# Delve: Endless Dungeon — Descend. Decide. Survive.

> Decision-driven dungeon crawler with reactive dungeon and endless runs. (iPhone/iPad app by Brandon Blaisdell.)

- Source: https://appshunter.io/ios/app/delve-endless-dungeon/id6760491058 (this page in markdown: same URL + `.md`)
- Developer: [Brandon Blaisdell](https://appshunter.io/developer/1867047483)
- Category: Games, Card, Role Playing
- Price: Free with in-app purchases
- Rating: 5.00/5 from 4 App Store ratings
- Age rating: 9+
- Requires: iOS 26.2 · 109 MB
- Languages: American English
- Released: 2026-03-17
- Data updated: 2026-08-19
- Monetization: free with in-app purchases
- User reviews in markdown: https://appshunter.io/ios/app/delve-endless-dungeon/id6760491058/reviews.md

## What is Delve?

Enter the Dungeon. Or Don’t.

Delve is a fast, decision-driven dungeon crawler where every room asks a question, every answer has consequences, and the dungeon remembers more than it should.

Open the door.
Take the stairs.
See what’s waiting.

EVERY CHOICE HAS TEETH

Force open a locked gate.
Bargain with something that should not be speaking.
Press the suspicious button. (You will.)

Across more than 600 handcrafted events, you will:

• Risk health for treasure
• Spend gold for power
• Trust strangers, or leave them behind
• Carry promises deeper than you intended
• Discover that earlier decisions have not stayed in the past

Sometimes you win.
Sometimes the dungeon does.
Sometimes it waits.

THE DUNGEON KEEPS RECORDS

Delve notices patterns. Characters remember how you treated them. Bosses recognize what you carried into their halls, and how you defeated them before.

Your choices can return as warnings, opportunities, accusations, or entirely new paths. The same door may not speak to you the same way twice.

You might not like what it remembers.

DESCEND TO FLOOR 1400

The deeper you go, the stranger the dungeon becomes.

Face nine formidable bosses. Major encounters unfold across multiple phases, signature attacks, equipment-driven choices, and distinct resolutions. No answer is marked as the right one, but the dungeon remembers every verdict.

Meet recurring characters whose stories unfold across the descent. Find travelers who have not arrived yet. Walk roads that should lead somewhere else. Decide what you owe the people, creatures, and kingdoms buried below.

BUILD A SURVIVOR

Grow stronger with every run:

• Health
• Attack
• Defense
• Luck

Discover 96 weapons, armor pieces, accessories, and relics, each with real stats and effects tied to its story. Build around raw power, improbable luck, hard-earned protection, or strange tools that alter the choices in front of you.

Strength helps.

It is not always enough.

DESCEND WITH COMPANY

Bring a companion into the dark and deepen your bond across runs, from Known to Familiar to Trusted. Unlock new biographies, quotes, and painterly character illustrations as they learn who you are.

Listen carefully. Sometimes they notice what you missed.

AN ENDLESS, UNPREDICTABLE DUNGEON

No two descents are the same.

Encounter:

• Treasure vaults
• Trapped spirits
• Goblin gamblers
• Cursed relics
• Impossible expeditions
• Creatures with histories
• Things that do not belong anywhere

Fill a Bestiary with 68 strange identities and unlock painterly illustrations of the dungeon’s greatest threats. Push your chaos affinity far enough, and even the records may begin telling a different story.

A SOUNDSCAPE THAT SINKS WITH YOU

Delve’s 14-track score changes with the depth of your descent. Melody gives way to texture, boss themes cut through the dark, and something stranger waits beneath it all.

The deeper you go, the more the dungeon finds its voice.

BUILT FOR ONE MORE FLOOR

Quick to pick up.
Hard to put down.

Play for a minute, or tell yourself “just one more floor” until it is much too late.

So...

How far will you go?
What will the dungeon remember about you?
What will you become?

Delve.

## Key features

- Decision-driven gameplay
- Reactive dungeon mechanics
- Endless, unpredictable runs
- Character progression
- Challenging encounters
- Quick to pick up

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Remove Ads | $1.99 | one-time |



## Frequently asked questions about Delve

### What is Delve?

Delve is a fast-paced, decision-driven dungeon crawler where every choice you make affects your gameplay and the dungeon itself. It offers endless, unpredictable runs with a focus on survival and character progression.

### How does Delve handle in-app purchases?

Delve is free to download and play, but it does offer in-app purchases. These purchases may enhance gameplay or provide cosmetic items, though specific details are not provided in the description.

### Does Delve have ads?

Yes, Delve contains advertisements. As a free game with in-app purchases, ads are part of its monetization model.

### What devices does Delve support?

Currently, Delve is supported on iPhones. Information regarding support for other devices like iPads or Android phones is not available.

### What is the age rating for Delve?

Delve has an age rating of 9+. This suggests it contains content generally considered suitable for children aged 9 and older.

### How often is Delve updated?

The latest version of Delve is 2.4, released on April 28, 2026. This indicates recent activity, suggesting regular updates are provided by the developer.

### Can I play Delve offline?

The description does not explicitly state whether Delve can be played offline. However, the focus on quick sessions and decision-driven gameplay suggests it may be playable without a constant internet connection.

### What makes Delve's runs unpredictable?

Each descent in Delve is unique due to a variety of encounters, including treasure vaults, trapped spirits, goblin gamblers, and cursed relics. The dungeon also reacts to your decisions, adding another layer of unpredictability.

## Version history (last 5 releases)

### 2.5 — 2026-08-11

Delve v2.5 is the dungeon’s largest expansion yet.

THE DESCENT DEEPENS

• 118 new handcrafted events extend the journey to Floor 1400
• Nine major bosses now wait throughout the descent
• 33 new weapons, armor pieces, accessories, and relics
• 30 new Bestiary entries, each with something stranger hidden beneath the surface
• Ten new painterly boss and companion illustrations

THE DUNGEON REMEMBERS

The new Recognition system allows events and bosses to recall your choices, quote your history, and react to what you carry into their halls.

Earlier decisions can return as warnings, opportunities, accusations, and entirely new paths. Bosses may even remember how you defeated them across previous runs.

Some records endure.

DESCEND WITH COMPANY

Companion Bonds now deepen across runs from Known to Familiar to Trusted, unlocking new biographies, quotes, portrait art, and full hero illustrations.

There may also be something else in the dungeon looking for company.

THE DUNGEON FINDS ITS VOICE

Delve now features a complete 14-track score that changes with the depth of your descent. Melody gradually erodes into texture and atmosphere, while bosses bring their own themes into the dark.

Descend far enough, and the dungeon may find another voice entirely.

A NEW FACE FOR THE DESCENT

The landing screen has been rebuilt around full painterly artwork and larger navigation cards. Companion portraits now appear throughout the interface, and discovered bosses can be viewed through a new illustration gallery in the Bestiary.

ALSO INCLUDED

• Improved touch targets and VoiceOver descriptions
• Companion dialogue now works correctly after resuming a run
• Companion moods and loyalty persist through mid-run relaunches
• Fixed run statistics being counted twice
• Abandoned runs no longer affect completed-run statistics
• Additional interface, balance, and stability improvements

The dungeon has grown deeper.

It has been paying attention.

And if you descend far enough, something may start descending with you.

### 2.4 — 2026-04-28

v2.4 - Nemesis Evolution + Memory

The dungeon remembers now.

Not everything resets when you do.

This update introduces cross-run memory, along with new bosses, encounters, and deeper late-game content. Choices linger. Some things notice.

New in v2.4:

*Lifetime Memory System
Certain events and outcomes now persist across runs. The dungeon remembers what you’ve done, even after you’re gone.

*New Boss Encounters
Face new threats like The One That Counts and The Silent Inheritor. Some fights feel…familiar.

*Elite Encounter Added
The Debt Collector has started appearing mid-run. They seem to think you owe something.

*31 New Events (493 total)
Expanded mid-game and deep-run content, including new conditional encounters and surreal late-depth moments.

*New Deep-Dungeon Events (600+)
The further you go, the less the dungeon behaves like a place. Expect…inconsistencies.

*New Nemesis Chain
Someone is documenting your run. You may want to find them before they finish.

*Settings Menu Added
Access via the new gear icon on the title screen. Audio controls included (music coming in a future update).

Some things end when you die.

Some things don’t.

### 2.3 — 2026-04-17

v2.3: “The First Descent”

The dungeon now greets you at the front door.

NEW: Cinematic first-launch intro
Three staged screens with original atmospheric artwork that show you what the dungeon is, what the stakes are… and why you’re here.
Answers the only question that matters: why descend?

NEW: Chaos-tier recognition
The title screen reacts to your lifetime chaos.
Cold to new delvers. Warmer over time.
At the deepest tiers, it stops speaking to you… and starts speaking through you.

NEW: Title screen flavor
“Continue” and “New Run” now rotate through variants that remember your depth, taunt your patterns, and occasionally just ask you to keep going.

NEW: The Borrowed Knight, Unarmed
A four-phase nemesis reunion at depth 600–800 for those who’ve defeated its evolved form.
It returns without your face.
It has something to say.

NEW: Replay Intro
Revisit the opening sequence anytime from the pause menu.

The dungeon has always been watching.
Now it is looking back.

### 2.2 — 2026-04-03

v2.2 — "Deeper Roots"

Your choices have consequences now. Things you did 100 floors ago? The dungeon kept notes.

NEW: 29 events targeting the mid-game (depth 100-300), filling the content gap where deep runs used to repeat.
NEW: 9 chain payoff events. That cracked vial you collected? It healed itself. The salt line you broke? Something followed you. The warning you defaced? It rewrote itself. The door you knocked on? Someone finally answered.
NEW: 10 reactive signature events where the dungeon adapts to your playstyle. It offers safer bets when you're cautious. It removes your usual choice when you're predictable. It calibrates rooms to your weaknesses.
NEW: 10 filler events with edge. Silence that deepens. Flames that burn cold. Stones that respond to your presence.

461 events. The dungeon doesn't just notice you anymore. It remembers.

### 2.1 — 2026-03-30

v2.1: "They Have Opinions"

Your companions are no longer silent witnesses. They react to events, argue with each other, judge your choices, and comment on outcomes - in real time, every floor.

NEW: 70 new events including 5 epic bosses at floors 300, 500, 750, 900, and 1000. The legend boss at floor 1000 is 15 phases long. Good luck.
NEW: 13 identity-driven items: weapons that scale with your playstyle, gear that changes how the run feels, and one sword that talks back.
NEW: Companion disagreements: when your companions have conflicting opinions, they'll both speak up. Screenshot fuel.
NEW: The dungeon now tracks your playstyle. Aggressive? Cautious? Greedy? It notices. So do your companions.
NEW: Luck balancing - deep runs stay dangerous. No more invincibility at floor 500.
NEW: Mid-game content overhaul - floors 50-150 now escalate in weirdness. The dungeon starts paying attention earlier than you'd like.

432 events. 63 items. 14 bosses. The dungeon remembers. Do you?

## More apps by Brandon Blaisdell

- [What's 4 Dinner?](https://appshunter.io/ios/app/whats-4-dinner/id6757449429)
- [Sparkforge - Arena Roguelite](https://appshunter.io/ios/app/sparkforge-arena-roguelite/id6760272178)
- [Signal & Noise](https://appshunter.io/ios/app/signal-and-noise/id6760982151)
- [Rune Circuit](https://appshunter.io/ios/app/rune-circuit/id6761017048)
- [Alchemy Lab: Elements](https://appshunter.io/ios/app/alchemy-lab-elements/id6761089448)

All apps by Brandon Blaisdell: https://appshunter.io/developer/1867047483

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-19.*
