# Death Road to Canada — Zombie roadtrippin'

> Randomly generated road trip action-RPG with zombie survival and unique character encounters. (iPhone/iPad app by Rocketcat LLC.)

- Source: https://appshunter.io/ios/app/death-road-to-canada/id1128464707 (this page in markdown: same URL + `.md`)
- Developer: [Rocketcat LLC](https://appshunter.io/developer/305576988)
- Category: Games, Entertainment, Action, Role Playing
- Price: $14.99
- Rating: 4.70/5 from 1,324 App Store ratings · 340 written reviews indexed
- Age rating: 12+
- Requires: iOS 12.0 · 105 MB
- Languages: American English
- Released: 2017-03-22
- Data updated: 2026-09-06
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/death-road-to-canada/id1128464707/reviews.md

## What is Death Road to Canada?

New content update added! More updates coming, see below for details.

********

Death Road to Canada is a Randomly Generated Road Trip Action-RPG. You manage a group of jerks as they explore cities, find weird people, and face up to 500 zombies at once. Everything's randomized: locations, events, survivor personalities and skills. There's a different story every time you play.

Travel the Death Road from Florida to Canada, the last nation on Earth. Find special events, rare encounters, and unique recruits. Recruit a grunting super-bodybuilder who's strong enough to pick up and throw the car. Try to teach a dog how to walk upright and shoot a minigun. 

Most of all, get eaten by enormous hordes of slow, classic-style zombies.

DEATH ROAD FEATURES:

- Designed for massive amounts of replay value.
- Character Maker lets you put friends and family into the game.
- Meet your custom characters during your travels. Get them eaten by mistake or on purpose.
- Make tough choices in text events that change depending on your group.
- Your team has different personalities, and someone may betray the others. Be careful!
- Lots and lots of secret events and unique characters with special abilities.
- Equip a wide variety of different weapons. Splat zombies with a flamethrower, battleaxe, hockey stick, wizard staff (lightning bolt), Mjolnir, boomerang, and much more.
- Canada jokes written by a real Canadian so they're 100% accurate.
- Get rid of all humans and make an entire team composed of dogs driving the car.
- Airhorn weapon with incredibly realistic, computer-generated airhorn sounds.

*******************
Update Plans

We've already done lots of updates, and there are more updates coming! We're adding new features, locations, characters, weapons, and more!

## Key features

- Randomly generated road trip
- Action-RPG gameplay
- Zombie survival
- Character creation
- Text-based events
- Unique recruits and weapons
- High replay value

## Chart rankings

- #149 in Top Paid · Action (US App Store)
- #73 in Top Paid · Role Playing (US App Store)

## What do users think of Death Road to Canada?

Overall sentiment: positive

**Pros**

- 👍 Highly replayable
- 🤣 Funny and quirky
- 💯 Excellent value for money
- 🎨 Beautiful pixel art graphics
- 🔥 Addictive gameplay

**Cons**

- 🤔 Challenging difficulty
- 🕹️ Imprecise/wonky controls
- 🌐 Lack of language support (e.g. no Spanish, Japanese)
- 🔍 Unclear/confusing game mechanics

**Commonly reported bugs**

- Game crashes during certain events (e.g. rescue missions)
- Movement controls become unresponsive
- Trait/perk system not working as intended

**Most requested features**

- Add multiplayer co-op mode
- Implement cloud save/sync across devices
- Expand character customization options
- Introduce new game modes (e.g. endless, arena)
- Add more weapon/item variety

## Recent user reviews (10 of 340)

All indexed reviews: https://appshunter.io/ios/app/death-road-to-canada/id1128464707/reviews.md

### 5/5 — Worth the Money

*2026-09-01, version 1.3.2*

Probably one of my favorite games to play on my phone. Plenty of replay value, easy to pick up and good alone and with friends. I also like how no wifi is required to enjoy it, which also makes it an ad-free experience. Just lovely!

### 5/5 — Timeless

*2026-06-14, version 1.3.2*

Still a great game 10 years later! Hard enough to be a real challenge but also fun and not too punishing! I love the humor :)

### 5/5 — YES

*2026-06-08, version 1.3.2*

best mobile game I bought. Worth the money

### 5/5 — update！please！！

*2026-05-23, version 1.3.2*

the game needs some updates ！please！

### 4/5 — About character customization…

*2026-03-02, version 1.3.2*

Dude. PLEASE ADD MORE FEMALE HAIRSTYLES! I WANT STRAIGHT HAIR WITH BANG AND ALL OF THEM LOOK CHOPPED 😭 (other than that, this is a good game! keep up the good work!:3)

### 5/5 — NEED A 2026 UPDATE

*2026-02-11, version 1.3.2*

I bought this game I think 2019 my senior year and it hasn’t left my phone since even on my journey into adulthood, I’ve played both console and mobile versions, way more traits and perks on console! Would love even a small update for the mobile experience PLEASE !!!

### 5/5 — Good game….but

*2026-01-01, version 1.3.2*

This game is good but please add iCloud save. I can’t switch progress bettween my divices.

### 5/5 — De los mejores juegos

*2025-11-18, version 1.3.2*

La verdad es moderadamente difícil, pero lo recomiendo mucho si te gustan roguelikes, lo único que le agregaría a este juego sería que las partidas se guardasen entre dispositivos, dado lo difícil que es conseguir todo

### 5/5 — Changing to 5 star after many years

*2025-11-05, version 1.3.2*

Game great but the controls could use improvement. Sadly been 3 years since any new content. The only thing I didn’t like about this game was increasing the price every update they did recommend picking it up if it’s on sale.

### 5/5 — I LOVE THIS GAME SO MUCH!! But I have a problem with Bluetooth

*2025-09-26, version 1.3.2*

Hello creators of “Death Road to Canada”!
I just want to say this is the BEST zombie game I’ve ever played!
I do have one problem with my Bluetooth controller. Whenever I connect it, my character won’t move. I can swing my bat in the game, so I know the controller is connected, but the joystick won’t move my character.
Do I need to delete or reset the app to fix this? I’m worried about losing my saved characters if I do. Could you please let me know how to fix the Bluetooth issue?
Thank you so much—and again, your game is AMAZING

## Frequently asked questions about Death Road to Canada

### What is Death Road to Canada?

Death Road to Canada is a randomly generated road trip action-RPG where players manage a group of survivors on a journey from Florida to Canada during a zombie apocalypse. The game features randomized locations, events, survivor personalities, and skills, ensuring a unique story with every playthrough.

### What are the key features of Death Road to Canada?

Key features include massive replay value due to randomization, a character maker to include friends and family, tough text-based choices that affect the story, unique characters with special abilities, a wide variety of weapons for combat, and humorous Canadian-themed content.

### How much does Death Road to Canada cost?

Death Road to Canada is a paid application. There are no in-app purchases or advertisements mentioned, indicating a one-time purchase model for the full game experience.

### What platforms is Death Road to Canada available on?

While the provided data doesn't explicitly list platforms, the description implies a mobile application. Users should check their respective app stores (iOS App Store, Google Play Store) for compatibility and availability on their devices.

### What are some common use cases for Death Road to Canada?

This app is ideal for players looking for a challenging and unpredictable zombie survival experience. It's also great for those who enjoy emergent storytelling, character customization, and engaging in strategic decision-making during intense combat scenarios against large zombie hordes.

## Version history (last 5 releases)

### 1.3.2 — 2022-10-27

This is a truly large update! Here's a summary of changes, because otherwise we'd easily hit the character limit in these patch notes.

- Added new Halloween Event stuff!
- Greatly extended the time period the Halloween Event covers. Before it would only happen on Halloween itself, and now it will last from the launch of the update all the way up to Nov 1st!
- Big revamp to how your AI Followers value different weapon categories and tiers! Short version: They should no longer drop a Claymore for a Tennis Racket, ever
- Lots and lots of new character customization options, both base and unlockable
- New ZP upgrades to get!
- Series of ZP upgrades that let you buy from Tnomey multiple times in one game!
- 12 new zombie head types!
- Duffle bag added, which lets you access your Trunk in Trader Camps where you don't have a car, or in the new Indoor-Only trader camps
- New Rare Trading Camp: Final Hospital, featuring a really good hospital food cafeteria and the Golden Scalpel
- Cleaning Lady buffed
- New Rare Trading Camp: Mechanical Fortress
- Two new and powerful robot special characters, designed by Professor Sycamore!
- New Location: Graveyard, with two variations
- New Location: Public Park, with many variations and random bits
- New Character: Jack Hamm, the jackhammer expert
- New Fireworks vendor added to the general trader rotation! Sells 4 new fireworks types, all useful for distracting zombies, and then the KO BOOMER which is useful for blowing yourself up by mistake
- Jackhammers added
- Lots of tweak to the following old locations: Quiet Factory, factories in general, and all standalone houses and apartment locations including the starter locations
- Ultramop power nerf, but knockback and cleave buffs
- Debutante Umbrella power buff
- The best weapon, the Tire Iron, changed so the AI don't favor it as much
- Magazine chance removed from farm locations, as it would just glitch out anyway
- Farm tractors can now be looted for gas
- Mysterious Past + Martial Artist no longer gives points in shooting
- New characters added to OPP mode!
- You can now simply eat the bandits in the "Merciless Bandits" event

### 1.3 — 2021-05-13

Major Update: LIVER! This update adds a big batch of new special characters, including FINALLY having a reference to your favorite anime. It also includes new weapons, a new perk and trait, new customization options, and more! Full list of changes:

- 6 new recruitable Special Characters!
- New Perk: Pyromaniac. You get a blowtorch that regens between missions, and immunity to fire. You can pair this with Phoenix to retain fireproofing after your first death, or combine it with Specialist to get a recharging Napalm Launcher! Have fun
- New Trait: Fast Learner. Start with low skills, but gain double points to Shooting, Medical, and Mechanical skill every time you get a respective skillup for one of these. This effect stops at 4 in each skill, and if you get a skillup at 3, you'll still shoot straight to skill 5

- MORE UNLOCKABLE HATS added, with conditions for unlocking them
- Added more hair and head options, and new skin color options. The weirdest ones are not used by the random character generator, but you can use them in the Custom Character maker and as Familiar Characters

- New Rare Location: MILITARY DEPOT. Lots of zombies, lots of explosives
- New Rare Trader

- New Arcade Machine added to the Arcade Rare Trader Camp
- New Weapon: Golden Axe
- New Weapon: Heavy Golden Axe

- New Rare Trading Camp: PREPPER PARADISE
- New Weapon: LIL' DAWG
- New Weapon: Golden Pistol
- New Weapon: Survival Knife
- Trader that sells higher ammo versions of the Bazooka, Grenade Launcher, and Napalm Thrower
- BIG DAWG is now sold in PREPPER PARADISE, for a cheaper price
- Healing Spray XL with 10 charges instead of 3
- New Event: Turret Thief

Special Characters

- 4 anime reference characters that temporarily summon 4 other anime reference characters

- BROOMY, who gets a very special attribute that may be hard to figure out at first

- DELTA, the supersoldier/dog, who is a dog/supersoldier trained by the US GOVERNMENT to have enhanced combat potential and super-accuracy with firearms
Tweaks and Fixes

- Giant buff for Sacrificial Altars. In exchange for losing 2 health, a surviving character now gets Strength, Fitness, AND Shooting instead of just a chance for one of those. If someone dies to the altar, in addition to the previous loot table, it will also give the entire rest of the team a point in strength, fitness, or shooting at random

- CIVILIZED NERF: Only gives 1 point in medical and 1 point of mechanical now. Still gives the extremely overpowered combo of good personality stats, though

- GNOMEY REVAMP (blaring siren)
- Gnomey no longer gets maxed medical, a MASSIVE NERF
- Gnomey now summons temporary allies at a high chance whenever he hits a zombie, a MASSIVE BUFF
- Gnomey has a small chance to summon many things at once
- Gnomey has a chance to summon the Punch Quest guy, who stays for the entire mission
- Punch Quest gauntlets shoot punch energy
- Secret method for getting 2 Punch Quest gauntlets that can be equipped by anyone

- Fireman (Rare Trader Camp Recruit) buffs
- Fireman now takes 15 food to recruit instead of 10
- Fireman gets a recharging Napalm Launcher like a Pyromaniac + Specialist does, at around level 2 recharge. Their napalm launcher has 20 max capacity instead of 25
- Fireman gets a max slot capacity of 2, down from 3, but a lot better than the 1 you'd get with Pyromaniac + Specialist

- Superdogs can now bark without dropping their weapon

- Shotgun Seller now sells Double Barreled Shotgun instead of BIG DAWG
- Rambeux Knife buffed from 1 to 0.7 cooldown

- The Road Pause Menu now lists the speed of your car

- Temporary characters now drop their weapons when they disappear
- Blowtorch and Napalm Thrower are now both unbreakable
- Hekatarius event can now give fireproofing to solo survivors

- Pukeyballs are buffed, due to OVERWHELMING demand. They stack higher now
- All temporary summons are now set at MAXIMUM AGGRESSION SETTINGS. This includes Pukeyballs, chickens, robots, and Stamps

### 1.29 — 2020-10-29

Giant new Death Road to Canada update! The KIDNEY Update has new content and major features, including co-op improvements, a Perk and Trait rebalance, and more:

- NEW UNLOCKABLE HATS. Unlock the Challenge Hut to start getting these, which is a Zombo Point purchase from Unomey.
- A bunch of multiplayer co-op improvements! Use mFI controllers to access these. Includes a new character select screen for multiplayer, and the ability to turn into a rat if extra players are out of recruits!
- Two new game modes added, both of which allow you to start with a car of four people, instead of the usual two jerks.
- Headlights and taillights for cars

- Rare Arcade Trader Camp back in!
- New arcade machine added to Rare Arcade, that gives the fireproof stat to one character for 10 food
- The ROAD PUNCHERS make an appearance and can now be recruited. They have karate fireball powers somehow

- Long hair options for characters now draws over the back properly, instead of getting hidden
- New button in New Game Start to randomly pick custom characters for the leader and buddy
- Added extra smileys for over the usual max or under usual minimum levels, with flashing effects
- New randomization options for randomizing specific character parts, instead of the whole character

- New Trait! Dingus Savant gives 1 extra max point to shooting, mechanical, AND medical, but has a -1 max health and -2 max morale penalty. It's intended for someone that wants a super "win every skill check" support character, but without Civilized's "win every personality check" benefit, less severe downsides to Civilized/Berserk, but also lacking the early game power. 
- Phoenix gets fireproofing now, and loses it on death
- Nurturing and Inventive now give +1 to the maximum of mechanical/medical, respectively!
- Civilized gives 1 point less each to mechanical/medical
- Over-max medical (7 or higher) now lets you heal up to 5 times, previously 3!
- Over-max mechnical now gives a tighter repair variance, 71-100%, up from 50-100%
- Top Seller now gives you more food, generally about 50% more than base. Let me know if this should be even higher, dimly considering making it double the food
- Travel Light now gives a point of fitness, just a little buff to make it more enticing
- Ex-Wrestler loses the -1 penalty to Strength and Fitness maximums, now gets -3 to max shooting
- Bow and Arrow now gets +2 strength as a freebie
- Trademark Weapon Perk change: Loses extra stats, but upgrades replace the Aluminum Bat with a Sturdy Machete
- Removed the weaker Trait-specific Special Trademark Weapons, as the Sturdy Machete is stronger than many of the old ones
- Buffed some additional Special Trademark Weapons: Nurturing gets a Bonesaw now, Inventive gets an Electric Leaf Blower that recharges, and Light Eater gets a Sturdy Cleaver. Specialist now gets a Knight Sword as its (only) weapon

- Bows now get a lot more from Strength stat, and draw much faster at all levels of strength
- Bows now take count over-max values for Strength. A TSTC character with a bow will draw it nearly instantly
- Bows now take stamina for drawing and holding the string, and draw much slower if fatigued
- Bow draw effects are more obvious when you're at max draw, if not fatigued
- Bow and Arrows + Specialist starts with the full 60 arrows now, and loses the extra phantom bow in slot B

- OPP mode expanded to add the following characters: Broom, Hermit, Bryu, Saguts, Clown
- Hardware store loot rebalanced a little, snow shovels put in as possible spawns

- Samedi gets a resurrect saying now, and her death saying is changed slightly
- Samedi gets something that is exactly like Phoenix, except for the new Fireproofing
- Phoenix loses fireproofing on the first death
- Phoenix trademark weapon is now the Hot Poker. I'm vaguely interested in buffing Trademark Weapon, so this is a first step there

- The PRONOUN BUG in the endings is finally fixed!!!!!
- Some additional tweaks
- Some new character faces

### 1.27 — 2019-09-19

- AI Weapon Locking added! Select a weapon twice to lock it. AI followers will try to use whatever weapon is locked, and they will try to not drop it
- If you lock an empty slot, they should treat it like it's a weapon and not replace it. This was added for characters with good unarmed skills or if you want a dog to not pick up anything
- When a square is selected and flashing in the Swap Meet weapon menu, it will show a flashing lock indicator to hint to players that the locking feature exists

- Dogs now have a realistic poop system

- 4 new events. The Last Internet Connection, Death Car to Right Here, The Big McDowell, and Cloud Watching.
- 2 new rare events added, Wonkor Burger and Trust Building Exercise

- New trader added, Heavy Ordinance Trader. Sells the new Grenade Launcher, Bazooka, and Land Mine

Weapons

- New weapons: Tableware (spoon, fork, butterknife), rake, hoe, wood saw, blacksmith hammer, land mines, bazooka, electric leaf blower and weed whacker, grenade launcher, electric chainsaw, haunted tableware

- Rakes and Hoes added to farm loot
- Blacksmith hammer, woodsaw, electric chainsaw/blower/whacker, rakes and hoes added to hardware store loot
- Electric Chainsaw how has 80 juice when found instead of 250
- Electric Blower and Whacker now have 50 battery
- Fix for Moody's Plasms Rifle
- Tableware added to kitchen loot table, spatula chance halved (NERF)
- Replaced ghost mansion turret rewards with haunted tableware set and 3-5 food
- Removed pistol, snubnose, regular rifle from forest bunker end loot, added both turret types
- Secret city bunkers how have a 30% chance of green turret, 10% chance of red
- Mansions now have haunted furniture, the ULTIMATE weapon
- Mansion kitchens now have a small chance of haunted tableware
- Rocket launcher now fires more slowly
- Fairy bat added
- Charge-based ranged weapons now use reload for shot time and cooldown for melee, like regular guns
- Character strength added to bow draw speed
- Fixed a bug with swapping a knocked bow with another
- New weapons added to weapon buyer
- Napalm Launcher will spawn in the Inferno locations, replacing the flamethrower
- Napalm Launchers found on the ground give 50 charges
- Burning locations now have a slightly higher chance of flamethrower
- Fireproof special recruit now gets a 20 charge Napalm Launcher, losing the 200 charge blowtorch
- 50 charge Napalm Launcher added as a Fire Sale 8th option to the 10 food list

Misc

- Characters in Canada Crossing now invincible for a bit at the beginning of the round
- Dirtier Yallmart floors, as a test to maybe make the world more filthy
- Reduced items spawning behind immovable objects
- Fixed a particle effects issue when smashing trees and bushes
- More particle fixes
- Tweaks to some collision things
- Fix for a UI exploit that let you skip events
- AI followers should now get out the same side of the car as the player

- Ammo Emporium Dog no longer drops his claws on death
- Special boxing trainer no longer drops boxing gloves on death

- New code to make it so the game doesn't confuse Mechamountie for Mason
- Code optimizations
- Buffer overflow fix
- Many behind the scenes tweaks and memory leak fixes
- The bandit events for the ones that take everything and the weapon stealing ones tweaked to be slightly less harsh
- Overpowered and Endless mode added to game-info streak tracking
- Changes to how Fireproof works so it's statmod based instead of a Trait check. This will allow new methods to gain fireproof that doesn't eat up your Trait slot completely
- Checks to make sure previous fireproof things don't break with this change
- Fixed a crash that would happen if you replaced your playable character in a trading camp with a full team, when the playable character was the only character not resting
- Tweaked a hash table function which could lead to some crashes

### 1.26 — 2018-11-22

Lots of new features in this update, including new gameplay modes, a new way to pick a new leader, multiplayer improvements, and more!

CHANGES:

- 3 new gameplay modes added!
- Endless Mode added, see how far you can get
- Over Powered Party Mode added. This lets you start in a special map that lets you recruit any rare character in the game
- Quick Death Mode added. It's Short Trip to Heck, but with the difficulty tripled

- Removed the "pick a new character" text event when the leader is killed. Now it works similarly to how joining in as a multiplayer buddy would work, meaning you should be able to choose a new character more seamlessly. This only takes one second to kick in. Swipe to change characters, attack or tap a button to pick that character as new leader.

- Expanded multplayer features! 4 players supported, if you have enough MFI controllers!
- In multiplayer, player-controlled characters will teleport to the leader's room after one second. This was done to drastically reduce the waiting time when the other players are inactive. This is turned off if the character is grabbed
- Event Picker Cursor splits into P1 through P4 cursors as players join, all can be used
- Players 2-4 now have more control over menu choices. Whoever picks first makes the choice
- If the leader dies and there is another player, the leadership will go to that player. Camera will swap over, they will get pause menu control, and the Leader crown will pop over their head

- OPP mode has a FORBIDDEN HUT that lets you recruit characters that may break the game. Have fun with that, but also NO REFUNDS
- Special ending wave tweaks for OPP. The ending fight takes about twice as long as in other modes. I may later also make the harder modes have a longer ending fight wave, such as in KEPA Mode
- Endless Mode shows your days in, instead of days left
- Endless Mode tracks your highest day reached in the game mode select screen

- The game now remembers who the leader was on the next mission. So if Player 2 was leader, they will retain leadership in the next mission.
- All players now will get to retain who they were controlling at the start of the next mission.
- When they're selecting a character to control, non-leader players can now choose to take over the characters of other players.
- Non-leader players can now take over the leader's character. This will give them leadership. This gives a way to swap which player is leader, which was missing before.
- The game will run a quick check to clear your control settings to make them compatible with the new 4-player changes.

- The ability to press escape to quit a menu added to more menus, for now mostly the supply and weapon traders.
- Changed effect of camp2-zwatch for Sound Sleepers that have no loyalty
- Text adjustments in camp2-bwatch and camp3-trap for Sound Sleepers
- Weegee event now gives a different effect for the fire result if Fireproof
- Fix for the walking event with the yelling car, which would error if you had an Oblivious character
- Car Detour event no longer nukes your gas if you're in a 0 gas consumption car

- Irritating Trademark Weapon is now a recharging Air Horn
- IRRITATION HORN has 20 charges for maximum cooling it

- Revamped recruit system on recruit-yes and recruit-replace, now most will give "pick more" with a full group and let you cancel the recruit.
- Exceptions to above: Familiar Face recruiting, which uses a different system that would have problems with this. Recruiting dogs by feeding them and recruiting rare camp recruits, which have food costs, so the game forces you as to not waste the food.
- Jerk-recruiting uses the new system
- Changed two recruit1 events to no longer use the old "3 choices or leave behind system", as the new system makes this even more obsolete.
- Removed nodeathdrop from Rambeaux
- Buffed Ninja-countdown from 4-5 to 6-8
- Moody now destroys your entire group less often, but still does sometimes

And more!

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-06.*
