# End of the Universe — Offline Starfighter Roguelike

> Offline space shooter roguelike with deep ship customization and branching narrative. (iPhone/iPad app by Kyle Barrett.)

- Source: https://appshunter.io/ios/app/end-of-the-universe/id1448678917 (this page in markdown: same URL + `.md`)
- Developer: [Kyle Barrett](https://appshunter.io/developer/1214660639)
- Category: Games, Action, Role Playing
- Price: $2.99
- Rating: 4.40/5 from 33 App Store ratings · 19 written reviews indexed
- Age rating: 9+
- Requires: iOS 9.0 · 52 MB
- Languages: American English
- Released: 2020-01-07
- Data updated: 2026-08-26
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/end-of-the-universe/id1448678917/reviews.md

## What is End of the Universe?

End of the Universe is a challenging, fast-paced space shooter with rogue-like elements. Players rapidly build up and break custom star fighters with every run, all while trying to survive existential horrors lurking at the edge of space. 

Designed for short, energetic sessions with a one-touch control scheme. There are over 100 otherworldly weapons and skills to discover, 1000s of meaningfully different ship combinations to create, and hundreds of enemy types to face down.

The game also features a branching narrative with dozens of unique environments and challenges to encounter. The farther out you get, the more bizarre things become.

Key Features:

-1000s of dynamically generated ships to unlock and upgrade.
-Challenging, skill-based combat with mobile-friendly controls.
-Streamlined & deep ship modification system.
-Colorful, retro-styled pixel art.
-70+ Game--changing skills and weapons to find and master.
-60+ enemy and boss variations to take down.
-Challenging endgame with secrets to unlock.
-Dozens of unique, mind-bending environments to discover.
-Massive replayability with branching narrative choices that can take players across entirely different ends of the universe.

## Key features

- Thousands of dynamically generated ships
- Skill-based combat with mobile controls
- Deep ship modification system
- Retro-styled pixel art
- 70+ game-changing skills and weapons
- Dozens of unique environments
- Branching narrative with replayability

## Recent user reviews (10 of 19)

All indexed reviews: https://appshunter.io/ios/app/end-of-the-universe/id1448678917/reviews.md

### 5/5 — Amazing game!!

*2024-06-13*

This devs games are all fantastic in their own unique way and amazingly, cover a range of genres. Don’t let the low general rating fool you, this game is amazing and has improved a ton since its release.

There’s nothing quite like loading up a ship gradually with side-facing weapons, flying around enemy ships, and watching as your weapons let fire and tear into them. All weapons are directional - one ship has mostly side-facing mounts, so missiles/lasers/turrets are launched sideways like an old Pirate ship having to pull up alongside what it was trying to shoot at. 

Except while you go past them firing, they’re trying to aim at you where you were a second ago and miss spectacularly. Different ships have different mount configs so you can have one with every weapon facing forward, or one with a rear facing mount so you can “run away” and drop mines/fire missiles/drop automated turrets behind you while they give chase for example.

The tactics this one feature alone provides is phenomenal. AND you unlock new ships and weapons and upgrades as you progress.

My only MAJOR complaint is the control scheme: drag your finger around to steer, tap with another finger to fire, or swipe to dodge. Often, the game registers a tap as a swipe and instead of firing my weapon I end up catapulting forward in a dodge straight into enemy fire. 

One finger control setting isn’t any better: drag to steer, release to fire, except releasing causes you to stop moving while you fire and you end up a sitting duck for that brief moment.

This game DESPERATELY needs a Joystick overlay with a dedicated fire and dodge button, with joystick large and in the centre or right side of the screen, and the fire and dodge buttons on the left side (or draggable in settings to where you want them and how big). Even swiping to dodge would be fine still as long as it doesn’t work over the designated fire button. About to email the dev about this and fingers crossed he responds!

### 5/5 — Excellent Game

*2024-04-26*

Totally worth the admission.  The developer still add content and supports this game long after release.  At this point I would even pay for additional purchases, but it’s not been necessary frankly.  One of my favorite developers for mobile by far.  Lots of nuance, seriously repayable, but not trying to compel you to constantly be engaged with the games.  I hadn’t played it in months, so I just picked it up again, and I know I am going to log in some fun for at least the next two weeks.  What’s great is that this review can be applied to just about every game Kyle Barrett has put out.  Give the game a shot if you want to enjoy quick, interesting fun game sessions for a game that clearly a lot of thought and care was put into

### 1/5 — Awkward

*2024-04-07*

I love ultra blade! This one is as bad as UB is good, however. The difficulty in survival mode seems to think level 3 isn’t a ship max, and that you’ve brought 10 friends or something. Dozens of ships swarm you immediately. Your starting pea shooter is laughable

### 4/5 — A brilliant, must-have danmaku

*2024-02-04*

I’ve spent WAY more time with this one than I’d care to admit, and I don’t even like danmaku games! EotU is as hard as nails, but don’t let its high difficulty scare you off; it’s the right kind of challenging, the kind that makes you, the player, WANT to “git gud.”

I just have three issues/complaints: the warp projector will crash the game when equipped on any ship some reason; the game crashes without fail on level 59/60 of adventure mode (my phone’s an older model, so this one might not be the game’s fault); and the game doesn’t tell you HOW to unlock new ships and weapons—when you unlock something, it just shows you a prompt saying you’ve unlocked it.

Even with the aforementioned issues, the game’s a great time for danmaku fans and non-fans alike. I highly recommend it.

### 4/5 — Major Bug

*2023-10-17*

overall an amazing, well-made game that I would definitely recommend. I’ve enjoyed playing this game for several hours, but a game-breaking bug has really hurt my view of this game. another review has already mentioned this, but every time the warp needle cannon appears (can’t remember the exact name, but the light weapon that bounces between enemies) the game freezes and an error message is displayed. since it is impossible to avoid having the weapon appear, it is frustrating for runs to be deleted. I do love this game and hope that this bug can be fixed soon <3

**Developer response:** Fixed in the latest update, thanks for the bug report!

### 5/5 — Love the game

*2022-10-26*

Any plans to add/update?

### 4/5 — Weapon plasmoid gun

*2020-12-11*

Hello
Love this game. The second plasmoid gun that bounces from one enemy to another keeps crashing my game when I choose to equip it. Please fix this. Thank you. I have the newest iPad mini.

### 3/5 — Fun but...

*2020-08-31*

... too many crashes (consistent when warp projector is selectable) and restart considering it’s a rogue game. (on iPhone 8)

### 3/5 — Ok but a few problems

*2020-07-27*

The heavy weapons are a little underpowered and are uncomfortable to use as you have to turn your entire body to aim it. I feel as if we should be able to aim it manually. The light weapons are fine and are much stronger than the heavy weapons, and there is no use for the heavy weapons if light weapons are there. The controls are also a bit fiddly. I feel as if we should get legendary or better weapons after defeating a boss, as it would reward the player for achieving something and also the levels following are extremely difficult. Other than that this is a pretty good game.

### 5/5 — Great game

*2020-07-03*

Same person also made immortal rogue.

Definitely a must buy.

## Frequently asked questions about End of the Universe

### What is the gameplay like in End of the Universe?

End of the Universe features fast-paced, skill-based combat with a one-touch control scheme. Players engage in challenging dogfights, rapidly build and break custom starfighters, and face hundreds of enemy types.

### Can I play End of the Universe offline?

Yes, End of the Universe is designed as an offline starfighter roguelike, allowing you to play without an internet connection.

### How much does End of the Universe cost?

End of the Universe is a paid application, available for $2.99. There are no in-app purchases or ads.

### What devices is End of the Universe compatible with?

End of the Universe is supported on iPhone, iPad, and iPod devices.

### How often is End of the Universe updated?

The latest version, 1.5.5, was released on January 9, 2024. The developer, Kyle Barrett, regularly updates the game.

### What is the age rating for End of the Universe?

End of the Universe has an age rating of 9+, making it suitable for a younger audience interested in space combat.

### Are there different game modes in End of the Universe?

While not explicitly detailed as separate modes, the game features a branching narrative with dozens of unique environments and challenges, offering significant replayability and varied encounters.

### What makes the ship customization deep in End of the Universe?

The game offers thousands of meaningfully different ship combinations to create, with over 100 otherworldly weapons and skills to discover and master, allowing for a streamlined yet deep modification system.

## Version history (last 5 releases)

### 1.5.5 — 2024-01-09

2024 New Years Update!
-New Endless Survival Mode Added
-5 new ships to unlock
-Unlock progress tracker added
-Heavy Weapons buffed
-5 new skills added
-Hitbox adjustments
-Fixed Bounceshot bug
-Collision damaged reduced
-hp bar fixed on newer phones
-repulsor shield bug fixed

### 1.5.4 — 2024-01-01

2024 New Years Update!
-New Endless Survival Mode Added
-5 new ships to unlock
-Unlock progress tracker added
-Heavy Weapons buffed
-5 new skills added
-Hitbox adjustments
-Fixed Bounceshot bug
-Collision damaged reduced

### 1.5.3 — 2020-02-27

-Two-touch controls and swipe are now ambidextrous
-Boost drop logic improved
-Drag sensitivity slider added
-Collider precision improved
-Base collision damage reduced
-Map size variation increased
-Enemy spawning logic improved

### 1.5.2 — 2020-02-20

-Two-touch controls and swipe are now ambidextrous
-Boost drop logic improved
-Drag sensitivity slider added
-Collider precision improved
-Base collision damage reduced
-Map size variation increased

### 1.5.1 — 2020-01-11

-Two-touch controls and swipe are now ambidextrous
-Boost drop logic improved
-Drag sensitivity slider added
-Collider precision improved
-Base collision damage reduced
-Map size variation increased

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## More apps by Kyle Barrett

- [Ever Knight](https://appshunter.io/ios/app/ever-knight/id1214660640)
- [Immortal Rogue](https://appshunter.io/ios/app/immortal-rogue/id1448086604)
- [Blast Waves](https://appshunter.io/ios/app/blast-waves/id1448678847)
- [Ultra Blade](https://appshunter.io/ios/app/ultra-blade/id1590704681)

All apps by Kyle Barrett: https://appshunter.io/developer/1214660639

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-26.*
