Clash Yard: Football RPG

Clash Yard: Football RPG

Call every play, one finger

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Free
In-App Purchases

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Details

Released
October 14, 2026
Updated
October 26, 2026

Features

Clash Yard: Football RPG screenshot #1 for iPhone
Clash Yard: Football RPG screenshot #2 for iPhone
Clash Yard: Football RPG screenshot #3 for iPhone
Clash Yard: Football RPG screenshot #4 for iPhone
Clash Yard: Football RPG screenshot #5 for iPhone
Clash Yard: Football RPG screenshot #6 for iPhone
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About

Football is how this world settles its arguments. When neighbours fall out, when towns fall out, even when countries do, there is no need for duels or for war. Take it to the Clash Yard and settle it there. Five on five, on the field, with everything at stake except a life. You start from a small village on the island and set out with a team of your own. No record. No reputation. What happens from here comes down to the plays you call. ▼▼▼ WHY CLASH YARD ▼▼▼ ▼ ONE-FINGER CONTROLS Built for the phone. Formations, route calls, running and passing: all with one finger. You can also steer your runner with an on-screen controller. Blocking, tackling and the scramble resolve themselves. ▼ REAL STRATEGY Matches turn on putting the right player in the right position. Pick the playbook that suits your intent: the run, the short pass, the deep shot. On defense it matters just as much whether you answer with man or zone. When stamina runs out or someone gets hurt, you work the bench. You don't need to know American or flag football to be pulled straight in. ▼ HYPER SKILLS THAT TURN THE GAME Every player carries two Hyper Skills, one for offense and one for defense, set by their type. Nobody knows when one will come, not even the player. When an aura flares at their feet right after the snap, the moment is theirs: a runner who slips tackle after tackle, a spin that leaves the tackler stumbling, hands that catch anything thrown near them, a burst of speed to where the deep ball will land. On defense, it can be a pass picked off at its landing spot, or a rusher who blasts the blockers aside and goes for the ball carrier. Skills fire on their own when the moment comes, so a single play can swing the game, and nothing beats the moment one lands. Your opponents have them too, so no lead is ever safe. ▼ BUILD THE TEAM YOU WANT The Fighter, an all-rounder. The Slinger, a pocket passer. The Crusher, whose tackling you come to rely on. Gather the types you like and build a squad your own way. Level them up to raise their stats and grow the player you can hand the ball to when it counts. The pleasure of this game is raising a team that fits how you fight. ▼ A RECORD THAT KEEPS Your first match at each stage is recorded, for the team and for every player on it. Compare records inside your own squad and watch your ace's work add up in numbers. You may find the player carrying you is not the one you assumed. ▼ PLENTY TO COME BACK FOR Stages you have cleared can be played again, and the opponent will not always bring the same plan twice. In the larger towns you can take optional quests, sharpen your game and earn the items they pay out. Every play can be replayed, so you can see what worked and what didn't, and take it into the next one. ▼ A STORY WITH SCALE The myths that shape this world. Families, mentors and rivals, tangled together. Regions with their own character. Every opponent has a reason for standing where they stand. This is more than a sports game. It is a full RPG, with the story to carry it. ▼ NO WEAPONS. NO BLOOD. NO ADS. In a world that settles things at the Clash Yard, no weapons exist, no blood is spilled, and nobody dies over a difference of opinion. There are no ads either, and no gacha built to work on your luck. Safe for everyone. ▼ PLAY ANYWHERE Playable offline. Progress backs up automatically, so your team and your items survive a new phone. Download Chapter One of Clash Yard and see how far you take them. Terms of Use: https://hoothall.com/clashyard/en/terms/
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What's New in Clash Yard

1.4

October 26, 2026

▼ Changes • Stamina lasts twice as long: each player on the field now spends 0.5 per down, and the player who advances the ball spends 1. Your starters can play more matches in a row before they need a rest. • Passes fly with a clean spiral and no trail. • On iPad, a window that is close to square (such as in Stage Manager) now uses the two-page layout. ▼ Improvements • Clearer wording in some quests. • Fixed minor bugs for a better experience.

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Subscriptions & In-App Purchases

$0.99

Starter Pack

A feast, 2 tonics, 2 amulets, 1 training menu

Events

Read more about Hyper Skills

Hyper Skills

One aura at the snap can swing the whole play.

Oct 23, 2026 — Nov 22, 2026

Developer apps