# DiceForge Descent — Hands, Dice, Strategy

> Turn-based roguelike strategy game focused on dice hand-building and tactical allocation. (iPhone/iPad app by Mark Megerian.)

- Source: https://appshunter.io/ios/app/diceforge-descent/id6758506405 (this page in markdown: same URL + `.md`)
- Developer: [Mark Megerian](https://appshunter.io/developer/1872139431)
- Category: Games, Adventure
- Price: Free
- Rating: 5.00/5 from 3 App Store ratings · 1 written reviews indexed
- Age rating: 4+
- Requires: iOS 15.1 · 56 MB
- Languages: American English
- Released: 2026-02-02
- Data updated: 2026-06-01
- Monetization: free
- User reviews in markdown: https://appshunter.io/ios/app/diceforge-descent/id6758506405/reviews.md

## What is DiceForge Descent?

DiceForge Descent is a turn-based roguelike built entirely around dice strategy.

Each combat begins with a roll — but winning depends on what you do next:

Form powerful dice hands like Pairs, Straights, and Trips

Allocate your dice into tactical action slots

Trigger relic synergies, skill combos, and status effects

Adapt to enemies with telegraphed attacks and evolving mechanics

Every run is different. Upgrade dice faces, unlock new relic engines, and master the balance between luck and control.

Features

 Dice-driven tactical combat
 Hand-building bonuses (Pairs, Straights, Flushes)

Strategic slot allocation system

Dozens of relics, skills, and upgrades

 Boss fights every five floors

 Endless replayable roguelike runs

 Minimalist portrait-first design

Luck gives you options. Strategy decides the outcome.

## Key features

- Dice-driven tactical combat
- Hand-building bonuses
- Strategic slot allocation
- Dozens of relics and skills
- Boss fights every five floors
- Endless replayable roguelike runs

## Recent user reviews (1 of 1)

All indexed reviews: https://appshunter.io/ios/app/diceforge-descent/id6758506405/reviews.md

### 5/5 — Has potential

*2026-02-11*

Cured my ED. Please continue development. Thank you.

## Frequently asked questions about DiceForge Descent

### What is DiceForge Descent?

DiceForge Descent is a turn-based roguelike game where players build powerful dice hands and strategically allocate them to action slots to defeat enemies. It focuses on balancing luck with strategic decision-making.

### How does DiceForge Descent handle dice rolls?

Each combat in DiceForge Descent begins with a dice roll. However, the outcome is determined by how players form dice hands like Pairs or Straights and allocate them into tactical action slots.

### Can I play DiceForge Descent offline?

The provided data does not specify if DiceForge Descent supports offline play. As a roguelike strategy game, it is likely designed for single-player experiences which may or may not require an internet connection.

### What kind of upgrades are available in DiceForge Descent?

Players can upgrade dice faces, unlock new relic engines, and discover dozens of relics and skills throughout their runs. These upgrades are crucial for mastering the balance between luck and control.

### Does DiceForge Descent have ads?

No, DiceForge Descent does not contain advertisements. The app is free and does not feature any in-app purchases or ads.

### What is the age rating for DiceForge Descent?

DiceForge Descent has an age rating of 4+, making it suitable for a wide range of players. This rating suggests it contains minimal violence or mature themes.

### How often is DiceForge Descent updated?

DiceForge Descent was last updated on February 18, 2026, with version 2.0. This indicates active development and potential for future content and improvements.

### What devices does DiceForge Descent support?

DiceForge Descent is available on iPhone and iPod devices. The game features a minimalist portrait-first design, optimized for mobile play.

## Version history (last 5 releases)

### 2.0 — 2026-02-18

New Features
Here of victory.

Landing a strong poker hand (full house or better) pulses the camera zoom (1.04x) with heavy haptic feedback.
Screen shake was already wired to 7 combat events.
Narrative System

Added 30+ enemy lore entries, 20 floor narratives, and 4 categories of combat quips (perfect turns, overkills, etc.).
Floor titles and enemy flavor text now appear in the combat log when combat starts.
Quips trigger on perfect turns and overkills at the end of combat.
UX & Combat Log Clarity

Combat log entries are now color-coded by category with matching icons (attack, defense, healing, status effects, etc.).
Added clear one-line descriptions for all 18 status effects so you always know what's affecting you.
Tutorial text rewritten to be shorter, action-oriented, and easier to follow.
Reward Generation Refactor

Relic rewards now use floor-based rarity weighting instead of pulling randomly from the full pool. Higher floors offer better relics.
All 5 rarity tiers (common through legendary) are now in the reward weights.
Floor 4 guarantees a relic drop for an early power spike.
Reward picker functions split into type-safe versions, resolving 12 type errors.

Combat Screen Overhaul - the drag-and-drop system, sprite layout, responsive rails, zIndex tiers
Wild Allowance Relic - the new brute-force wildcard hand evaluation
Cracked Status Fix - effective value computation without mutating base dice
Damage Calculation Fix - strike/special using effective values
Card Component Refactor - flex layouts replacing absolute positioning
Strategic Gameplay Systems - enemy abilities, boss phases, synergies, scoring, momentum
Combat Mechanics - commitment, reroll drain, dice manipulation, reset fixes
Map & Progression - branching map, path choices
UI/UX Polish - animations, audio, scrollable modals, landscape optimization
Boss Mechanics & Enemy Abilities — Added new boss phase shifts and 10 enemy ability types (shield bash, life drain, enrage, counter-attack, dodge, curse dice, steal focus, fortify, regenerate, summon) for more challenging combat encounters.
Synergies, Scoring & Focus Abilities — Added relic synergy combos, cursed relics, focus gambits, focus overflow, momentum system, enemy weaknesses/resistances, enemy tells, deep read system, and blood altar mechanics.
Map Generation — Map data is now generated when selecting a character or daily challenge.
Improvements

Map Screen Revamp — Redesigned the game map screen for improved clarity and navigation, with better player visibility.
Shadow Styling — Updated shadow styling to use modern box shadow properties.
Security

Command Injection Fix —
Bug Fixes

App Startup Crash —

### 1.3 — 2026-02-11

New Features

Drag-and-Drop Dice System: Completely reworked combat controls. Drag dice onto enemies to attack, onto your character to guard, or onto compact heal/gamble zones. Shadow dice slots let you amplify actions by adding a second die.
Commitment System (Reworked): No longer tied to specific floors — commitment is now available in every combat as an optional risk/reward mechanic. Declare a poker hand for a damage multiplier, or skip it entirely with no penalty. Pulsing icon indicates when commitment is available.
Dice Status Effects: Dice can now gain persistent statuses (Cracked, Bruised, Jammed, Weighted, Cursed Pip, Locked Next, Shaken, Empowered) that carry between turns and combats. Statuses have visual badges, abbreviations, and a dedicated legend panel.
Die Inspector Panel: Long-press any die to open a detailed inspector showing base/effective values, active statuses, and durations.
Sprite-Based Combat: Combat now uses pixel art sprites with idle breathing animations, damage flash overlays, and floating damage numbers instead of card art.
Multi-Enemy Combat: Fight up to 3 enemies at once, displayed side-by-side with independent targeting.
15 New Enemies: Added across all game loops with custom pixel art and dual skin variants.
Challenge Mode Enhancements: Two new challenge modifiers, global leaderboard display, and challenge score tracking.
Live Hand Preview: Best possible poker hand is now previewed automatically during combat.
Sound Effects: Added sound effects and persistent battle constraints.
Combat Visuals & Animations

Lottie animations for dice rolls, explosions, damage, shields, and success events.
SVG-based health bars with animated transitions and low-health visual feedback.
Screen shake on heavy hits.
Animated status effect icons for buffs and debuffs with stacking display.
Visual effects for attacks, spells, status ticks (burn/poison/bleed), relic procs, enemy attacks, skills, consumables, and screen transitions.
Enemy debuff application animations.
UI/UX Improvements

Landscape-Only Mode: App now locks to landscape orientation automatically on launch.
Unified layout system across all game screens for consistent presentation.
Redesigned 3-column combat layout optimized for landscape play.
Battle effects shown as inline chips instead of hidden badges.
Turn indicator and last log event visible in the top bar.
Activity log collapsed by default to save space.
All content-heavy modals are now scrollable when they exceed screen height.
Status effects panel (question mark button) now properly closable by tapping outside or the X button.
Replaced native modals with overlay views to prevent crashes.
Dice size and readability improvements with special face indicators.
Stable UI layout — dynamic sections use fixed containers to prevent visual shifts.
Bug Fixes

Fixed dice statuses and commitment state persisting across runs.
Fixed panels (turn summary, hero info) not disappearing properly.
Fixed hook violation in commitment floor logic.
Fixed dice placement and enemy targeting feedback issues.
Tutorial popups removed (new tutorial system coming later).
Technical

Character-specific reroll system.
Inventory tab shows accurate item images for relics, skills, and upgrades.
Updated game backgrounds for landscape resolution.
Seeded PRNG improvements and combat state management hardening.

### 1.2.3 — 2026-02-05

I've updated the changelog to version 1.2.4 with all the recent Challenge Mode improvements. The changelog now includes:
• Global leaderboard with local/global toggle
• Challenge modifier effects (damage multipliers, starting
HP/gold, disabled slots, cursed dice)
• Larger status icons with stacking and count badges
• Run tracking with scores and completion status

### 1.2.1 — 2026-02-05

Item Card Artwork - complete revamp:


100 relic item cards with rarity-specific borders
23 modifier dice face cards
38 skill cards across all categories

resolved issues with:
Scrollable Dice Tray

Multi-row flex wrap layout
Compact mode for 7+ dice (smaller dice, tighter gaps)
Scrollable container for 11+ dice
Dice counter indicator ("X dice available")


Rarity Border System 

Common (bronze), Uncommon (green), Rare (blue), Epic (purple), Legendary (gold)

### 1.2.0 — 2026-02-05

UI Components & Assets

Added reusable Game Button component with pixel art button states (normal/pressed/disabled)
Added Health Bar component with bar frame and fill assets for health/mana/shield display
Added button artwork: back, begin-adventure, cancel, challenges, confirm, continue, daily, end turn, execute, jade, new run, reroll, roll, sapphire
Added bar frame artwork for health/mana/shield displays
Visual Improvements

Improved menu card legibility with black text/icons and white background label containers
Added semi-transparent background behind player stats (shield/focus/ultimate) on combat screen
Separated enemy stats styling to maintain clean enemy card appearance
Card System

Added Relic Card, Menu Card, and Upgrade Card components with zone-based positioning
Integrated card artwork across Reward Screen, Shop Screen, and Collection Screen


Home Screen redesigned with Menu Card grid layout for navigation


New Component Files

Pixel art button with state management
 Health/mana/shield bar display
 Card display components

## More apps by Mark Megerian

- [RugBoost](https://appshunter.io/ios/app/rugboost/id6758309070)

All apps by Mark Megerian: https://appshunter.io/developer/1872139431

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-06-01.*
