# Finger3D — Smart 3D modeler

> Portable 3D modeling software for creating and editing 3D models on mobile devices. (iPhone/iPad app by Gianluca Natalini.)

- Source: https://appshunter.io/ios/app/finger3d/id392999786 (this page in markdown: same URL + `.md`)
- Developer: [Gianluca Natalini](https://appshunter.io/developer/348380792)
- Category: Productivity, Graphics & Design
- Price: $2.99
- Rating: 5.00/5 from 1 App Store ratings · 9 written reviews indexed
- Age rating: 4+
- Requires: iOS 13.1 · 4 MB
- Languages: American English
- Released: 2010-09-28
- Data updated: 2026-09-07
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/finger3d/id392999786/reviews.md

## What is Finger3D?

"Finger3D" turns your device into a three-dimensional modeler, the smallest and portable existing 3D modeler.
With "Finger3D" you can create any shape/object/3D model, modeling the shapes with the fingers of your hands.
To create Your 3D MODEL, You will have the 3D geometric primitives (spheres, cylinders, cones, cubes, planes, surfaces, discs, curves, etc...) typically used in the commercial 3D modelers for the PC or MAC.
You can manage the parameters for lighting (eg. lamp position), material (eg. material’s color, textures), the object transparency, etc...
You can navigate the 3D WORLD using the fingers of your hands; you can use the 3D view, the top view (Y UP), right view (X UP), frontal view (Z UP).
You can explore the 3D WORLD using the first person view (NAVIGATION MODE).
You can model the objects in the 3D WORLD, scale, rotate, move the vertices dragging Your fingers on the screen or use the blue 3D ball pointer to select/move objects/vertices/faces.
You can quickly locate the pointer in the 3D space by writing the X, Y, Z coordinates, using the “pointer move” buttons (along the axes X, Y, Z).
The size of the objects can be defined, during insertion, with the "POINTER RADIUS" control or using the scale feature (in editing mode).
With "POINTER RADIUS" you can select one or more vertices/objects/faces; increasing the size of the "POINTER RADIUS" You can select multiple components.

Instruments for the 3D modeling:
0) CHARACTER MODELING using BACKGROUND IMAGES
1) MODEL with fingers: move the touched vertices by dragging Your finger on the screen
2) SUBDIVIDE: divide one or more faces into 4 or more faces for each face
3) EXTRUDE: extrusion perpendicular or oblique for faces or vertices (extrusion direction: from the center of the selected face to the center of the 3D pointer or along the three axes X,Y,Z)
4) SMOOTH: useful for the creation of mountains
5) VLINK: move the vertices in the center of the 3D pointer (useful to create arrows, beaks of animals, aircraft, wings, etc...)
6) COPY/PASTE
7) COPY MIRROR (respect the chosen axis or along it)
8) ERASE VERTICES / FACES
9) FACES EDITING / VERTICES EDITING
10) REVOLVE
11) REVOLVE "SPIN"
12) REVOLVE "BASE FACE" (to create people with one click)
13) MOVE
14) 3D and 2D views
15) SMOOTH SHADING, FLAT SHADING, WIREFRAME
16) GROUP/UNGROUP
17) UNDO/REDO
etc…

The model may be manually or automatically saved for later use, exported to OBJ+MTL format and then be sent via e-mail or loaded in the common 3D modelers for the PC o MAC (ex. Maya 3D, Blender, etc...).

RENDERING: the generated JPG/PNG image according to the policy "render what you see" will be saved in the device’s photo album (can be sent by e-mail if necessary).

PERSPECTIVE and ORTHOGRAPHIC projections.

The “Projects Archive” allows storing, management, loading and merging projects.

You can see the model in all its parts, activating the animation.

The ability to apply textures photographed (with the camera of the device) to the 3D model will give you the feeling of working with real 3D models.

The 3D graphics has been fully implemented using OpenGL, with the graphic acceleration used for the PC games.

Useful for all types of use: for Engineers (computer, mechanical, electrical, chemical), Architects (eg. design and rendering), Chemicals (ex. design of molecules), Astronauts, Astronomers, Designers, Filmmakers, Gamers, Biologists, Interior Designers, etc...

Finger3D has been designed to work well together to FingerCAD: You can model in a 3D WORLD the design started with a 2D CAD, apply textures to the 3D model, explore the CAD design using the first person view (3D CAD VIRTUAL REALITY NAVIGATION feature), create realistic images using the rendering procedure.

Finger3D extra screenshots: 
http://www.ngcybit.it/iTunesApp/finger3d/finger3d-screen-shots.html

Documentation: 
http://www.ngcybit.it/iTunesApp/finger3d/finger3d-quick-users-guide.html

## Key features

- Intuitive finger-based 3D modeling
- Extensive library of geometric primitives
- Advanced editing tools (extrude, subdivide, revolve)
- Material and lighting parameter management
- Multiple 3D viewports and first-person navigation
- OBJ+MTL export for PC/MAC modelers
- Image rendering and saving

## Recent user reviews (9 of 9)

All indexed reviews: https://appshunter.io/ios/app/finger3d/id392999786/reviews.md

### 5/5 — Great app

*2014-09-16*

This is a great app, still learn to get used to these tools using finger 3D tutorials I am trying to make a anime face on some character I am making for MMD and this needs a landscape mode for more cursor movement like more room to select vectors and all that oh and add snap tool so it's snap on the lines, edges and vectors, so yeh will u guys make a landscape mode please :)

### 5/5 — Awesome

*2014-07-28*

Please add a first person view.   to view our terrain please :)

### 5/5 — Wow!

*2013-05-31*

First off I'm surprised to see a 3d app with so many features. Although this is more in depth than just sculpting, I do believe after watching a couple tutorials this would be a great app to play around on and learn with due to its portability.  This could also be a serious app to make actual objects with too!  Well worth the money 👍❗

### 1/5 — A 3D app that does not do 3D!

*2011-10-04*

I am a professional 3D artist with a lot of experience in the industry. The only thing I can say about this app is that it needs to be redone from top to bottom. A 3D software does not suppose to be so hard to understand or figure out. This app is not user friendly at all. The creators try to put way too many options without paying attention to details that make a 3D software. I know it's a PHONE app, but please if you people are going to do something and charge $6 for it make sure u it works properly.

### 1/5 — Limited and difficult to use!

*2011-08-26*

Horrible and expensive.

### 4/5 — It's good but needs improving.

*2011-05-27*

I've been using PC based 3D modeling software for about 7 years (Lightwave, Maya, Brice, Max) so I am used to these types of programs.

I think Finger 3D is probably the best iPhone - based modeling software but it's still a bit clunky. It's hard to get used to the selection process effectively. The selection globe can be extremely confusing at first.

Considering the iPhone limitations I will rate this 4 stars. Not 5 stars because it is really just a novelty app, because of the selection globe and the following:

I tried importing two simple ball .obj files- one from Lightwave, the other from Max. Both primitives cause Finger3D to crash. It seems the only objects this can use are the ones created within it.

It's because of those things that I'd never attempt doing any serious modeling here and I think $5.99 is over priced.

You expect a limited functionality- this is a cellphone after all but it's not quite ready for any practical purpose.

### 4/5 — 3ds for DOS

*2010-10-17*

I learned 3d modeling on 3d Studio 4 for DOS many years ago. Finger 3G reminds me a lot of that, it has a bit of a learning curve, but the program is a pretty powerful modeling app for anyone who understands 3G basics. I wouldn't recommend it for beginners.

### 1/5 — Inbuvable.

*2010-10-15*

Logiciel inadapté a l'iPhone, très mal agencé, vraiment invendable.

### 3/5 — Would be 5 stars

*2010-10-13*

Improvements needed:
Able to scale one aside at a time
More room
Dont put that blue sphere in, it just makes things cramped,

## Frequently asked questions about Finger3D

### What is Finger3D?

Finger3D is a mobile application that transforms your device into a portable 3D modeler. It allows users to create and edit 3D models using finger gestures and a variety of modeling tools.

### What kind of 3D models can I create with Finger3D?

You can create virtually any shape or object using the provided 3D geometric primitives like spheres, cubes, and curves. The app supports detailed editing for vertices, faces, and objects.

### Can I export my Finger3D models to other software?

Yes, Finger3D supports exporting models in OBJ+MTL format. This allows you to import your creations into professional 3D modelers for PC or MAC, such as Maya 3D or Blender.

### How does Finger3D handle rendering and saving?

The app allows for rendering of your 3D scenes into JPG or PNG images, following a 'render what you see' policy. These images are saved to your device's photo album and can be shared via email.

### What are the different view modes in Finger3D?

Finger3D offers various navigation modes, including standard 3D views (top, right, frontal), and a first-person navigation mode for immersive exploration of your 3D world.

### Is Finger3D suitable for beginners in 3D modeling?

While Finger3D offers advanced features, its intuitive finger-based controls and readily available primitives make it accessible for beginners looking to explore 3D creation on their mobile devices.

### How often is Finger3D updated?

Finger3D was last updated on July 31, 2023, with version 4.2.1. This indicates a commitment to ongoing development and improvements.

### What is the price of Finger3D?

Finger3D is a paid application, available for $2.99. It does not feature in-app purchases or advertisements.

## Version history (last 5 releases)

### 4.2.1 — 2023-07-31

* Minor bugs fixed
TEXTURES:
* Added the ability to assign a texture to the selected faces of the 3D objects
* The 3D model is displayed using the texture also during the exploration / visualization of the 3D model (to enable or disable the TEXTURE visualization: double tap the screen with two fingers in 3D SPACE mode)
* Added the ability to choose the quality for the texture's image (in pixels) and the ability to “repeat” or “scale to fill” the textures on the selected faces of the 3D objects
* Added the ability to choose the vertical number of texture to apply to the walls exported by FingerCAD (useful for example to draw tiled bathrooms using .jpg and .png images for the textures - photo album's image textures): the horizontal repeat number of textures will be automatically calculated (so, You can scale the model and the system will automatically calculate for You the horizontal repeat number for the textures)
* Added the ability to use semitransparent textures (alpha channel used for the textures)
* Smooth shading for the texture
* New ground texture (You can now set the repeat number for the ground texture and its image quality in pixels)
* New visualization algorithms for the "sky" and "background images" textures (high quality and high visualization performances)
SHOT A PHOTO AND USE IT AS A TEXTURE FOR YOUR 3D MODEL:
* Added the “image picker for textures” to pick the image for the texture from the device’s photo albums
ILLUMINATION:
* New algorithms for the scene illumination, for the color 3D models and for the textures (fixed some bugs of visualization of the colors during zoom out)
* Added a sun light and an adjustable spot light
3D MODELING AREA:
* Full screen visualization mode
FACE MODELING (MODELING ON):
* New face modeling algorithms (fixed some bugs)
MODELING (EDIT ON):
* Added the ability to move only the selected part of an object at a certain distance (using the "MOVE+" and "MOVE-" buttons)
EXTRUDE:
* New extrude routines along X, Y, Z axis (with a selectable extrude distance)
FLAT SHADED or WIRED FRAME visualizations:
* Added the FLAT SHADED and WIRED FRAME visualizations for EDIT ON and MODEL ON modes (to choose FLAT SHADED or WIRED FRAME: double tap the screen with two fingers in EDIT ON or MODEL ON modes)
NORMALS CALCULATION:
* Fixed many bugs for the calculation of normals for: circle, sphere, cylinder, cone
UNDO / REDO:
* Added the undone and redone buttons
OBJ+MTL and TEXTURE archive:
* Added the “OBJ + MTL” and the “TEXTURE” filters
UNGROUP:
* New ungroup algorithm (optimized and fixed some bugs)
PERFORMANCES:
* The source code was optimized to reach high performances for the refresh rate, also when the texture is used for the materials of the 3D objects

### 4.2 — 2020-06-12

* Minor bugs fixed

### 4.0 — 2017-05-07

* Added the navigation mode to explore the model using the first person view
* Added Perspective and Orthographic projections
* Minor bugs fixed for iOS 10

### 3.0 — 2014-06-12

* Finger3D was completely revised for iOS 7
TEXTURES:
* Added the ability to assign a texture to the selected faces of the 3D objects
* The 3D model is displayed using the texture also during the exploration / visualization of the 3D model (to enable or disable the TEXTURE visualization: double tap the screen with two fingers in 3D SPACE mode)
* Added the ability to choose the quality for the texture's image (in pixels) and the ability to “repeat” or “scale to fill” the textures on the selected faces of the 3D objects
* Added the ability to choose the vertical number of texture to apply to the walls exported by FingerCAD (useful for example to draw tiled bathrooms using .jpg and .png images for the textures - photo album's image textures): the horizontal repeat number of textures will be automatically calculated (so, You can scale the model and the system will automatically calculate for You the horizontal repeat number for the textures)
* Added the ability to use semitransparent textures (alpha channel used for the textures)
* Smooth shading for the texture
* New ground texture (You can now set the repeat number for the ground texture and its image quality in pixels)
* New visualization algorithms for the "sky" and "background images" textures (high quality and high visualization performances)
SHOT A PHOTO AND USE IT AS A TEXTURE FOR YOUR 3D MODEL:
* Added the “image picker for textures” to pick the image for the texture from the device’s photo albums
ILLUMINATION:
* New algorithms for the scene illumination, for the color 3D models and for the textures (fixed some bugs of visualization of the colors during zoom out)
* Added a sun light and an adjustable spot light
3D MODELING AREA:
* Full screen visualization mode
FACE MODELING (MODELING ON):
* New face modeling algorithms (fixed some bugs)
MODELING (EDIT ON):
* Added the ability to move only the selected part of an object at a certain distance (using the "MOVE+" and "MOVE-" buttons)
EXTRUDE:
* New extrude routines along X, Y, Z axis (with a selectable extrude distance)
FLAT SHADED or WIRED FRAME visualizations:
* Added the FLAT SHADED and WIRED FRAME visualizations for EDIT ON and MODEL ON modes (to choose FLAT SHADED or WIRED FRAME: double tap the screen with two fingers in EDIT ON or MODEL ON modes)
NORMALS CALCULATION:
* Fixed many bugs for the calculation of normals for: circle, sphere, cylinder, cone
UNDO / REDO:
* Added the undone and redone buttons
OBJ+MTL and TEXTURE archive:
* Added the “OBJ + MTL” and the “TEXTURE” filters
UNGROUP:
* New ungroup algorithm (optimized and fixed some bugs)
PERFORMANCES:
* The source code was optimized to reach high performances for the refresh rate, also when the texture is used for the materials of the 3D objects

### 2.0 — 2013-05-28

The aim of this update is to give a more simple and powerful interface, to simplify the modeling of the 3D objects.
Also new features are been added...
* Added:
- new action intensity controls and multipliers (with the ability to set accurate values for all the available transformation / modeling routines, etc…)
- ability to specify the delta X,Y,Z movement distance for the 3D pointer: this gives You the ability to model a 3D object with extreme precision of movement for vertices or faces
- ability to set the 3D pointer position in the center of gravity ("CG" button) of the selected 3D objects (in the center of gravity of the selected vertices or faces of the selected 3D objects)
- ability to close two or more selected vertices with new faces (selecting two or more vertices and pressing the button "FACES")
- scale objects along X or Y or Z axis or ALL with a selectable scaling multiplier value
- move objects along X or Y or Z axis with a selectable distance
- rotate objects around X or Y or Z axis with a selectable angle
- copy objects along X or Y or Z axis at a selectable distance
- revolve objects around X or Y or Z axis with the ability to specify the screw amplitude (or normal revolve using the action intensity control = 0.00)
- revolve spin around X or Y or Z axis with the ability to specify the screw amplitude (or normal revolve spin using the action intensity control = 0.00)
- ability to specify the extrude distance and extrude direction (vector between the center of gravity of the selected vertices/faces of a 3D object and the center of the 3D pointer)
- ability to draw walls by selecting and extruding two vertices of a vertical plane and by specifying the extruded wall length
* Fixed the normals calculation direction for the extruded faces
* New app artworks
* Minor bugs fixed

DOCUMENTATION available at URL:
http://www.ngcybit.it/iTunesApp/finger3d/finger3d-quick-users-guide.html

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## More apps by Gianluca Natalini

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All apps by Gianluca Natalini: https://appshunter.io/developer/348380792

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-09-07.*
