# Dungeon Scoundrel — Solitaire Dungeon Crawler

> Tactical card-based dungeon crawler with strategic depth and multiple hero classes. (iPhone/iPad app by MM&F Software LLC.)

- Source: https://appshunter.io/ios/app/dungeon-scoundrel/id6756222423 (this page in markdown: same URL + `.md`)
- Developer: [MM&F Software LLC](https://appshunter.io/developer/1498948648)
- Category: Games, Entertainment, Card, Role Playing
- Price: $1.99 with in-app purchases
- Rating: 4.10/5 from 17 App Store ratings · 24 written reviews indexed
- Age rating: 9+
- Requires: iOS 18.6 · 210 MB
- Languages: American English
- Released: 2025-12-12
- Data updated: 2026-09-03
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/dungeon-scoundrel/id6756222423/reviews.md

## What is Dungeon Scoundrel?

DESCRIPTION

Enter the dungeon. Survive the deck. Become a legend.

Dungeon Scoundrel is a tactical card based dungeon crawler where every decision matters. Explore a fixed 55 card dungeon deck in portrait orientation, battling monsters, collecting loot, and managing scarce resources to escape alive.

Built for one handed play and focused sessions, Dungeon Scoundrel is easy to learn, cleanly presented, and deeply strategic, rewarding smart planning over luck.

SIMPLE TO LEARN, DEEP TO MASTER

Drag and drop cards to fight, equip, and heal using an intuitive, clutter free interface. Each room presents four cards. Defeat the monsters, grab the gear, and leave exactly one card behind to advance.

Every choice has consequences. One bad decision can end a run, but a smart one can make you unstoppable.

Track your progress with detailed stats, including monsters slain, runs completed, and more. Your greatest feats are now immortalized through quests and achievements that recognize mastery, risk taking, and clever play.

SEVEN HEROES, SEVEN PLAYSTYLES

Unlock powerful classes as you conquer the dungeon, each with a unique spell and class specific weapon style:

• Scoundrel, whose dirty tricks weaken all monsters and favors daggers
• Rogue, who can vanish and flee without harm
• Barbarian, whose rage empowers devastating axe attacks
• Paladin, whose protection strengthens shields
• Cleric, whose blessing amplifies healing potions
• Sorcerer, whose fireball scorches entire rooms
• Wizard, who can transmute any card into a weapon

Each victory unlocks the next class. Master their abilities and adapt your strategy to survive.

STRATEGIC DEPTH

• Equip weapons and shields across two hand slots
• Save a critical card in your pocket for emergencies
• Time your class spell for maximum impact
• Manage the escalating cost of fleeing rooms
• Balance offense, defense, and healing

Hard Mode has been reworked and intensified, offering a brutal challenge for veteran players.

A revamped scoring system now rewards difficulty, remaining items, and leftover health, so efficiency and mastery matter as much as survival.

DUNGEON DECK COMPOSITION

• 26 Monsters, from lowly rats to legendary dragons
• 9 Weapons, from simple daggers to mythic artifacts
• 9 Shields, from bucklers to divine bastions
• 9 Potions, from basic salves to sacred ambrosia
• 1 Class Spell
• 1 Legendary Artifact

The dungeon deck is fixed, ensuring every run is fair, learnable, and deeply strategic.

PERFECT FOR QUICK SESSIONS

Each run lasts 5 to 15 minutes and plays entirely offline.
No ads. No timers. No energy systems. No in app purchases.

Compete against yourself or others using Game Center leaderboards to track your best runs and compare scores with friends.

ACCESSIBILITY AND OPTIONS

• Easy, Medium, and Hard difficulty modes
• 100 percent VoiceOver support, fully playable for vision impaired players
• High contrast, readable visuals
• New main screen and refined UI for clarity and flow

FEATURES

• Intuitive drag and drop controls
• Portrait first, one handed gameplay
• Clean, focused interface
• Atmospheric visuals and sound
• Stats, achievements, and leaderboards
• Universal app for iPhone and iPad

The dungeon awaits.
Will you escape, or become another skeleton on the floor?

## Key features

- Tactical card-based dungeon crawling
- One-handed play
- Seven unlockable hero classes
- Strategic resource management
- Offline play
- Detailed stats and achievements

## Pricing and in-app purchases

Base price: $1.99.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Large Coffee | $4.99 | one-time |
| Medium Coffee | $2.99 | one-time |
| Small Coffee | $0.99 | one-time |


## Recent user reviews (10 of 24)

All indexed reviews: https://appshunter.io/ios/app/dungeon-scoundrel/id6756222423/reviews.md

### 5/5 — Scoundrel Rocks! Accessible to blind!

*2026-05-28*

I love the new difficulty modifications.  My suggestions: a. Include gear for our hero’s. B. A shop that supports for fun and meta-progression play. C. Unique cards for the player, that we can purchase or earn with in-game currency. D. More direct boss battles. E. Better music slider controls. Though, i haven’t tested the music recently. So, i may be misinformed.  Sound effects for monsters, such as roars, screams, shrill cries, sounds upon death.  Ways to upgrade our characters number of pockets. More story. Actual currency, like gold. I dislike when NPCS mention gold, but i never get any gold.  Hey, come on!  I want my quest completion rewards.  Any plans for currency, once we unlock all spells?>. Keep up the great work!  Excellent game!  New Update!  I’m a 100% blind, content creator, on YouTube! Game Double Tap!  My name is game and i play this game on my channel!  It is really good! Sweet controls, clean UI, strong menus and punchy buttons!  The dev is super friendly and works hard to make this game playable for all and of course, great for blind, blind/deaf, low vision.  Not only that, but they are updating with pure content, which is awesome! When you get more than just ease of use, but content that is great!  Also, my review of this game is the sounds are cute, fun and easy to decipher.  Sword and bashing weapon sounds for physical attacks and magical sounds for magic effects. Sounds for equipping and removing items are abundant.  I love the monster sounds and weapon sounds!  I look forward to the dev’s great updates!  Come to my channel and listen/watch me play

**Developer response:** Thank you so much for this review! It means the world to me to know that the game is truly accessible and enjoyable for blind and low vision players. Your feedback is incredibly valuable, and I'll keep adding new content with accessibility always in mind. Players like you help me make sure the game works for everyone. I'll definitely check out your channel, and thanks again for spreading the word!

### 1/5 — Not scoundrel

*2026-04-03*

no actual tutorial and the game is ridiculously hard to beat. everything is locked unless you can beat the game with each class. tried to refund same day but can’t. this guy is just here to scam you.

### 2/5 — Not Much to It

*2026-03-11*

I was surprised at the simplicity of this game. If you enjoy more heady challenges (Slay the Spire, or even Spider Solitaire), or if you have a firm grasp of pre-algebra, you won’t find any challenge here. 

As long as you don’t waste resources, you can very easily play optimally every round.

Update: The developer said they are working on some updates to add depth! Sounds exciting!

**Developer response:** Thanks for the feedback! I hear you, the core gameplay is designed to be simple and accessible, but I understand it might feel too straightforward for players who enjoy deeper strategic challenges.

Good news: I'm working on new features to add more layers of strategy to the gameplay. One example is "Room Conditions," where certain rooms will have special effects that change how you approach them. Some might boost your potions, while others have monsters that ambush you for extra damage. The goal is to make each run feel more dynamic and keep experienced players on their toes.

I hope you'll give it another try once the update drops. Thanks for playing!

### 2/5 — Not Much to It

*2026-02-11*

I was surprised at the simplicity of this game. If you enjoy more heady challenges (Slay the Spire, or even Spider Solitaire), or if you have a firm grasp of pre-algebra, you won’t find any challenge here. 

As long as you don’t waste resources, you can very easily play optimally every round.

**Developer response:** Thanks for the feedback! I hear you, the core gameplay is designed to be simple and accessible, but I understand it might feel too straightforward for players who enjoy deeper strategic challenges.

Good news: I'm working on new features to add more layers of strategy to the gameplay. One example is "Room Conditions," where certain rooms will have special effects that change how you approach them. Some might boost your potions, while others have monsters that ambush you for extra damage. The goal is to make each run feel more dynamic and keep experienced players on their toes.

I hope you'll give it another try once the update drops. Thanks for playing!

### 4/5 — $.99 worth of content

*2026-01-25*

Good concept, not enough to do.

Update:  The recent addition of dungeons has definitely gelled expand on the game!  Nice job!

Update 2:  new update very buggy.  When you switch characters in a dungeon run, it bugs out and you have to start all over.

**Developer response:** I’m working on a new update this week that adds some cool features to boost replayability.
Let me know if you have any suggestions!

### 4/5 — $.99 worth of content

*2026-01-23*

Good concept, not enough to do.

Update:  The recent addition of dungeons has definitely gelled expand on the game!  Nice job!

Update 2:  new update very buggy

**Developer response:** I’m working on a new update this week that adds some cool features to boost replayability.
Let me know if you have any suggestions!

### 5/5 — Un très bon jeu

*2026-01-20*

J’ai vraiment aimé ce jeu! Il est accessible aussi pour les personnes aveugles. Je les terminé et je suis content. J’espère qu’il aura une suite!

**Developer response:** Merci beaucoup pour cette critique! Je suis très content que tu aies apprécié le jeu et que l'accessibilité fonctionne bien pour toi. Il y aura de nouvelles mises à jour avec plus de contenu à l'avenir. Reste à l'écoute!

### 5/5 — The game is amazing. But certain parts of the game keeps freezing up.

*2026-01-20*

I love this game, it is very addicting. It is also very accessible to the blind and visually impaired. I just played through all the classes and almost unlocked all the spell cards.
However, the game keeps freezing up after I restart a dungeon which forces me to restart the game. like every time I try to replay the dungeon after losing, or when I redo the dungeon in the settings within the dungeon. I think it happens more when I play as a scoundrel, it happens sometimes with the other class.
Despite this issue, I love the game and I hope you will continue to make this game better.
Keep up the good work and thank you.

**Developer response:** Thank you so much for the kind words and for playing through all the classes! I'm really glad the accessibility is working well for you.
Thanks for reporting the freezing issue. That's super helpful, especially knowing it happens more with the Scoundrel class when restarting a dungeon. I'll look into it and get a fix out as soon as I can.
Really appreciate you sticking with the game despite the bug. More updates are coming!

### 3/5 — Dungeon’s are impossible on easy

*2026-01-19*

The dungeon mode on easy is impossible.  There appears to be some perfect order of dealing of cards that have to be dealt in order to win.  Other than that, the game is pretty fun.

**Developer response:** Hey, thanks for the feedback!
The dungeons can definitely be tough, even on easy. The deck is fully random, so sometimes the cards just don't fall in your favor. That's part of the challenge, but I know it can be frustrating. My tip is to experiment with different class and spell combinations to find what works best for you. Some setups handle bad draws better than others.
Glad you're enjoying the game overall! Let me know if you have any suggestions on how to improve the balance.

### 3/5 — RNG makes the game frustrating

*2026-01-17*

While it’s definitely worth it at a dollar, the hero crawl section is hero pain. I saw this since most deals have two sets of 4 cards in a row where I have to burn all the tools for no benefits. I am losing shields, spells and attacks ultimately losing the run.

**Developer response:** Hey, thanks for the honest feedback!
I hear you, the RNG can be rough sometimes. Getting back-to-back rooms where you're forced to burn good items with nothing to show for it is frustrating. That's part of the design, but I understand it can feel punishing, especially in Hero Run where the dungeons are tougher.
My tip is to try different spell and class combos. Some setups handle bad draws better than others, and finding the right pairing can make a big difference.
Do you have any ideas on how I could improve the balance? I'm always looking for ways to make the game more fun without losing the challenge.

## Frequently asked questions about Dungeon Scoundrel

### What kind of game is Dungeon Scoundrel?

Dungeon Scoundrel is a tactical card-based dungeon crawler. It involves exploring a fixed deck of cards, battling monsters, collecting loot, and managing resources to survive and escape the dungeon. The game is designed for strategic decision-making and quick, focused sessions.

### How do you play Dungeon Scoundrel?

Gameplay involves dragging and dropping cards to fight monsters, equip weapons and shields, and use healing items. Each room presents four cards, and you must defeat monsters and leave exactly one card behind to advance. Every choice has consequences, and smart planning is rewarded over luck.

### What are the different heroes and their playstyles?

There are seven unlockable hero classes, each with a unique spell and weapon style. These include the Scoundrel (weakens monsters), Rogue (vanishes), Barbarian (axe attacks), Paladin (shields), Cleric (healing), Sorcerer (fireball), and Wizard (transmutes cards into weapons). Each victory unlocks the next class.

### Is Dungeon Scoundrel free to play?

Dungeon Scoundrel is a paid application. The description explicitly states 'No ads. No timers. No energy systems. No in app purchases,' indicating a one-time purchase model.

### Can I play Dungeon Scoundrel offline?

Yes, Dungeon Scoundrel is designed for offline play. Each run lasts between 5 to 15 minutes, making it perfect for quick sessions without needing an internet connection.

## Version history (last 5 releases)

### 1.0.8 — 2026-05-21

```
Room Conditions arrive in Hero Run!

Every dungeon room can now twist the rules on you. Eight new Room Conditions appear at random throughout Hero Run mode, each one changing how a single room plays out.

Watch for these:
• Ambush Room: monsters strike harder
• Blessed Room: potions heal double
• Echo Room: cards left behind gain power next room
• Armory Room: weapons hit harder
• Fortified Room: shields stand stronger
• Blight Room: potions heal for half
• Fragile Room: equipment breaks faster
• Frenzy Room: bigger damage, faster decay

Conditions appear roughly once every four rooms, never twice in a row, and never on the first room of a run. They affect Hero Run only, so Classic Dungeon still plays clean for purists.

Plus a round of polish, accessibility improvements, and bug fixes. Thank you for playing!

### 1.0.7 — 2026-01-27

- Several bug fixes
- New card animations
- Tip jar added to settings

### 1.0.6 — 2026-01-07

• Unlockable Spells
Power up your runs like never before. Earn Mana Crystals as you play and unlock devastating new spells for every class. Mix, match, and experiment to forge unique builds and discover game-changing playstyles.

• New Class: Soundweaver
Meet the Soundweaver, a ferocious blind warrior who turns sound into a weapon. Master shockwaves, echoes, and sonic strikes to dominate enemies and experience combat in an entirely new way.

• Hero Run Mode
Dive into Hero Run, a brand-new story-driven mode featuring 12 handcrafted dungeons packed with unique challenges. Uncover the secrets of the dungeon and explore the deeper lore of Dungeon Scoundrel as you fight your way through a full narrative journey.

More ways to play. Deeper strategy. New powers to master.
The dungeon has never sounded this dangerous.

### 1.0.5 — 2025-12-31

New version packed with new features:
	•	New main screen and general UI tweaks
	•	Quests (Achievements): Your feats of strength are now recognized
	•	Stats: Ever wondered how many monsters you’ve killed? Now you can see all that and more
	•	Improved Hard Mode: It’s tougher than ever
	•	Class-based weapons: Scoundrels use daggers, Barbarians swing axes—each class has its own weapon style
	•	Better scoring: Points now reflect difficulty, remaining items, and leftover health
	•	Game Center leaderboard: Track your best runs and compare scores with friends
	•	100% VoiceOver support: Fully accessible so even vision-impaired players can jump in and slay monsters

### 1.0.4 — 2025-12-26

New version packed with new features:
	•	New main screen and general UI tweaks
	•	Quests (Achievements): Your feats of strength are now recognized
	•	Stats: Ever wondered how many monsters you’ve killed? Now you can see all that and more
	•	Improved Hard Mode: It’s tougher than ever
	•	Class-based weapons: Scoundrels use daggers, Barbarians swing axes—each class has its own weapon style
	•	Better scoring: Points now reflect difficulty, remaining items, and leftover health
	•	Game Center leaderboard: Track your best runs and compare scores with friends
	•	100% VoiceOver support: Fully accessible so even vision-impaired players can jump in and slay monsters

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All apps by MM&F Software LLC: https://appshunter.io/developer/1498948648

## Related topics

[scoundrel](https://appshunter.io/ios/topics/scoundrel)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-03.*
