# Dokadoka Sawmill — Fell it, saw it, sell it

> Fell it, saw it, sell it (iPhone/iPad app by yukihiko kuramoto.)

- Source: https://appshunter.io/ios/app/dokadoka-sawmill/id6799017085 (this page in markdown: same URL + `.md`)
- Developer: [yukihiko kuramoto](https://appshunter.io/developer/6788268513)
- Category: Games, Casual, Simulation
- Price: Free
- Age rating: 4+
- Requires: iOS 18.0 · 5 MB
- Languages: American English, Japanese
- Released: 2026-08-24
- Data updated: 2026-09-12
- User reviews in markdown: https://appshunter.io/ios/app/dokadoka-sawmill/id6799017085/reviews.md

## What is Dokadoka Sawmill?

Trees on the hill. A saw. A truck at the yard. That is the whole factory.

You hire a lumberjack. Logs start piling up. But there is only one sawmill,
so the log yard fills, and the lumberjack stands there with nothing to do.

That is the game. Not "buy the biggest upgrade" — **find where the line is jammed.**

Hire a second lumberjack and nothing changes: the sawmill is still the bottleneck.
Hire a fifth and the forest itself runs dry, because saplings do not grow that fast.
Every number you raise pushes the jam somewhere else. Reading where it went is the whole job.

Later the line branches. Bark becomes charcoal, sawdust becomes paper,
planks become veneer, glulam, chairs, desks, dressers. They all fight over the same planks,
so where you send them is a decision.

Then the timber stops being something you only sell.
A town rises to the east — houses pay tax, shops trade, and the villagers say what they see.
North of that, a resort: a ferris wheel turning, a cinema, an aquarium.
And north of the forest, black shafts open in the gravel. Adventurers go down,
and they need gear — planks, veneer, glulam — every single run.

Sell it, build with it, or arm someone with it. That is the choice the mill keeps handing you.

The factory keeps running while the app is closed. But if you left it jammed,
you come back to a jam — and the report tells you exactly what was stuck.

・Twelve stations, eleven goods, one line you can see from end to end
・Nothing is capped. Levels, speeds, yards — spend as long as the money holds
・A hundred quest stages, from the edge of the village to an island in the sky
・Adventurers wear out and are lost. Treasures stay
・Free. One banner ad. No forced videos, no timers, no energy


## Version history (last 5 releases)

### 1.7 — 2026-09-10

- Leaderboards. Compete on lifetime earnings and the number of rebirths.
  Money resets when you start over, but what you have earned never goes away.

- Coins burst across the bottom of the screen when a shipment sells.
- Trucks kick up dust as they drive.
- The sawmill now cuts more planks from a single log, and the plank yard is larger to match.
- Reduced heat during long sessions.

### 1.6 — 2026-09-03

The sawmill finally pulls its weight.

■ Three times the boards per log
One log now yields far more planks, so the workshops waiting on them stop queuing up. The plank yard grew to match.

■ Runs cooler
We trimmed work the game was doing every frame for no reason. Long sessions stay calmer now.

■ Small things
The fortune house upgrade now shows how much longer a reading lasts.

### 1.5 — 2026-09-03

A small shrine now stands at the edge of the woods.

■ Rebirth
Give everything up and begin again. The mill, the town, the money — all gone. Only what you earned in that life carries over.

■ Artifacts
Trade those earnings for powers that outlast every life. Sharper axes, better prices, faster woods, richer nights away — what you claim first changes the whole next run.

■ The town came alive
Folk walk the streets, turn corners, call on neighbours, and wander up to the resort. The bustle grows with the town you built.

■ A softer landscape
Soil, grass and lawn now blend into one another, and the valley settles into place.

### 1.4 — 2026-08-31

An appraiser now stands beside the guild, and a house of your own rises east of the labyrinth.

The appraiser turns treasures into money — but selling one gives up the share it was earning.
A sharper eye pays more, so there is always the question of whether to sell now or wait.
You can also let it sell the lower ranks on its own.

Your house starts as a shack and can grow into a great house. It earns nothing.
No tax, no visitors. It is a place you build because you want to.

What it does give you is shelf space. **Only the treasures on your shelves are working** —
holding one changes nothing. As the shelves fill, you choose what to display and what to sell.

### 1.3 — 2026-08-27

Now playable in English.

Everything the mill says — the station names, the diagnosis bar, the villagers'
small talk, the adventurers and what they bring home — reads in English now.

## More apps by yukihiko kuramoto

- [ルミアチェス](https://appshunter.io/ios/app/id6790684331)

All apps by yukihiko kuramoto: https://appshunter.io/developer/6788268513

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-12.*
