

The concept is cool. I appreciate the premium nature of it as I hope it’s being used to fund a new project from the studio, and to hire actual artists as most of the art is AI. The gameplay is perfect for a phone though. It a bit chaotic at times with very little thought put into actions. I’m interested in the future of this studio.

### 3/5 — Fun, except bugs

*2025-04-06, version 1.2.1*

I have so much fun with this game, it’s laid back and no stress. However, there are bugs that freeze up the game. Nothing I can find fixes it and when you close out the game you lose the entire run. I am currently at a 342 turn game which is now frozen and it’s so upsetting I want to quit forever.

### 2/5 — Eigentlich…

*2025-03-03*

… macht das Spiel Spass.

Aber …. nachdem ich mit meinem Schloss Level 2 erreicht hatte bin ich nach einem erneuten Start des Spiels auf Schlosslevel 1 zurückgefallen. Das Level des Forestpasses blieb gleich.

Da es mir eigentlich Spass machte habe ich mich dann wieder beim Schloss bis auf Level 4 vorgekämpft.
Plötzlich bin ich nach einem neuen Start des Spiels wieder auf Schlosslevel 1 zurückgefallen.
Das Level meines Forestpasses blieb bei 33.

Jetzt habe ich keine Lust mehr auf das Spiel.

### 4/5 — Game breaking bugs

*2024-12-24, version 1.2.1*

I’ve been really enjoying the game but I’ve come across some massive run ruining softlocks. Any time that I kill a hydra head the game freezes and I’m not able to move or do anything but opening and closing the menu. The game also completely freezes if you manage to get the mechanical bird and swamp hoarder effects at the same time.
These things are so easy to accidentally get, and if you ever close the game for any reason the run is lost and you get nothing from the journey, the other day this caused me to lose an almost 300 turn game.
The game has so much potential, but it’s so easy to ruin everything with absolutely nothing you can do about it, losing all rewards.

### 2/5 — 100% luck, 0% strategy

*2024-08-09, version 1.2.1*

The only choice the player makes is which hidden random card to move to next. The game consists of mindlessly wandering around until I randomly run into an enemy that kills me, and there’s nothing could have done to improve that outcome. The concept has potential, but there needs to be some strategic basis for making decisions. A simple solution would be to reveal adjacent cards, with risk/reward for choosing more dangerous cards. Or indicate that certain goals are in certain directions. Anything to give me a reason to choose one direction over another.

### 1/5 — 100% luck, 0% strategy

*2024-07-13*

The only choice the player makes is which hidden random card to move to next. The game consists of mindlessly wandering around until I randomly run into an enemy that kills me, and there’s nothing could have done to improve that outcome. 

The concept has potential, but there needs to be some strategic basis for making decisions. A simple solution would be to reveal adjacent cards, with risk/reward for choosing more dangerous cards. Or indicate that certain goals are in certain directions. Anything to give me a reason to choose one direction over another.

### 3/5 — Season 2 lowered the fun significantly

*2024-04-10*

I really liked the game during season 1 but some changes made the game feel more like a chore and punishing than rewarding. The randomized upgrades for each castle level makes the game too unpredictable and in some cases too punishing. Also in some cases the game starts to slow down until it just gets stuck (no movement possible anymore) while the sound continues to play. Some changes on the cards just reversed its purpose which does not feel like balancing at all as those adjustments are too extreme. The concept of leveling the castle is fine but those randomized upgrade skills should be removed.

### 4/5 — Mostly awesome, 1 major flaw

*2024-04-01, version 1.2.0*

I beat a king card and headed for the exit, but the exit was replaced due to an ongoing effect. Cool. I figured I’d just keep going ‘til I died. Unfortunately, I had gotten so powerful that the chaos couldn’t increase enough to generate a card that could kill me. I’m well over 1000 turns now, and can’t end the game without losing all my hard-earned winnings! This has become the game that never ends! Making the exit card immune to replacement/erasure would be a great way to fix this.

### 5/5 — Much improved and hours of fun 😄

*2024-02-11, version 1.1.3*

With most pesky bugs fixed, I’m very happy to re-give it 5🌟! Countless hours of offline fun for just £3 👏. I need more of these games! 😌

### 4/5 — Love the concept - keep working on this 💚

*2024-02-04, version 1.1.1*

The concept is great and the game is fun - especially to any drawn to the RPG and roguelike genres.  Don’t listen to anyone being negative and give it a chance.  The game needs a little polishing and hopefully it will continue to improve. 😼

## Frequently asked questions about Cardara!

### What is Cardara!?

Cardara! is a roguelite card adventure game where players navigate a forest by swiping left, right, up, or down. Each swipe presents choices that lead to unique combinations, battles, and mysteries. The goal is to defeat enemies, collect gems, and level up your castle.

### What are the key features of Cardara!?

Key features include over 300 unique cards to collect, offline playability, a free Forestpass with unlockable cards and gems, a castle leveling system with buffs (no in-app purchases for these), a dynamic chaos level that increases difficulty, and a compass for strategic guidance.

### Is Cardara! free to play?

Yes, the game is free to play. While it offers in-app purchases, the description explicitly states 'enjoy no pesky in-app purchases' for castle buffs, suggesting these are earned through gameplay or a free pass. The Forestpass is also described as 'completely free'.

### What platforms is Cardara! available on?

The provided data does not specify the exact platforms for Cardara!. However, it is described as a mobile application, implying availability on iOS and/or Android devices.

### How does the swiping mechanic work in Cardara!?

In Cardara!, every swipe (left, right, up, down) is a core gameplay mechanic that determines your path and actions within the forest. These swipes unfold choices, trigger events, and lead to unpredictable combinations, making each journey a unique experience.

## Version history (last 5 releases)

### 1.2.1 — 2024-04-03

Welcome, adventurers, to Season 2 of Cardara!

Season 2 overview:
- FRIENDLY COMPETITION: Compete with other adventurers by growing your Castle faster than other fellow adventurers.
- NEW BOOSTER WITH 50 CARDS is already in Cardara: Enjoy our new total of 300 UNIQUE CARDS, adventurers! Half of the new cards are unlocked only when you progress through Forestpass Season 2.
- BRAND NEW META PROGRESSION SYSTEM: level up your Castle by completing assignments with randomized buffs and compete with other adventurers by growing your Castle stronger!
- ELEVATED GAMEPLAY EXPERIENCE: now only nearby adjacent cards spawn, introducing a new level of strategic thinking when travelling through Cardara forests.
- SOUNDTRACK ADDITIONS: Cardara! now features in-game music! Enjoy a whole new soothing track to make your journeys more exciting and... mysterious.

UI:
- Your castle ranking is now displayed in The Castle screen. See how you Castle compares to other adventurers!
- Your survivor ranking is now displayed on the main screen. See how your longest journey compares to other adventurers!

Balance:
- Fixed Unripe Qiwi not creating vegetables when asking for them.
- Stonehedge is now not guaranteed to spawn on CL1.

### 1.2.0 — 2024-04-01

Welcome, adventurers, to Season 2 of Cardara!

Season 2 overview:
- NEW BOOSTER WITH 50 CARDS is already in Cardara: Enjoy our new total of 300 UNIQUE CARDS, adventurers! Half of the new cards are unlocked only when you progress through Forestpass Season 2.
- BRAND NEW META PROGRESSION SYSTEM: level up your Castle by completing assignments with randomized buffs!
- ELEVATED GAMEPLAY EXPERIENCE: now only nearby adjacent cards spawn, introducing a new level of strategic thinking when travelling through Cardara forests.
- SOUNDTRACK ADDITIONS: Cardara! now features in-game music! Enjoy a whole new soothing track to make your journeys more exciting and... mysterious.

Balance & gameplay:
- Default field of view is now bigger, showing more information around. Looking around (reminder: long tap on the current card to look around) now also hides the toolbar and shows more cards around the current position to give more information by default.
- Some cards can now give you shields! No need to waste those precious health points when you could just get some shields! If you ever meet a Small Glass Shield card, you will know what we mean!
- Cards that previously increased field of view don't do that anymore and their effects are replaced with other useful effects.
- Many other big and small balance improvements have been made to the game to make it play smoother.

UI:
- Store replaced with brand new Castle leveling up screen: complete assignments for each level, buy helpful buffs to progress through the level quicker, and level up your Castle.
- New Forestpass Season 2: enjoy 50 new levels with unlockable cards, and, of course, gems to level up your Castle faster than ever before.
- Idling main menu now cycles through useful tips & tricks to help with your journeys.

Upcoming:
- We will keep it secret for now.

### 1.1.3 — 2024-02-09

Balance:
- Fixed a bug that prevented Cosmic Shards from spawning after defeating CL6 enemies.

### 1.1.2 — 2024-02-08

New:
- A N I M A T I O N S E V E R Y W H E R E N O W ! ! !
- View history of your journeys (with a nice quick summary) on a dedicated screen! It's now never a mystery how your past journeys ended. View logs of old journeys to get insights of what was happening during them.
- Added in-game changelog and an indicator there were changes to game balance and features. Should be useful to track what we are doing with Cardara!
- Stats are now displayed during battles in the bottom toolbar. Everything that is activated during battle (for example, critical strikes or reductions) is highlighted, changes are also highlighted.
- Added an option in Settings to reduce motions in the game.

Balance:
- Defeating CL6 cards now doesn't force the adventurer to fight Void Eaters. Instead, it's possible to continue the journey now (Void Eaters still keep spawning around).
- Max Compass Enchantments level changes to be 4 resulting in minimum cooldown of The Compass equal to 4 turns.
- Ball Cultist Master ATK 1 -> 4.
- Scavenging Treant initial ATK 4 -> 1.
- Wicked Treant initial ATK 4 -> 1. ATK only increases on enemy hits from now on.
- Sponge Blob ATK 8 -> 6, HP 80 -> 70.
- Deadly Meow HP 39 -> 99.
- Super Skull Bros ATK 50 -> 35. Super Skull Bros now sets adventurer's MAXHEALTH to 340 as well.
- Fixed Red Skull to not set adventurer's attack to 1.
- Hot Coffee Cup now gives CRC +1% each time adventurer hits in battle (reset after battle) for 25 turns. Previously it increased battle speed.
- Joltstormer now gives EVA +10% for 15 turns (if defeated).
- Hourglasses Of Duplicity now clone the next visited card right after visiting that card (previously there was a 1 turn delay).
- FHC and DHC now cannot be less than 0%.

Misc:
- Updated arts for the following cards: Joltstormer, Boltrage, Tremendously Cruel Larva, Sharper, Space Manipulator X, Space Manipulator Y, Space Manipulator Z.
- Hot Coffee Cup and Steelheart Ally now display notifications when they change CRC and ATK respectively.
- Timber Of Luck now shows a notification when it weakens the next enemy.
- Added more information displayed in logs within journey.
- Performance updates & improvements.

### 1.1.1 — 2024-01-30

New:

- Card Information screen has been updated to display how long-term effects stack when you visit cards that give these effects again and again. This information can be viewed through Collection as well.
- Battles now automagically speed up if they're way too long! 
- New gameplay setting to display extended and more precise in-battle notifications (for the curious ones). 
- Damage dealt by adventurers is now highlighted in notifications during battles so they are easier to distinguish from enemy attacks.

Balance changes & fixes:

- Minimum possible player ATK cannot be lower than 1.
- Porkalypse HP 50 -> 45, ATK 9 -> 5.
- Well Of Wonders CL 5 -> 3.
- Gleeful Gridlock now gives DHC +10% for 10 turns.
- Pile of Blueberry Blobs HP 10 -> 15.
- Crystal Ball duration INFINITY -> 25.
- Red Skull HP 95 -> 70, ATK 11 -> 8.
- Kupa Crusher M-200 HP 17 -> 13.
- Insane Treant now grows ATK on each enemy battle turn only (previously ATK grew on each battle turn).
- Insane Treant does not grow ATK inside battle anymore.
- Fixed Pentaguard not granting REDU as expected. Forgive Pentarguard for such an oversight. It is better now.
- Fixed Rainbow Portal to spawn its counter portal again.
- Fixed teleportation to not freeze game and display proper card when arriving at the destination of the teleportation (hopefully, at least).
- Fixed ability to display in-game descriptions of buffs from information menus.
- Fixed the Recursive Vision buff not properly revealing reveals. Now it reveals all nearby reveals.
- Fixed Well Of Wonders not being filled with proper good cards. Now it contains good cards only (this affects some other cards that replace other cards in a good way).
- These cards are no longer considered 'Reveal' cards (cards that reveal other cards): Guiding Star, Royal Jokemaster, Shuffleprank, Unripe Qiwi, Well Of Wonders.
- These cards now considered cards that apply negative effects that can be removed by Azure Featherlight: Baby Rockster, Beh-owl-gar, Bloody Moon, Bloom Doom, Crusty Cucurbit, Darktopus, Forest Stalker, Heartlocker, Mechanical Bird, Nightwing Nexus, Rat Queen, Red Pixie, Reflection Flutterer, Rockster, Scared Shrieker, Reverso Mage, Slither Omen, Snake, Swamp Fox, Swamp Hoarder, Tiny Void Creatures, Tremendously Cruel Larva.

Misc:

- Updated arts for the following cards: Juggler, Kupa Crusher Baby, Kupa Crusher M-200, Kupa Crusher M-400, Kupa Crusher M-600, Berry Tickers.
- Fixed effects volume not respected by gem counters and by chaos sliders.

Coming Soon:

- Card Boosters!

As usually, please report any issues encountered via support@vrl.mn or via Twitter @veralomna DMs.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-12.*
