# Fluff Crusade — user reviews

> 35 indexed App Store user reviews of Fluff Crusade by Dats Games LTD, rated 3.46/5 from 83 ratings.

- Source: https://appshunter.io/ios/app/fluff-crusade/id6502054482/reviews
- App overview in markdown: https://appshunter.io/ios/app/fluff-crusade/id6502054482.md
- Rating breakdown: 5★ 40 · 4★ 12 · 3★ 6 · 2★ 4 · 1★ 24

## What do users think of Fluff Crusade?

**Pros**

- 🎮 Simple and fun gameplay
- 🔓 No forced ads or in-app purchases
- 🔧 Potential for more complexity and variety
- 🕹️ Good level of challenge and strategy

**Cons**

- 🐛 Bugs and glitches, especially at higher levels
- ❓ Unclear unit abilities and mechanics
- 🔍 Lack of information and descriptions
- 🤖 Limited player control and involvement
- 🔍 Repetitive content and enemy types
- 💰 Excessive use of ads for core gameplay features

## Newest reviews (11 of 35)

### 3/5 — Event button disabled

*2024-10-31, version 1.4.6*

Event button not working!!!!!

### 2/5 — A

*2024-09-17, version 1.4.6*

Not working hamster code

### 2/5 — Good But Needs Work

*2024-09-14, version 1.4.6*

1. Add a "library" that gives details about what each building's skills does and by what percentage. For instance, "Cleance" (which I assume is supposed to be "Cleanse") isn't very clear what it does as there is no clear indication of when it "cleanses" a status effect or doesnt. Also considering how every time you get the card it adds a 50% chance, this means i shouldnt be seeing status effects as often as i do. its very unclear how it works. Id also want to see details on how the archer's slow effect works and what the initial slow percentage is. Stuff like that should be added to a tab that explains all of this.---- 2. While i enjoy the simplicity of the game, id like to have a little more control in the game, like where to place my towers, maybe a "move forward" or "defend" button so all my ranged units dont run off and die or go off in different directions to get picked off. It'd also be cool to flick certain enemies in a direction (either away or closer) with a cool down. Because some levels go crazy with ranged units and with the game's AI it makes it hard to deal with that. Doesn't have to be that specifically but something that adds a little player involvement to help your units while also remaining simplistic would be awesome. Additional spells would be cool to use with a cool down as well. The new tower-based skills are pretty nice though. --------------------- 3. There are ads for EVERYTHING. The only spell available is behind an ad wall, the speed up is behind an ad wall, the double rewards is behind an ad wall (this one makes sense), the reroll is behind an ad wall, the take all is behind an ad wall. Everything aside from the spell and the double rewards should not be behind an ad wall. You need to make this game more about skill and strategy, not how many ads can you watch in a single level. There should be a weaker version of the ad spell that you can use with a cool down as i mentioned in point #3 so you can use it strategically. The overpowered one can stay behind the ad wall as a "save me" kind of thing. The rerolls and take all should also not be behind ad walls as your ability to manipulate the RNG in the game should be part of your strategy, not a "pay with ads" mechanic. The speed up i can live without but itd be also kinda neat to use speed up when its calm and slow it down so you can strategize as the game gets tougher. Ads are okay but you have to be creative with what you put them on, cause if you put them on everything it just makes me not want to use any of the mechanics you set up. -------------------------------------------- Update: PLEASE reduce the number of ads needed for everything. With all the new cards, the RNG gets BRUTAL and gives you things that could hardly be called useful in certain situations. We NEED a way to manipulate what cards are given to us but you lock them all behind an adwall! Have it for EXTRA rerolls, not the one and only reroll! The pay to remove forced ads is a scam, too. there's hardly any forced ads fron what i've seen. it would ACTUALLY be worth it if it removed all ads but allowed you to use the rerolls and stuff.

### 1/5 — Fluff crusade?

*2024-09-03, version 1.4.1*

What is this. Why has the game changed the characters to cats

### 2/5 — Good But Needs Work

*2024-08-03*

1. Add a "library" that gives details about what each building's skills does and by what percentage. For instance, "Cleance" (which I assume is supposed to be "Cleanse") isn't very clear what it does as there is no clear indication of when it "cleanses" a status effect or doesnt. Also considering how every time you get the card it adds a 50% chance, this means i shouldnt be seeing status effects as often as i do. its very unclear how it works. Id also want to see details on how the archer's slow effect works and what the initial slow percentage is. Stuff like that should be added to a tab that explains all of this.---- 2. While i enjoy the simplicity of the game, id like to have a little more control in the game, like where to place my towers, maybe a "move forward" or "defend" button so all my ranged units dont run off and die or go off in different directions to get picked off. It'd also be cool to flick certain enemies in a direction (either away or closer) with a cool down. Because some levels go crazy with ranged units and with the game's AI it makes it hard to deal with that. Doesn't have to be that specifically but something that adds a little player involvement to help your units while also remaining simplistic would be awesome. Additional spells would be cool to use with a cool down as well. The new tower-based skills are pretty nice though. ---------------------  3. There are ads for EVERYTHING. The only spell available is behind an ad wall, the speed up is behind an ad wall, the double rewards is behind an ad wall (this one makes sense), the reroll is behind an ad wall, the take all is behind an ad wall. Everything aside from the spell and the double rewards should not be behind an ad wall. You need to make this game more about skill and strategy, not how many ads can you watch in a single level. There should be a weaker version of the ad spell that you can use with a cool down as i mentioned in point #3 so you can use it strategically. The overpowered one can stay behind the ad wall as a "save me" kind of thing. The rerolls and take all should also not be behind ad walls as your ability to manipulate the RNG in the game should be part of your strategy, not a "pay with ads" mechanic. The speed up i can live without but itd be also kinda neat to use speed up when its calm and slow it down so you can strategize as the game gets tougher. Ads are okay but you have to be creative with what you put them on, cause if you put them on everything it just makes me not want to use any of the mechanics you set up. --------------------------------------------
Update: PLEASE reduce the number of ads needed for everything. With all the new cards, the RNG gets BRUTAL and gives you things that could hardly be called useful in certain situations. We NEED a way to manipulate what cards are given to us but you lock them all behind an adwall! Have it for EXTRA rerolls, not the one and only reroll!

### 4/5 — Fun game!

*2024-07-04, version 1.2.1*

This game is very enjoyable straight from the start! It is not to difficult to level up but provides enough of a challenge to be compelling and rewarding. My only problem is that when you gain rewards from beating a level you only gain coin and gems instead of gaining coins, gems, and cards. I think that this is a bug and my be fixed, otherwise this is a great game.

### 3/5 — Update caused issues

*2024-07-01, version 1.2.1*

The entire Home Screen menu is messed up. Can only push plant and nothing else. Was fun until these glitches after the update

### 2/5 — Fix bug plz

*2024-06-26*

There’s bug once you reach lvl 32…

### 3/5 — Good But Needs Work

*2024-06-23*

1. Extremely hard to get cards. Stages DO NOT give you cards even though the end level screen says it does. I took a screenshot of my cards before a battle, finished a battle, watched the add for double rewards, then checked my cards after. It didnt go up a single card for any characters. This means that you only get cards from spending gems, and you cant get more gems by replaying levels, only gold. The amount of cards and gold needed gets higher with each upgrade, which makes the game very grindy. This system is horrible as it ruins the replayability of the game because it gives no incentive to play older levels and if you get stuck on a level, it will take a long time to pass it due to inability to get stronger. You have a grind-based system with little means to grind. Fix the no cards rewarded bug and add reduced rewards for replaying older levels.------------------------------ 2. Add a "library" that gives details about what each building's skills does and by what percentage. For instance, "Cleance" (which I assume is supposed to be "Cleanse") isn't very clear what it does as there is no clear indication of when it "cleanses" a status effect or doesnt. Also considering how every time you get the card it adds a 50% chance, this means i shouldnt be seeing status effects as often as i do. its very unclear how it works. Id also want to see details on how the archer's slow effect works and what the initial slow percentage is. Stuff like that should be added to a tab that explains all of this.---- 3. While i enjoy the simplicity of the game, id like to have a little more control in the game, like where to place my towers, maybe a "move forward" or "defend" button so all my ranged units dont run off and die or go off in different directions to get picked off. It'd also be cool to flick certain enemies in a direction (either away or closer) with a cool down. Because some levels go crazy with ranged units and with the game's AI it makes it hard to deal with that. Doesn't have to be that specifically but something that adds a little player involvement to help your units while also remaining simplistic would be awesome. Additional spells would be cool to use with a cool down as well.--------------------------- 4. There are ads for EVERYTHING. The only spell available is behind an ad wall, the speed up is behind an ad wall, the double rewards is behind an ad wall (this one makes sense), the reroll is behind an ad wall, the take all is behind an ad wall. Everything aside from the spell and the double rewards should not be behind an ad wall. You need to make this game more about skill and strategy, not how many ads can you watch in a single level. There should be a weaker version of the ad spell that you can use with a cool down as i mentioned in point #3 so you can use it strategically. The overpowered one can stay behind the ad wall as a "save me" kind of thing. The rerolls and take all should also not be behind ad walls as your ability to manipulate the RNG in the game should be part of your strategy, not a "pay with ads" mechanic. The speed up i can live without but itd be also kinda neat to use speed up when its calm and slow it down so you can strategize as the game gets tougher. Ads are okay but you have to be creative with what you put them on, cause if you put them on everything it just makes me not want to use any of the mechanics you set up.

### 1/5 — A delightfully buggy game

*2024-06-22, version 1.2*

Edit - There are I skip panel ads in this game now.

### 2/5 — Fix bug plz

*2024-06-17*

There’s a bug once Lych becomes lvl 3. There is another comment about this. Plz fix this bug.

## Most critical reviews (10 lowest-rated)

### 1/5 — In app purchases don’t work

*2024-10-13, version 1.4.6*

I bought the remove ads bundle  because I just don’t want to watch videos while I play and it still gave me ads so I deleted the game and redownloaded it and now I have lost all my progress.

### 1/5 — Boycott_hamster_games Because of inequity & swindle of this Telegram bot.

*2024-09-22*

#Boycott_hamster_games
Because of inequity & swindle of this Telegram bot.

### 1/5 — Scam hamster kombat

*2024-09-22, version 1.4.6*

I got cheating card remove that. I worked 75 days but i get noting. I share hamster kombat to my group, social media and channel and now I get noting. shame of you hamster kombat and your games

### 1/5 — False description!!!

*2024-09-19, version 1.4.6*

There are currently no “no-ads” purchases on the store. Only gems and coins are purchasable!!

Garbage. Don’t waste ur time downloading if ur hoping the game will be fully purchasable.  Scam for downloading and force u into micro transactions

### 1/5 — Great game, but ADS after every round

*2024-09-19, version 1.4.6*

Had a blast playing this game for a few weeks. Card based progress per round. Haven’t found another game like this, rng based. They had optional ads for faster progress (which is awesome) but they changed ads to now be forced. Last thing I want to do is sit through a “5 second ad” that I can’t close out of for 30 seconds after each round. This game isn’t fun enough to justify being money hungry like that.

### 1/5 — Scam with ads

*2024-09-16, version 1.4.6*

Purchased no ads and no effect , ads remains, fully scam

### 1/5 — Worst

*2024-09-15, version 1.4.6*

The worst games in the world

### 1/5 — Wooorst

*2024-09-10*

The worst game in the world
This is not a game, its just a force ads box

### 1/5 — Why the change?

*2024-09-08, version 1.4.4*

Suddenly everything is animal themed? Why? Furry battle simulator

### 1/5 — No help from anyone

*2024-09-07, version 1.4.4*

Game is ok, repetitive. No one can answer this question: “Where do we input promo code”. Looked in to their discord server where everyone is asking the same. Dev(s) answers most questions except that.

## Most praised reviews (10 highest-rated)

### 5/5 — Для хомяка

*2024-09-04*

Не обижайте приложение, благодаря ему поднялся до лорда, со всех тапальщтков по лайку ❤️

### 5/5 — Simple and fun

*2024-08-13, version 1.3*

The game has a pretty simple premise, easy to learn easy to play. Would like to see a little bit more complexity, added. for now it’s amazing.

### 5/5 — Very much potential

*2024-08-07, version 1.3*

I love the simplicity, artstyle, and rogue like factor of this game. It does get a bit repetitive after you unlock everything, but I think more cards, enemy variety (that way you aren’t fighting the exact same armies, but with extra hp/damage over and over again) And maybe every at the end of each season/series of fights add a final boss

### 5/5 — Good game !! Good potential

*2024-07-16, version 1.2.1*

Really enjoying the game so far, I’m not sure if it’s a bug but I don’t seem to be receiving upgrade cards for the warriors when I lose a game- it states rewards but I don’t seem to ever get them, so currently stuck on the same level spring season level 3

### 5/5 — Great, but broken

*2024-07-04, version 1.2.1*

Awesome game. At around level 40 the game breaks, and you simply can’t progress any further.

### 5/5 — A delightfully buggy game

*2024-06-20*

Very simple gameplay loop, play is decent.

However… the developer hasn’t sanitized their views yet which often leaves the screen blocked by overlays so you can’t tap on the buildings. Upgrades are pushed on top though so you can still beat the levels just by upgrades alone. Which when you get kamakazi skeletons and liches raising soldiers, becomes pretty trivial. However, 

I noticed around the time I unlocked the liches, the unit states weren’t consistent and would often get the units locked into impossible positions where the animations would run but not move. If it was my own units, it wasn’t a problem as the timer would still tick down and the enemies would bunch up on my guy not attacking the base and then I’d just win. But if it happened to an enemy unit, the opposite was true, the unit would never be considered dead and so the level would never end. 

If I had to guess, I’d say this broken state occurs because the units health goes negative before the state is considered changed and then the state change wouldn’t occur because the health isn’t fixed at 0. Hard to tell though without looking at the code.

Regardless, the timer was always running which was good because that meant that almost always, despite what was happening on the screen, I could just wait out the timer to level completion. This only didn’t work if an enemy unit was broken as mentioned above. Sometimes, the game would just break to the point where no enemy units would spawn at all. Then the level was just easy. 

Lastly, there appears to be only 2 years coded. Each year consists of 4 seasons and each season contains 4 levels. However the level counter stops at 29. Beating the last level of the second year of spring does bring you to an additional level but it’s still spring however all the options are replaced with the dollar emoji and the integer 1000. So I suspect that at some point, additional levels will require in-app-purchases.

All in all, this game is a buggy mess, but it is a functioning game which is more than I can say for my own personal projects. Good work to the developer and I look forward to future updates!

### 5/5 — Good and golden!

*2024-06-18, version 1.1*

No ads no reason to pay attention! This game is just like the good old days of kingdom hearts, farm and level up

### 5/5 — 游戏是真的好玩，而且没有充钱的地方

*2024-05-15, version 1.0*

免费游戏这么良心不多见！
不过我还是碰到了bug，就是有时候会有一两个敌人卡在最下面的城门口，其他波次时间结束了就好了，但是最后一波的时候还卡着，导致游戏无法进行下去
游戏非常棒！
小而美，期待别的游戏

### 4/5 — Promo code

*2024-09-05, version 1.4.4*

I got the code but how do i claim it help

### 4/5 — Solid game

*2024-08-23, version 1.3*

I’m enjoying the game a lot, no forced adds, a good element of strategy the upgrades you can choose yourself are a little simple, but the unit upgrades  give you a lot of variety. 

My only note would be the names of the units abilities aren’t always clear about what they actually do, things like burn and freeze are fine, but I have no idea what abilities like cleanse or blessing or cold bones actually do, a short description for each ability would be great.

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*Data collected daily from the US App Store and indexed by [AppsHunter](https://appshunter.io/). User reviews are verbatim App Store reviews. Ratings, prices and chart positions refresh continuously; this snapshot is from 2026-08-10.*
