# Five Card Quest - Tactical RPG Battles

> Tactical RPG with card-based combat, random dungeons, and hero party management. (iPhone/iPad app by Rocketcat LLC.)

- Source: https://appshunter.io/ios/app/five-card-quest-tactical-rpg-battles/id1045164931 (this page in markdown: same URL + `.md`)
- Developer: [Rocketcat LLC](https://appshunter.io/developer/305576988)
- Category: Games, Entertainment, Role Playing, Strategy
- Price: $2.99
- Rating: 3.80/5 from 47 App Store ratings · 50 written reviews indexed
- Age rating: 9+
- Requires: iOS 6.0 · 189 MB
- Languages: American English
- Released: 2015-10-29
- Data updated: 2026-06-10
- Monetization: paid
- User reviews in markdown: https://appshunter.io/ios/app/five-card-quest-tactical-rpg-battles/id1045164931/reviews.md

## What is Five Card Quest?

Five Card Quest is a tactical role playing game designed to offer lots of challenge and replay value, while also being easy to control with one thumb. There are five cards in your hand, and every card you play is a different move for your team of heroes to carry out.

Dungeons and battles are randomly generated, making every game different. Create a party of adventurers out of 5 different character classes, each with their own strengths. Plan out your moves in a game about decisive turn-based combat and working out strategies around uncertainty.

If you're very careful and a little lucky, you may be able to defeat the Golden King. You might even get rich in the process.

More Features:
- Turn based battles let you agonize about each move and/or play it on the subway.
- Difficult to win, easy to play.
- Card game inspired battle system. You must plan based on what you have in your hand.
- Fast paced combat, especially for the genre. Both you and enemies do lots of damage.
- 16 different enemy types, all with different movesets and behaviors.

This is our first game in the turn based RPG genre. We'd like to make more!

Help us out, let us know what you think about Five Card Quest and contact us at:
@rocketcatgames or www.facebook.com/rocketcatgames

## Key features

- Card-based combat system
- Turn-based tactical battles
- Randomly generated dungeons
- Party creation with 5 classes
- Challenging gameplay
- Fast-paced combat

## Recent user reviews (10 of 50)

All indexed reviews: https://appshunter.io/ios/app/five-card-quest-tactical-rpg-battles/id1045164931/reviews.md

### 3/5 — Cool, Half-Baked & Buggy

*2020-04-21, version 1.2*

Rocketcat is the best, and this is a really fun, great game. But for a roguelike, it is a little half-baked, no way to upgrade your characters over time. But worse is how buggy this game is. Crashing. Issues with delayed moves not initiating. Enemies attacks skipping a turn so your counter/blocks don’t land. Spell counters don’t follow any rules. Pretty frustrating. I’d be happy if the bugs and rules were cleaned up.

### 1/5 — Glitchy after the fourth level

*2019-01-14, version 1.2*

Kept hanging up at the same point in the fourth dungeon.  Started over twice with same results

### 2/5 — So much potential

*2018-06-04, version 1.2*

And yet so much wasted on cards that don't act the way they're supposed to. That, combined with graphics that glitch sometimes make what could be a great game frustrating enough to rage quit often.

### 4/5 — New and Refreshing

*2017-11-09, version 1.2*

4 stars because of lack of updates. It’s a great game that just isn’t finished but the devs seem like they are done with it. It’s fun and unique. I really wish they’d add new character classes. I also wish they would lower gold cost for items at the beginning of the game. Also I ran into a visual glitch bug with a potion heal. Also enemies seem to be a tad off sometimes. They won’t attack when the indicator says it will. Anyway I want more and I hope to see an updated version.

### 2/5 — Great, but broken.

*2017-07-13, version 1.2*

I love the game! Unfortunately, there are some game-breaking bugs. They're mostly related to the game crashing during a battle (or sometimes, completely glitching out during battle making it nearly unplayable). After restarting, you've lost all your items and health, etc., with nothing to show for it. This ruins all of your strategy planning for the level and has more than once been the direct and instant cause of my defeat. 

I would love to return with an updated rating for the game if the battle bug is resolved, because I enjoy playing it up until the inevitable break down.

### 1/5 — Grind

*2017-03-21, version 1.2*

The game offers little to no depth. I bought this game once I demolished dream quest and it was listed in the related field. It was the same price but offered 1/100th of the content. Avoid.

### 4/5 — Love the art style

*2017-02-26, version 1.2*

I mean, it's a creative idea and I love the art, but I don't fully understand how to play and it seems really basic. I don't like the fact that the game ends when you run from a fight. I prefer games that don't constantly start over. But it's still a solid game with good art and a different take on its genre.

### 2/5 — Not worth 3$

*2017-01-11, version 1.2*

It's a rogue-like card game with a poor UI. Cards do not give proper info like amount of damage they do, there's no way to tell the play sequence, i.e. who is attacking next turn and it overall has very low replayability in my opinion. Might be ok for 99 cents but not 2.99. Waste of money as is.

### 1/5 — Makes no sense

*2016-11-21, version 1.2*

What looked like a fun game is nothing but a lesson in frustration. Card descriptions either lie or are incorrect, game will not explain ANYTHING to you, least of all the turn system which the whole game revolves around. Save your money.

### 2/5 — Disappointing bugs, UI

*2016-11-04, version 1.2*

I tried hard to like this. The graphic style and core ideas are good, but this feels very unfinished. There are bugs with incorrect messages showing up and play behaviors that don't trigger correctly. The turns play out in a baffling sequence, and it's crippling never to know what will count as the "next" turn and the sequence of play within that turn. There is no visual feedback for basic aspects like whose turn is being played out, who has what buff/debuff, or how many turns until an action will trigger. The few visual cues that do exist, like the blinking skull on an enemy about to attack, are cheap looking, not at all clear, and not always accurate. Given that all of these things are fundamental to this kind of game, I can't recommend it currently.

## Frequently asked questions about Five Card Quest

### What kind of game is Five Card Quest?

Five Card Quest is a tactical role-playing game that features turn-based battles with a unique card-based combat system. Players strategize moves using cards from their hand to control a party of heroes through randomly generated dungeons and challenging encounters.

### How does the card combat system work?

In Five Card Quest, you have five cards in your hand, and each card represents a different move or action your team of heroes can perform. You must plan your strategy around the cards you have available, making each turn a decision based on your hand and the enemy's actions.

### Is Five Card Quest free to play?

Based on the provided information, Five Card Quest is a paid application. It does not appear to have in-app purchases or advertisements, suggesting a one-time purchase model for the full game experience.

### What makes the dungeons and battles unique?

The dungeons and battles in Five Card Quest are randomly generated, ensuring that every playthrough offers a different experience. This, combined with 16 different enemy types, each with unique movesets and behaviors, provides significant replay value and requires players to adapt their strategies.

### Who is the target audience for this game?

This game is designed for players who enjoy tactical role-playing games that offer a high level of challenge and replayability. It appeals to those who like strategic decision-making, card-based mechanics, and the thrill of overcoming difficult, randomly generated scenarios.

## Version history (last 3 releases)

### 1.2 — 2016-01-14

This app has been updated by Apple to display the Apple Watch app icon.

Thanks for all the feedback so far! This update integrates a lot of suggestions and fix requests we received. Send feedback to @rocketcatgames on twitter or contact us through our support email.

- Enemies now have attack indicators on the turn just before they attack.
- Combat HUD now shows the remaining enemy count in that battle.
- Tapping on the remaining enemy count opens the Enemy Beastiary with descriptions of the remaining enemies.
- Pause Dialog now shows what cards each character in your party has.
- Game now uses less memory and performs better, especially on older devices.
- Many small visual improvements.
- Fixes and improvements to combat, card logic and overall gameplay balance.
- Fixes and improvements to save game data.

More changes:

- Tactical Shuffle and Vanish now interrupt across lanes if there's no enemy in the forward lane.
- Injury to Insult now shoots the last enemy that was attacked by your party, for extra damage if the last attack was made by an ally rather than the ARcher herself.
- Scrollbar added to pre-fight popup enemy list.
- If an enemy is at 30% health or under, Mercy range, their health meter will now pulse as an indicator.
- Saved games now remember what screen you were last on in the dungeon.
- Boon dialog can be closed early by tapping the screen.
- Banish now consistently cancels any active attacks on the target enemy.
- Mirror Shield nerfs: Reflects 120% damage base instead of 150%. Blocks half the damage of an enemy attack instead of all of it.
- Clarified that Mirror Shield also counts as a block.
- Changed description of Firestorm to clarify that it requires the Mage to attack after the third turn.
- Description of Kick and Bash changed to clarify that it works on Lightweight enemies.
- Enemy descriptions changed to clarify which ones are "Lightweight".
- Fixed Priest using wrong class title sometimes.
- Fixed an exploit with force quitting the game with Mending Boon.
- Mage's Arcing Blast now correctly does double damage if it's Shiny.
- Fixed a bug with using the Phoenix Feather with 2 dead party members.
- Various other fixes, adjustments, and changes based on player feedback.

Let us know what else you'd like to see, and thanks for the patience. This game involved a lot of new ground for us, and we'd like to improve on our work in the turn-based RPG genre in the future.

### 1.1 — 2015-10-31

Thanks for supporting the game so far! We've been collecting feedback, and this is a quick first update to improve the game based on what we've been hearing.

If you like what we're doing, please rate the game and tell your friends about it. We'd like to make more turn-based RPGs like this!

- Increased animation speeds and decreased delays, making turns and the game in general go much faster.
- Optimizations on older devices.
- Fixing some crash problems on 4s phones.
- Pre-fight menu has Bestiary info for each monster, providing quick hints including what monsters count as "beasts".
- Lots of tweaks for other menus.
- Banner of Victory should now work properly.
- New effects for Shiny and Stunned cards.
- New quick story intro screen.
- Scoreboard fix, before the only scoreboard sorted by lowest coin amount instead of highest.
- Blocking should once again prevent stuns and poisons.
- New death messages.
- You can now choose to not pick up a character you find by closing the popup.
- Poison Flyers display an aura when they're invulnerable to attacks.
- Priest Wither now does 25 damage to enemies base instead of 30.
- First rooms in the first floor of the dungeon are highlighted for tapping.
- More fixes and other tweaks!

Contact us with bug reports and suggestions for new features:
@rocketcatgames on Twitter or http://www.facebook.com/rocketcatgames

### 1.0 — 2015-10-29

No release notes.

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## More apps by Rocketcat LLC

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All apps by Rocketcat LLC: https://appshunter.io/developer/305576988

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-06-10.*
