# Exit Interview: Roguelike — Turn-based corporate dungeon

> Turn-based corporate dungeon (iPhone/iPad app by hourafter.)

- Source: https://appshunter.io/ios/app/exit-interview-roguelike/id6761830159 (this page in markdown: same URL + `.md`)
- Developer: [hourafter](https://appshunter.io/developer/1792872292)
- Category: Games, Entertainment, Adventure, Role Playing
- Price: $6.99
- Age rating: 4+
- Requires: iOS 15.0 · 16 MB
- Languages: American English
- Released: 2026-04-10
- Data updated: 2026-10-12
- User reviews in markdown: https://appshunter.io/ios/app/exit-interview-roguelike/id6761830159/reviews.md

## What is Exit Interview?

Your last day at work is going to take a while.

Exit Interview is a turn-based roguelike about climbing a corporate tower to reach the CEO and quit. Every run rearranges the journey through 23 civilizations across five eras. Read the room, manage your supplies and decide when to risk one more floor.

OUTSMART THE ROOM
Lure enemies into each other's shots, ignite oil, or bait a charging guard into a cracked barrier. Enemies act when you do, and marked danger tiles give you time to plan.

CHOOSE YOUR SPECIALTY
Each character has two skill branches to choose from after three ordinary enemy defeats. Build around 120 relics, each with distinct pixel artwork. Discover equipment combinations, pin a goal and request missing gear from a merchant for a clearly displayed price.

MAKE THE NEXT RUN COUNT
Preview your starting kit's effects and class affinity, then plan a new approach after defeat. Meet Mara from Facilities and Ivo from Records: their stories remember your decisions. Death ends a run; your knowledge and permanent unlocks help you try again.

COMPLETE YOUR PROBATION
Explore five compact floors, try a tactical encounter and defeat the final department head. Finish this shorter assignment with its own ending and separate records, or take on the full tower.

Pixel art, office satire and tactical dungeon exploration. A one-time purchase, with no ads, in-app purchases or subscriptions. Play offline; progress is saved on your device. Choose your language in Settings or follow your device.


## Version history (last 5 releases)

### 2.2.0 — 2026-10-06

New in 2.2: expanded language support, including regional Spanish, Portuguese and Canadian French. Choose your language in Settings or follow your device. Saved games are preserved.

Also included: the v2.0 "Outsmart the Tower" update.
• Choose one of two skill branches per character after three ordinary enemy defeats.
• Bait friendly fire, ignite oil and lure charging guards into cracked barriers.
• Discover equipment combinations, pin goals and request missing gear from merchants.
• Preview and plan starting kits for your next run.
• Meet Mara and Ivo, coworkers whose stories remember your decisions.
• Complete five-floor Probation, with its own ending and separate records.
• Discover distinct pixel artwork for all 120 relics, clearer combat effects and improved phone layouts.

Thanks for playing. HR has been notified.

### 2.0.0 — 2026-10-02

v2.0.0 — Outsmart the Tower

Your next performance review is an opportunity to get creative.

• CHOOSE YOUR SPECIALTY — Each character has two skill branches, offered after three ordinary enemy defeats. Leave a cardboard colleague, prepare a counterattack, change your requisitions, strike from hiding, or reshape a Shield Bash.
• MAKE THE ROOM WORK FOR YOU — Bait Friendly Fire, set up a Fire Drill, or lure a charging guard into a cracked barrier. Marked danger tiles give you time to respond; ordinary combat remains an option.
• PURSUE A BUILD — Discover one ingredient to reveal a synergy recipe. Pin your goal and request missing equipment from a merchant for a clearly shown price.
• RETRY WITH A PLAN — Starting-kit previews explain effects and class affinity. Select an experiment after defeat and confirm it in your next satchel.
• PEOPLE REMEMBER — Meet Mara from Facilities and Ivo from Records. Their short stories remember your decisions. Your recap also points toward unfinished encounters with your former self.
• COMPLETE YOUR PROBATION — Explore five compact floors, try a tactical encounter, and defeat the final department head. A successful ending and separate records await.
• CLEARER, MORE RELIABLE PLAY — Distinct room floors, worn tiles and grounded grass; clearer shots, blocks and cardboard collapse; hits and sounds timed to contact; readable phone layouts; fresh-run recovery fixes; saved choices, unlocks and rewards.

• RELICS WITH CHARACTER — All 120 relics now have distinct pixel artwork in pickups, choices, your character sheet, the journal and single-offer shrines. Long reward dialogs open at the top, including on small phones with Large Text.

Thanks for playing. HR has been notified.

### 1.8.0 — 2026-09-23

v1.8.0 — Full Disclosure

Legal has reviewed every item description. They now say what the item does.

• FULL DISCLOSURE — Every consumable, weapon and relic effect spells out its real numbers. "Heals 30 HP." "Melee attackers take 2 damage." Revives state the rule before you rely on one, and a second revive is refused instead of wasted.

• NEW RUN MODES — Gladiator: triple the headcount, same loot. Escalation: every floor is a boss floor. No Hunger: catering provided, so poison and combat take center stage. Pick one on the character screen.

• WEAPONS AUDIT — "of Thorns" and "of Frost" weapons now actually do something. Fire weapons burn hotter. Poison lingers longer. The Old Timer's vending machine stocks nine drinks instead of three.

• PHONE HUD — The top bar no longer clips hunger and status icons on iPhone Pro-sized screens.

Mechanics make the game. The satire is a perk.

### 1.7.1 — 2026-09-08

v1.7.1 — Orientation, Revised

HR has reassigned onboarding to its most qualified representative.

• NEW-HIRE REPRESENTATION — The Union Rep is now the starter and preselected colleague. The Old Timer is also available from day one.

• A BETTER FIRST FLOOR — Your starting room now includes a ranged weapon and consumable, so your first tactical choice arrives immediately.

• TOUCH CONTROL REVIEW — Dash follows your movement direction. A blocked Dash no longer costs a turn or starts its cooldown. Tap yourself to wait; help now explains distant-tap auto-walk.

• LEGIBILITY INITIATIVE — Larger, clearer phone controls and inventory text. Settings now scroll properly on shorter screens.

Your first day should feel like a game, not paperwork.

### 1.7.0 — 2026-09-03

v1.7.0 — Quarterly Review

Management has approved a restructuring. Every floor now carries more ways to win, lose, and be named for it.

• NEW DEPARTMENTS — Procurement upgrades your weapon (or modifies it without authorization, odds printed). Legal offers an NDA. A transfer tube trades two items for one better one. Facilities sells unmarked boxes. The Broker takes stock-option wagers. The Auditor doubles expense reports, or denies them. A bonus wheel spins after every department head. Fridays host the office party.

• YOUR RECORD — Your build now names you (Junior Courier, VP of Risk Analysis, Chief Sales Officer). Every departure files an Exit Interview: who ended you, how you performed, what you carried, one piece of HR feedback. Shareable.

• PERSONNEL FILE — 66 relics, items and colleagues unlock as you climb. Progress tracked in the journal.

• Five new colleagues and three stations with dedicated art. Style bonuses for stylish terminations.

Keep climbing. The CEO remains unavailable.

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## More apps by hourafter

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All apps by hourafter: https://appshunter.io/developer/1792872292

## Related topics

[vertical rpg](https://appshunter.io/ios/topics/vertical-rpg)

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-10-12.*
