# CoCoRunners — Tropical Tower Defense

> Tropical Tower Defense (iPhone/iPad app by Kaige Productions BV.)

- Source: https://appshunter.io/ios/app/cocorunners/id6804188740 (this page in markdown: same URL + `.md`)
- Developer: [Kaige Productions BV](https://appshunter.io/developer/6787644510)
- Category: Games, Family, Strategy
- Price: Free
- Age rating: 9+
- Requires: iOS 15.0 · 629 MB
- Languages: American English, Dutch
- Released: 2026-08-27
- Data updated: 2026-10-05
- User reviews in markdown: https://appshunter.io/ios/app/cocorunners/id6804188740/reviews.md

## What is CoCoRunners?

Nine towers, three tropical maps, and a coconut village that needs your help. CoCoRunners is a tower defense game built the classic Fieldrunners way: drag towers onto the path, shape the route into a maze, and stop the coconut creatures before they get through.

HOW YOU PLAY Towers sit on a shelf beside the battlefield. Drag them onto the path to place them. Towers block the way, so where you put them shapes the route the creatures have to walk: the longer you make it, the more time your towers get to shoot.

NINE TOWERS, NINE JOBS

Dart Shooter: fast and short ranged, hits ground and air
Coconut Machine Gun: steady rapid fire
Coconut Tower: heavy splash damage, but ground only
Coral Tower: a spike that pierces a whole row of enemies
Ice Totem: freezes everything around it
Storm Drum: lightning that strikes the whole area
Flame Thrower: burns a cone in front of it
Vine Trap: slows down a whole group
Coconut Bomber: lobs explosive shells
Every tower grows through 10 levels. At levels 4, 7 and 10 you choose between two upgrade paths, for example shooting further or hitting harder, and every single upgrade is visible right there on the tower.

THREE LEVELS, NINE STARS Jungle Edge, Jungle Edge: two entrances and Dock Village are all playable on Easy, Tough and Wild. Clear a difficulty and you earn a star, nine to collect in total. The second map sends creatures at you from two directions at once, so one maze is no longer enough.

Lives you have left over turn into coins. Spend them in the level select screen on extra starting gold for your next run, or unlock one of the four locked towers for good.

BUILT FOR KIDS, FUN FOR EVERYONE Big buttons, no walls of text, everything explained in pictures, made so a seven year old can play it on his own. Turn up the difficulty to Wild and it holds its own for grown ups too.

NO ADS. NO IN-APP PURCHASES. NO ACCOUNT. NO DATA COLLECTED. CoCoRunners has no advertisements, no in-app purchases, and needs no account or internet connection to play. The game does not collect any data about you or your child, everything stays on your device.

The game automatically speaks Dutch or English, matching your device's system language.

Made by Kaige Productions BV, a small studio run by one dad who built this for his son.


## Version history (last 5 releases)

### 1.0.6 — 2026-09-10

The first two rounds are now beatable on every difficulty. Tough runs 35 rounds and Fierce 50. Keep playing endlessly after you finish a level and set your record. Two display problems fixed and more building room on the beach.

### 1.0.5 — 2026-09-08

• New level: Jungle Edge now has a two entrance version, with creatures coming from the arch and the cave.
• Restart now replays the same level and lets you pick a difficulty again.
• After a win the button takes you to the next level instead of back to the map.
• Waves 1 and 2 are fair again on Tough and Fierce, and you start with a little more money.
• The Coconut Tower no longer shoots at flying creatures.
• Your village level is now shown above the village, so you can see when slot 5 unlocks.
• Towers you have not unlocked can no longer be picked by mistake, and the starter towers no longer ask to be bought.
• Storm Drum: no lightning when it has nothing to shoot at, and the full discharge now plays instead of a short flicker.
• The Coconut Tower no longer shrinks as you upgrade it.
• Fixed the tower select screen with larger or bold system text: the START button stayed off screen.
• Fixed taps being lost when your finger rolled slightly while tapping the field.
• Cards and tooltips get out of the way while you are placing a tower.
• Towers now really face what they are shooting at.

### 1.0.4 — 2026-09-07

• New level: Jungle Edge now has a two entrance version, with creatures coming from the arch and the cave.
• Restart now replays the same level and lets you pick a difficulty again.
• After a win the button takes you to the next level instead of back to the map.
• Waves 1 and 2 are fair again on Tough and Fierce, and you start with a little more money.
• The Coconut Tower no longer shoots at flying creatures.
• Your village level is now shown above the village, so you can see when slot 5 unlocks.
• Towers you have not unlocked can no longer be picked by mistake, and the starter towers no longer ask to be bought.
• Storm Drum: no lightning when it has nothing to shoot at, and the full discharge now plays instead of a short flicker.
• The Coconut Tower no longer shrinks as you upgrade it.
• Cards and tooltips get out of the way while you are placing a tower.
• Towers now really face what they are shooting at.

### 1.0.3 — 2026-09-05

• The tower info panels now fade while you are placing a tower, so you can see the ground underneath.
• The stats card on the right is smaller and takes up less of the battlefield.
• Fixed taps being swallowed by the counter bar: towers in the top right corner can be selected again.
• Fixed the Storm Drum and Ice Totem blast: the ring was cut off at the top and reappeared at the bottom.

### 1.0.2 — 2026-09-03

• New app icon.
• Enemies now keep the same speed in corners as on straight paths.
• The Liana Wall really slows enemies down when it hits them.
• Bigger wave storms on Tough and Fierce.
• New: unlock locked towers with coins from the level select screen.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-05.*
