# Final Fortress — Match-3 on the last terminal

> Match-3 on the last terminal (iPhone/iPad app by Dmitrii Dark.)

- Source: https://appshunter.io/ios/app/final-fortress/id6802020790 (this page in markdown: same URL + `.md`)
- Developer: [Dmitrii Dark](https://appshunter.io/developer/1870629778)
- Category: Games, Entertainment, Casual, Puzzle
- Price: Free with in-app purchases
- Age rating: 12+
- Requires: iOS 17.0 · 4 MB
- Languages: American English, French (France), Italian, European Spanish
- Released: 2026-09-01
- Data updated: 2026-09-12
- User reviews in markdown: https://appshunter.io/ios/app/final-fortress/id6802020790/reviews.md

## What is Final Fortress?

Final Fortress is a match-3 puzzle. The whole game is the screen of an old terminal: green text, one cursor, and you, the commandant of the last fortress.

It is a quiet game. A working console in the dark, the hum of the systems, static like rain. A watch takes fifteen or twenty minutes: do the day's tasks, read what came in, hand over. Nothing hurries you, and nothing happens while you are away. Come back after a week and the fortress is exactly as you left it.

Match tiles to finish the day's tasks. Each task brings supplies. Spend them to repair the fortress: reactor, hydroponics, antenna, armory, infirmary. Every repaired system opens new missions.

Match 4 or more to charge special tiles. They clear a line, a block, or every tile of one kind. Swap two charged tiles together and they fire as one bigger shape, up to the whole board.

The board gets busier as you go: convoy crates that pay out at the bottom, sealed containers with a special tile inside, interference to clear layer by layer, burned sectors the tiles fall past. Some tasks ask for a pattern: decode a sequence in order, or fill a gauge in every column.

AI Madness is a mode of its own, outside the fortress. Each shift bends the rules: boards up to 10 by 13, sometimes only three kinds of tile, cascades that barely stop, tasks that may be impossible. On an iPhone with Apple Intelligence, Apple's on-device model (Foundation Models) picks the shift's character and writes its line in the log. Nothing leaves the phone. Otherwise the terminal does the same on its own. Nothing is at stake and nothing is banked. Every shift has a code. Send it to a friend and they get exactly the same board.

There is a story in the log: three acts, four threads, and the notes of the commandants who held the fortress before you. It comes a few lines at a time. Read it or skip it. The game never nags about it. Repair the antenna and you will see a board with other players' stations. It is view-only, there is no chat, and it updates once a day. When the story is over, the log keeps going quietly on its own.

The music belongs to your fortress alone. The sound is synthesized live and seeded from your fortress, so your station hums like no other and never loops. The hum changes with what is running, with the hour of the night and with the weather outside. Each kind of tile has its own note, and a cascade climbs the scale. One extra room, The Long Dark, carries a call of its own.

Three more stations use the instruments in your phone: a weather post that reads the barometer, an acoustic modem and a direction finder.

A home screen widget shows your fortress at a glance, in StandBy too.

No ads. No lives, timers, energy or streaks. No pop-ups, no push notifications, no accounts, no daily rewards to come back for. Run out of moves and the terminal just says the packet was lost. Try again, nothing is taken away. You can drop a task at any time. Purchases are cosmetic only: screen colors, one extra soundtrack, custom names. Nothing you can buy helps you play, and no purchase moves you up the board.

Works offline, on iPhone and iPad. Fully playable with VoiceOver, with a flicker-free stable phosphor mode and a calm mode that softens the board's flashes and haptics.

## Pricing and in-app purchases

Base price: Free.

**One-time purchases**

| Purchase | Price | Type |
| --- | --- | --- |
| Amber Phosphor | $0.99 | one-time |
| Emerald Phosphor | $0.99 | one-time |
| The Long Dark | $0.99 | one-time |
| Memory Chip | $2.99 | one-time |



## Version history (last 2 releases)

### 0.2 — 2026-09-09

AI Madness, a new mode outside the fortress. Boards up to 10 by 13, sometimes only three kinds of tile, cascades that barely stop, tasks that may be impossible. Nothing is banked. Every shift has a code: send it to a friend and they get the same board. On an iPhone with Apple Intelligence, Apple's on-device model (Foundation Models) picks the shift's character and writes its line in the log.

The Signals Annex: three new stations that use the phone's instruments. A weather post reads the barometer, and a pressure front opens salvage digs for two hours. An acoustic modem sends a callsign as sound. A direction finder for nearby stations. Every sensor stays off until you switch it on, with a master cutoff in Settings.

New on the board: convoy crates, sealed containers, interference, burned sectors, salvage ground. Two new kinds of task: decode a sequence in order, fill a gauge in every column. Two charged tiles swapped together fire one combined shape, up to the whole board. Cascades come from tiles already on the board, not from the refill.

Balance: tasks ask for less, and every other run deals a plain board.

Repairs: each system is repaired once, the tiers are gone. The Systems screen shows every bill against your shelves, and pressing a bill marks the mission that pays it.

The Operating Manual, inside the game: every rule the engine keeps, on its own pages.

On the board: a task can be abandoned at any time. A reshuffle is announced instead of happening silently. A DIAG key counts the legal moves on demand. The debrief prints the shift's telemetry.

Sound, rebuilt: the room is synthesized live and seeded from your fortress. It changes with what is running, with the hour of the night and with the weather. Each kind of tile has its own note, and a cascade climbs the scale. The Long Dark rings on bells now. Headphones recommended.

Widget: the medium size shows the seven stores and the archive count. StandBy is supported.

Lock screen: an open pressure front shows as a Live Activity for the two hours it lasts. Off by default, in Settings.

### 0.1 — 2026-09-01

No release notes.

## More apps by Dmitrii Dark

- [Authenticon](https://appshunter.io/ios/app/authenticon/id6758065136)
- [Kenaz: Elder Futhark Runes](https://appshunter.io/ios/app/kenaz-elder-futhark-runes/id6779369618)

All apps by Dmitrii Dark: https://appshunter.io/developer/1870629778

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-12.*
