# Entomophobia: Mobile — a Bug Killing Roguelite

> Top-down roguelite bullet hell insect-slaying game with upgrade choices. (iPhone/iPad app by Jaxon Gallegos Garcia.)

- Source: https://appshunter.io/ios/app/entomophobia-mobile/id1665007707 (this page in markdown: same URL + `.md`)
- Developer: [Jaxon Gallegos Garcia](https://appshunter.io/developer/1628171818)
- Category: Games, Action, Casual
- Price: $0.99
- Rating: 4.00/5 from 5 App Store ratings · 5 written reviews indexed
- Age rating: 9+
- Requires: iOS 13.0 · 222 MB
- Languages: American English
- Released: 2023-01-14
- Data updated: 2026-08-24
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/entomophobia-mobile/id1665007707/reviews.md

## What is Entomophobia?

A top-down Roguelite Bullethell where you kill thousands of Insects/Bugs! Get up to 5 Automatic firing Weapons, and a Controllable Weapon too. Slay Bugs, Get Upgrades, and Kill More. Pick from 3 Upgrade Cards on Level Up, choose correctly may your choice bring great damage and glory.

Entomophobia is Solo developed.  
I initially published Entomophobia to Steam, and this is a port of the pc version.  
I try to update the game every week to every other week.

Hopefully, you enjoy it! :)

## Key features

- Top-down roguelite bullet hell gameplay
- Thousands of insects to slay
- Automatic and controllable weapons
- Upgrade cards on level up
- Strategic upgrade choices
- Port of a PC version

## Chart rankings

- #184 in Top Paid · Casual (US App Store)

## Recent user reviews (5 of 5)

All indexed reviews: https://appshunter.io/ios/app/entomophobia-mobile/id1665007707/reviews.md

### 3/5 — Yeller

*2024-08-06*

Where is at the very least some controller support my DualShock 4 spazzes on this can’t even move my guy.

### 3/5 — MAJOR SLOW DOWN AND STUTTERING

*2024-06-08*

Game slowed down and stuttered so much it froze my phone. I think you are adding too much. Maybe take some stuff out until you optimize the game better. I have owned this since you released it and it has gotten bigger and bigger. I have an iphone 13 pro max which runs way bigger games than this with no slow down or lag. It always happens when i have a screen full of enemies and collect a scarab. Also the game heats my phone up now.

### 2/5 — Game never use to freeze.

*2023-12-26*

After new update game freezes at 18 minutes in wharehouse. Had to restart the game. Also its too easy now.

### 4/5 — Needs some mobile adaptations

*2023-12-14*

To start off, this game looks amazing. The visuals are extremely well done, and create a very cool vibe. However, some features aren’t very mobile-friendly, and I feel they could be adapted to make the play experience far better.   The main menu character select page is a bit clunky, with scrolling not being supported, as well as the character info page that pops out covering the scroll bar when open, making it very difficult to scroll back up and see the above characters. I would change it so you can scroll up and down, and have the cost be in the info pop up instead of showing up under your finger when pressing on it. This feedback goes for the weapon panel, map panel, and settings panel as well. In gameplay, you have to run from the bugs constantly to avoid damage, while your gun shoots in the same direction you move in. This means it is near impossible to hit shots unless you want to walk towards the thing you are trying to shoot. The option for auto aim is available, though I think it should be enabled from the start. Finally, a tutorial would greatly help understanding of the game, though considering it is in early access, I’d guess it’s going to be in the final release. Overall the game is great, fun to play, and really good looking. Just could use some adaptation to mobile and it’d be good to go.

### 3/5 — The gun is literally pointless on the phone.

*2023-11-28*

You cannot aim except in the direction you are moving which makes your gun completely worthless. Change it to multi directional like 20 minutes until dawn. We are not on pc using a mouse it is pointless. Trying to shoot stuff with the gun gets me killed more than anything else.

## Frequently asked questions about Entomophobia

### What is Entomophobia?

Entomophobia is a top-down roguelite bullet hell game where players battle thousands of insects. It features automatic and controllable weapons, along with upgrade cards to enhance gameplay.

### Is Entomophobia free to play?

No, Entomophobia is a paid application. It is available for purchase at $0.99.

### Does Entomophobia have ads?

No, Entomophobia does not contain advertisements. As a paid application, it offers an uninterrupted gaming experience.

### What devices does Entomophobia support?

Entomophobia is supported on iPhone, iPad, and iPod devices.

### How often is Entomophobia updated?

The developer aims to update Entomophobia weekly to every other week, ensuring ongoing improvements and content.

### What is the age rating for Entomophobia?

Entomophobia has an age rating of 9+, making it suitable for younger players as well.

### Can I play Entomophobia offline?

As a single-player roguelite experience, Entomophobia is designed for offline play. No internet connection is required to enjoy the game.

### What is the gameplay like in Entomophobia?

Gameplay involves a top-down perspective where you slay swarms of insects using various weapons. Upon leveling up, you choose from upgrade cards to strategically enhance your damage and abilities.

## Version history (last 5 releases)

### 1.09.137 — 2025-10-13

- Fixed visual issue with bullet trails.
- Did a few optimizations.

### 1.07.133 — 2024-09-20

- Added a trail to Enemy Bullets, making them much more obvious & better looking.
 - Added 6 augments.
 - Added a panel on the left side of the screen to show Augment stats. 

 - Removed all Buff Cards.
 - Changed Augments To Select From on Level Up to be able to be mixed rarities.
 - Added Locked Gun/Unselect Gun stat showing on hover of them in Menu.
 - Fixed Bubble Blaster Weapon scaling off of Corn Flake Weapons LVL.
 - Fixed Field map not being able to be entered without selecting a different map first.
 - Fixed Arrow Key Weapon not using correct movement direction when the player uses Controller.
 - Optimized some weapons a little bit.
 - (?) Fixed a rare Error that happened when leveling up the same frame as picking up a Bug Box which locked the player out of doing anything, forcing the Player to close the game.
 
(?) = Possible fix.

### 1.06.131 — 2024-08-13

- Added an overall brightness setting.
- Added the ability for Enemies to hit the character when sitting inside.
- Added a small random speed adjustment to enemies.
- Added a slight knockback to enemies on hit.
- Added a scale to the move speed of larger enemies to make them slower than their non-large friends
- Removed lights from exp blobs to save performance
- Removed extra collisions
- Lowered Brightness of background by 19%
- Lowered Throwing Knife weapon base cooldown by .25s
- Lowered the frequency of Charger Enemies
- Upped the size of some smaller enemies
- Upped the movement speed of the Throwing Knife Projectile.
- Upped Enemy Damages
- Upped the size of the enemy Bullets
- Changed the number of enemies in some minutes of a run, overall lowering max enemies on screen as well.
- Optimized Stats by 25%
- Optimized Menu by 50%
- Optimized item drops by 90%
- Optimized enemy spawning by 33%
- Optimized grenade weapon
- Optimized Character by 70%
- Optimized level-ups by 50%
- Optimized Bug Spray Weapon
- Optimized Beetle Pickup
- Optimized enemy outlines.
- Fixed Shell item.
- Fixed Gold Goblet meta upgrade not functioning properly.
- Fixed Status effects being way too big, and hidden behind enemies.
- Fixed stat panel using up performance while not shown
- Fixed random enemies moving significantly faster or slower than enemies of the same type.
- (?) Fixed an error with controllers
- (?) Fixed an error with the worm augment
- (?) Fixed an error with the Missile Pack Weapon
- (?) Fixed an error with the lightning augment
- (?) Fixed an error with the Turret Weapon
- (?) Fixed an error with the Bug Zapper Weapon
- (?) Fixed an error with Throwing Knife Weapon

### v1.04.127 — 2024-06-05

- Added Elite Enemies - Two upgraded types of enemies with 4x the base enemy's health, Fire and Ice. Fire explodes with fire on death, setting the player ablaze for 5s dealing 2% max hp per second. And Ice explodes, freezing the character for 1.5s and doing 2x damage of the non-elite enemy counterpart or 15 damage (whichever is more, capped at 30 damage).

- Added chargers - these are 25% larger versions of an enemy that will charge at the player, and spawn at a rate of 1 in 25 walking enemies.
- Added drifters - these move faster than the base enemy movement type, but overshoot the player's position and slowly turn around, which spawn at a 1 in 3 flying enemies.

- Added 5 new Augments - 3 rare, 1 epic, and 1 legendary.
- Added a small knockback to enemies on level-up to give the player a little extra space.
- Added a "Sound System" to avoid the same sounds stacking too many times.
- Added cursor settings in the graphics tab - The aiming cursor can now be outlined(or not), and you can change the aiming cursor visual as well as color.
- Added an enemy hp scaling over the round time.
- Redid Enemy Outlines - outlines now appear above other objects, as well as the outlines are more consistent with the edges of the enemy's sprite.
- Added some polish to the player's death.
- Enemies spawn faster to avoid a lack of enemies upon full-screen enemy wipes.
- Time now ramps up after pausing or leveling up to give a ~1 sec time to react.
- Made the Fly Swatter Weapon's hit area ~4x the size.
- Optimized Exp blobs significantly
- Altered Dodge Tutorial Background slightly.
- Added a white color to the color picker for some settings.
- Enemies now immediately drop exp instead of playing a death animation(if they had one) before dropping it.
- Changed Ron's rage passive to appear under most UI.
- polished level-ups a bit
- a little polish to ranged enemies.
- Nest Ruptures can no longer happen in the first minute.
- Fixed characters not moving at a similar speed across framerates.
- Fixed being able to level up mid-Dodge tutorial, causing text to block the upgrade cards.
- Fixed selector appearing randomly.
- Fixed enemies being scaled at infestation level 1, when infestation wasn't unlocked yet.
- Fixed some stuff with Dodge Tutorial.
- Fixed scissor weapon's attack.
- Fixed an error with augments.
- Fixed some UI elements spilling out of the screen.
- Fixed an error with infestation levels if the player didn't previously have a save file.
- Fixed an error with the achievements menu.
- Fixed inconsistency with the Bug box, which would act differently depending on framerate, when it was picked up, and others.
- (?) Fixed the Achievements not unlocking in-game and on Steam.
- (?) Fixed an error with corrupted enemies.
- (?) Fixed an error during level-up
- (?) Fixed an error with the settings menu.
- (?) Fixed an error when triggering the Bug box.
- (?) Fixed an error when corrupting enemies with the Corrupting Wand Weapon.
- (?) Fixed an error with dealing damage to Enemies.
- (?) Fixed an error with the Missile Projectile Weapon.
- (?) Fixed an error when picking up the Bug box while Leveling up causing a softlock.
- (?) Fixed an error with negative damage values.

(?) = Possible fix.

### v1.03.122 — 2024-05-15

- Added a Dodge roll "tutorial" that will popup for new players.
- Redid Exp blob colors to better stand out, They are larger, slightly brighter, and have white outlines now.
- Fixed the exit button in the Damage Report not being clickable.
- Fixed the ability to bypass the buy button & play the game as locked characters if using a controller or keyboard navigation in the Main Menu.
- (?) Fixed Turret weapon error.
- (?) Fixed river map error.
- (?) Fixed Banana Weapon error.
- (?) Fixed Enemy error.
- Fixed Stamina regen being extremely low on Ron, Agnes, Cletus, and Debra
- Fixed the Stamina bar being extremely low-quality
- Removed a sound from the start of the Main Menu.
- Fixed the Buy Button of characters being slightly smaller than the Play Button while selecting characters.
- Fixed Characters in the Menu loading differently on the second and up Menu load.
- Fixed the Characters not being visually reloaded after being purchased.
- Added a popup that happens in the bottom left on the first run of each play session, which shows the controls, depending on what method of control(Keyboard & Mouse OR Controller) the player is using.
- Fixed some of the new bosses having their visuals teleport when getting damaged.
- (?) Solved the issue with the unclickable exit button in the Damage Report, maybe, hopefully.
- Slightly lowered bloom scale.
- Altered the text of the "Dodge Roll Tutorial" popup.
- Fixed randomly getting hit by enemies far away.
- Fixed augment popup getting stuck at the top of the screen.
- Fixed an issue where cards wouldn't be clickable.
- (?) Fixed an error with Upgrade Card audio.
- (?) Fixed an error with the Turret Weapon.
- (?) Fixed an error with the Gun reloading.

(?) = Possible fix.

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## More apps by Jaxon Gallegos Garcia

- [Shrimp Game](https://appshunter.io/ios/app/shrimp-game/id1628171816)
- [VuVuu's Pachinko](https://appshunter.io/ios/app/vuvuus-pachinko/id1661770995)
- [Otok](https://appshunter.io/ios/app/otok/id1665571846)
- [Shrimp.io](https://appshunter.io/ios/app/shrimpio/id6443960828)
- [Dirt Simulator 2023](https://appshunter.io/ios/app/dirt-simulator-2023/id6444858156)

All apps by Jaxon Gallegos Garcia: https://appshunter.io/developer/1628171818

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-24.*
