# Descent of Yomi — Deck-builder meets Soulslike

> Deck-builder meets Soulslike (iPhone/iPad app by Kotaro Tominaga.)

- Source: https://appshunter.io/ios/app/descent-of-yomi/id6788629303 (this page in markdown: same URL + `.md`)
- Developer: [Kotaro Tominaga](https://appshunter.io/developer/1882987496)
- Category: Games, Card, Role Playing
- Price: Free with in-app purchases
- Age rating: 9+
- Requires: iOS 13.0 · 645 MB
- Languages: American English
- Released: 2026-07-15
- Data updated: 2026-09-09
- User reviews in markdown: https://appshunter.io/ios/app/descent-of-yomi/id6788629303/reviews.md

## What is Descent of Yomi?

Descent of Yomi is a roguelike deckbuilding card game about descending, ever deeper, through an underworld that reshapes itself with every run. Gather cards and relics, hone your deck, cut down the boss yokai that bar your way, and reach the deepest floor of the land of the dead.

・Branching maps that change every run — no two descents are alike
・80+ yokai from Japanese folklore / 200+ cards and relics
・7 Origins with distinct playstyles, and unlocks that grow as you play
・Sakatoki — cheat death once per run by turning back time
・Beyond the final boss waits the bottomless Endless Descent

◆Into the Depths of Yomi, Again and Again
At the deepest reach of Yomi, the land of the dead, lurks the source of all calamity.
You stake your life and descend — deeper, and deeper still.

Hitotsume-kozō, rokurokubi, kasha, gashadokuro... the old lineage of Japanese yokai lies in wait.
Death is not the end. Carve its memory into your cards, and descend again.

◆Offense Is Defense — the Stamina Game
Stamina is the heart of every duel.
While your stamina holds, your body is hard to cut — yet every card you play burns stamina too.

Press the attack and your guard thins; hide behind it and you lose your edge.
Read the enemy's moves, turn them aside with Parry, and the instant their stamina breaks — drive the critical blow home.
Poison seeps in, piercing blades find flesh. Take the next step down anyway.

◆A Journey That Is Never the Same Twice
Over 180 cards and 170 relics — the combinations are endless, and there is no single answer.
Branching paths, shrine blessings, merchants, the forge: every choice compounds into a deck and a journey that are yours alone.
And should a yokai's claws bring you down, Sakatoki will turn back time — once — to the moment before your death.

◆Yokai Transformation — Wield the Power of Oni
At the cursed Magatsu sites along the way, forbidden cards lie sleeping.
Curse cards hold power enough to overturn any battle — but play one, and you can never be fully human again.

Stack curses upon your soul to survive, or die untainted.
That choice will shape how your journey ends.

◆Ink-and-Blood Artwork, Sound of Old Japan
A unified Japanese aesthetic — as if incense and paper, ink and blood rose from the screen.
A genre-crossing soundtrack laced with traditional Japanese instrumentation colors the dark road below.

ーCan You Return from Yomi Alive?
Challenge. Fall. Rise again.
See for yourself what waits at the bottom of the underworld.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Unlock Full Package | $3.99 | one-time |



## Version history (last 5 releases)

### 2.1.0 — 2026-09-08

■ Ver 2.1.0

[New]

- Added 5 new cards
  Devour the Yokai  ... A critical strike. Land the killing blow and restore HP.
  Spiral Drop       ... Breaks stamina. Reduce the foe's stamina to 0 and restore your own.
  Rusted Blade      ... Grows sharper each time you play it in a battle.
  Appraisal         ... Choose 1 card from your draw pile and add it to your hand.
  Unyielding Stance ... Endure once when your HP would reach 0, and recover your stamina.

- Added 8 new artifacts
  Substitute Jizo / Vengeful Magatama / Priestess's Sash
      ... survive a lethal blow
  Stamina-Breaking Talisman / Uwan's Great Fang
      ... trigger when the foe's stamina reaches 0
  Peerless Gauntlets / Greaves / Odachi
      ... raise your max HP and stamina cap as you win battles

- Yokai name readings are now shown
  Tap a yokai's name in battle, or see it beside the name in the Codex.

- Added "Hints" to Settings
  Re-read hints you have seen. Explanations of Crush, Critical, Impact, Pierce,
  Technique, Secret Art and Combo are available here.

- Added "Enemy card display time" to Settings
  Choose Short / Normal / Long for how long a foe's played card is shown.

- Your starting deck now occasionally includes an Uncommon card.

[Balance]

- Curse cards now always cost 0 stamina
  They are unaffected by Fatigue, Ayakashika, artifacts and any other modifier,
  and Blackout can no longer seal them. You can always play one, even on empty stamina.

- Reworked the visuals for playing a Curse card
  It now burns away in black flame, with layered sound.

- Changed the Samurai's starting deck
  (one fewer Strike and Parry; added Leg Sweep and Fighting Spirit)

- Corpse Mound damage 3 -> 4

- Mythic cards from Amanozako, Yamata-no-Orochi and Yomotsu-Okami now arrive upgraded

- Kawa-akago gained one more attack

- Toned down the glare of the Lightning weather (the mood is unchanged)

- The title screen is now a single piece of footage

- Cards you select from the discard or draw pile now pulse yellow,
  making the selection much easier to see

[Fixes]

- Fixed cards written as a formula (e.g. "5 damage plus your lost max stamina")
  not showing Might and artifact bonuses in the card text

- Fixed effects conditioned on the state after an attack (such as Whirlpool's Might)
  not showing their heal or buff numbers

- Fixed the End Turn button sometimes being unavailable after resuming a suspended battle

- Fixed the hand layout breaking while drawing

- Fixed the buttons at the bottom of the title screen being hard to read against the footage

### 2.0.1 — 2026-09-03

Bug fixes
- Fixed an issue where cards could become unusable after resuming a battle that had been interrupted.
- Fixed an issue where the ending illustration did not match the appearance you had chosen.

Presentation
- Rewrote the descriptions of the artifacts "Golden Sieve" and "Whetstone" so their effects read more clearly.
- Unified the frame designs that indicate artifact rarity.

Other
- Reworked how the game suspends and resumes, improving overall stability.

### 2.0.0 — 2026-08-28

Descent of Yomi, Reborn — v2.0.0

Every piece of artwork redrawn.
Step into a Yomi rendered more beautifully than ever.

■ New mode: Duel — cross blades online with the build you've honed
Slay a chapter boss and you can now leave that exact build behind as a formal challenge.
Your saved build goes online to face players from around the world.
And when no opponent can be found, a Reflection — another player's build in the
hands of the AI — stands in their place.

■ New: Merit unlocks — the game opens up the more you play
Your deeds on the descent earn merit, and passing each threshold unlocks something new.
New cards, new relics, new looks for your character, and more besides.
Merit also brings out the relief relics, smoothing the road for the runs that follow.

■ A steeper descent: Karma
Unlocked once you complete a single descent.
Foes gain health and stamina, think further ahead, and the yokai themselves take up
relics — a harder, more punishing Yomi for those who want one.

■ Reworked mode: Endless Descent
The road without a bottom, open only to those who have finished a descent.
This update rebuilds deep-floor scaling: instead of padded numbers, foes now take up
relics the deeper you go.
Their trump cards change with every rematch, so you never fight the same yokai the
same way twice.

■ And more
Bug fixes, a full pass over the localization, seamlessly looping BGM — a thorough
sweep throughout.

### 1.0.5 — 2026-08-12

1.0.5 — Karma, a new tier of difficulty

For those who have already descended into Yomi and returned. A new difficulty, Karma, awaits.

■ New

[Karma difficulty]
Once you complete a descent, a difficulty selector appears on the Origin screen.
Clearing one tier unlocks the next, and each tier carries every effect of the tiers below it.
Unlocks are shared across all Origins — clear a tier with any one Origin and the next
opens for every Origin.

[Per-Origin clear records]
The Origin screen now shows a banner marking whether that Origin has cleared the
selected tier.

[Abandon your current run]
You can now discard a run in progress from the title screen and start fresh.
(Keyboard: Delete / Controller: B / Mouse & touch: press the label)

■ Changes

- Beyond Depth 81 of the Endless Descent, enemies now grow stronger each time you face
  them again. Health rises slowly while vigor and attack lead the curve — deeper fights
  stay short, but turn lethal.
- Adjusted the balance of some enemies.
- Cards can no longer be banished at the Smithy if it would take your deck below 10 cards.
  Curse cards count toward the total.
- Affliction stacks are now capped at 999.

■ Fixes

- Fixed rewards and Shrines offering fewer choices than intended — in the worst case,
  none at all — even when candidates remained. This was most likely deep in the
  Endless Descent.
- Fixed the gold and jade shown on the map preview disagreeing with the amount actually
  granted.
- Added a fallback so you can always leave a Shrine, in the rare case the "Move on"
  option never became pressable.

### 1.0.4 — 2026-08-09

・Reduced download size
- Reduced the download size while maintaining image and audio quality.

・Bug fixes
- Fixed an issue where selecting a different Talisman during the acquisition animation at Shrines or as a reward could result in obtaining a reward different from the one actually confirmed.
- Fixed an issue where exiting the screen during the Blacksmith's enhancement or deletion animations would return the player to the map without the changes being applied.
- Fixed a display glitch where status ailment icons (such as Poison) would break if the accumulation count exceeded three digits.
- Fixed an issue where the floor name was not displayed at the top of the screen on Boss floors.
- Fixed an issue where the "melting" animation did not play when a Talisman was destroyed by fire.

・Infinite Descent bug fixes
- Fixed an issue where, if the floor immediately preceding the boss (e.g., Floor 19 or 39) contained standard enemies, the player could not enter combat and was unable to proceed.
- Fixed an issue where, from the second playthrough onwards, it was impossible to choose between the three boss options on the deepest floor.
- Fixed an issue where enemy enhancements (such as increased AI intelligence upon rematching) would revert to their initial state after suspending and resuming the game.
- Fixed an issue where records for the deepest floor reached and related achievements were only saved upon defeat; the furthest floor reached in a run is now preserved even if the game is suspended.
- Fixed an issue where the backgrounds for the Blacksmith, Shrine, and Cursed Sites were identical regardless of the floor level.

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## More apps by Kotaro Tominaga

- [DAKE！](https://appshunter.io/ios/app/dake/id6760178782)
- [Planet Eldra](https://appshunter.io/ios/app/planet-eldra/id6760546282)
- [HalfMoon Browser](https://appshunter.io/ios/app/halfmoon-browser/id6762731695)

All apps by Kotaro Tominaga: https://appshunter.io/developer/1882987496

## Related topics

[hand of fates](https://appshunter.io/ios/topics/hand-of-fates) · [deck of lenses](https://appshunter.io/ios/topics/deck-of-lenses)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-09.*
